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namespace TTT
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
this . label1 = new System . Windows . Forms . Label ( ) ;
this . label2 = new System . Windows . Forms . Label ( ) ;
this . label3 = new System . Windows . Forms . Label ( ) ;
this . label4 = new System . Windows . Forms . Label ( ) ;
this . label5 = new System . Windows . Forms . Label ( ) ;
this . label6 = new System . Windows . Forms . Label ( ) ;
this . label7 = new System . Windows . Forms . Label ( ) ;
this . label8 = new System . Windows . Forms . Label ( ) ;
this . label9 = new System . Windows . Forms . Label ( ) ;
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this . resultLabel = new System . Windows . Forms . Label ( ) ;
this . newGameButton = new System . Windows . Forms . Button ( ) ;
this . resetButton = new System . Windows . Forms . Button ( ) ;
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this . SuspendLayout ( ) ;
//
// label1
//
this . label1 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label1 . Location = new System . Drawing . Point ( 60 , 73 ) ;
this . label1 . Name = "label1" ;
this . label1 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label1 . TabIndex = 0 ;
//
// label2
//
this . label2 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label2 . Location = new System . Drawing . Point ( 140 , 73 ) ;
this . label2 . Name = "label2" ;
this . label2 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label2 . TabIndex = 1 ;
//
// label3
//
this . label3 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label3 . Location = new System . Drawing . Point ( 220 , 73 ) ;
this . label3 . Name = "label3" ;
this . label3 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label3 . TabIndex = 2 ;
//
// label4
//
this . label4 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label4 . Location = new System . Drawing . Point ( 60 , 129 ) ;
this . label4 . Name = "label4" ;
this . label4 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label4 . TabIndex = 5 ;
//
// label5
//
this . label5 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label5 . Location = new System . Drawing . Point ( 140 , 129 ) ;
this . label5 . Name = "label5" ;
this . label5 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label5 . TabIndex = 4 ;
//
// label6
//
this . label6 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label6 . Location = new System . Drawing . Point ( 220 , 129 ) ;
this . label6 . Name = "label6" ;
this . label6 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label6 . TabIndex = 3 ;
//
// label7
//
this . label7 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label7 . Location = new System . Drawing . Point ( 60 , 185 ) ;
this . label7 . Name = "label7" ;
this . label7 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label7 . TabIndex = 8 ;
//
// label8
//
this . label8 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label8 . Location = new System . Drawing . Point ( 140 , 185 ) ;
this . label8 . Name = "label8" ;
this . label8 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label8 . TabIndex = 7 ;
//
// label9
//
this . label9 . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . label9 . Location = new System . Drawing . Point ( 220 , 185 ) ;
this . label9 . Name = "label9" ;
this . label9 . Size = new System . Drawing . Size ( 53 , 56 ) ;
this . label9 . TabIndex = 6 ;
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//
// resultLabel
//
this . resultLabel . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 32.25F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . resultLabel . Location = new System . Drawing . Point ( 12 , 254 ) ;
this . resultLabel . Name = "resultLabel" ;
this . resultLabel . Size = new System . Drawing . Size ( 297 , 50 ) ;
this . resultLabel . TabIndex = 9 ;
this . resultLabel . Text = "Result" ;
this . resultLabel . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// newGameButton
//
this . newGameButton . Location = new System . Drawing . Point ( 87 , 338 ) ;
this . newGameButton . Name = "newGameButton" ;
this . newGameButton . Size = new System . Drawing . Size ( 75 , 30 ) ;
this . newGameButton . TabIndex = 10 ;
this . newGameButton . Text = "New Game" ;
this . newGameButton . UseVisualStyleBackColor = true ;
this . newGameButton . Click + = new System . EventHandler ( this . newGameButton_Click ) ;
//
// resetButton
//
this . resetButton . Location = new System . Drawing . Point ( 168 , 338 ) ;
this . resetButton . Name = "resetButton" ;
this . resetButton . Size = new System . Drawing . Size ( 75 , 30 ) ;
this . resetButton . TabIndex = 11 ;
this . resetButton . Text = "Reset" ;
this . resetButton . UseVisualStyleBackColor = true ;
this . resetButton . Click + = new System . EventHandler ( this . resetButton_Click ) ;
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//
// Form1
//
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Font ;
this . ClientSize = new System . Drawing . Size ( 321 , 412 ) ;
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this . Controls . Add ( this . resetButton ) ;
this . Controls . Add ( this . newGameButton ) ;
this . Controls . Add ( this . resultLabel ) ;
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this . Controls . Add ( this . label7 ) ;
this . Controls . Add ( this . label8 ) ;
this . Controls . Add ( this . label9 ) ;
this . Controls . Add ( this . label4 ) ;
this . Controls . Add ( this . label5 ) ;
this . Controls . Add ( this . label6 ) ;
this . Controls . Add ( this . label3 ) ;
this . Controls . Add ( this . label2 ) ;
this . Controls . Add ( this . label1 ) ;
this . Name = "Form1" ;
this . Text = "Form1" ;
this . ResumeLayout ( false ) ;
}
#endregion
private System . Windows . Forms . Label label1 ;
private System . Windows . Forms . Label label2 ;
private System . Windows . Forms . Label label3 ;
private System . Windows . Forms . Label label4 ;
private System . Windows . Forms . Label label5 ;
private System . Windows . Forms . Label label6 ;
private System . Windows . Forms . Label label7 ;
private System . Windows . Forms . Label label8 ;
private System . Windows . Forms . Label label9 ;
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private System . Windows . Forms . Label resultLabel ;
private System . Windows . Forms . Button newGameButton ;
private System . Windows . Forms . Button resetButton ;
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}
}