This commit is contained in:
2022-08-30 14:15:11 -05:00
parent 1b1bb9c82c
commit 4b176b99a0
3226 changed files with 155063 additions and 60 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2042
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Binary Search", "Binary Search\Binary Search.csproj", "{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}.Debug|x86.ActiveCfg = Debug|x86
{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}.Debug|x86.Build.0 = Debug|x86
{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}.Release|x86.ActiveCfg = Release|x86
{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{22B9A7E7-8E4C-49EA-B09C-68E354628D8A}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Binary_Search</RootNamespace>
<AssemblyName>Binary Search</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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namespace Binary_Search
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.searchTextBox = new System.Windows.Forms.TextBox();
this.promptLabel = new System.Windows.Forms.Label();
this.searchButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.descriptionLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// searchTextBox
//
this.searchTextBox.Location = new System.Drawing.Point(154, 58);
this.searchTextBox.Name = "searchTextBox";
this.searchTextBox.Size = new System.Drawing.Size(100, 20);
this.searchTextBox.TabIndex = 0;
//
// promptLabel
//
this.promptLabel.AutoSize = true;
this.promptLabel.Location = new System.Drawing.Point(13, 62);
this.promptLabel.Name = "promptLabel";
this.promptLabel.Size = new System.Drawing.Size(135, 13);
this.promptLabel.TabIndex = 1;
this.promptLabel.Text = "Enter a name to search for:";
//
// searchButton
//
this.searchButton.Location = new System.Drawing.Point(55, 95);
this.searchButton.Name = "searchButton";
this.searchButton.Size = new System.Drawing.Size(75, 23);
this.searchButton.TabIndex = 2;
this.searchButton.Text = "Search";
this.searchButton.UseVisualStyleBackColor = true;
this.searchButton.Click += new System.EventHandler(this.searchButton_Click);
//
// exitButton
//
this.exitButton.Location = new System.Drawing.Point(136, 95);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 3;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// descriptionLabel
//
this.descriptionLabel.Location = new System.Drawing.Point(8, 8);
this.descriptionLabel.Name = "descriptionLabel";
this.descriptionLabel.Size = new System.Drawing.Size(245, 40);
this.descriptionLabel.TabIndex = 4;
this.descriptionLabel.Text = "This application lets you search the Names.txt file for a specific name.";
this.descriptionLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(266, 133);
this.Controls.Add(this.descriptionLabel);
this.Controls.Add(this.exitButton);
this.Controls.Add(this.searchButton);
this.Controls.Add(this.promptLabel);
this.Controls.Add(this.searchTextBox);
this.Name = "Form1";
this.Text = "Binary Search";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox searchTextBox;
private System.Windows.Forms.Label promptLabel;
private System.Windows.Forms.Button searchButton;
private System.Windows.Forms.Button exitButton;
private System.Windows.Forms.Label descriptionLabel;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace Binary_Search
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
// The SelectionSort method accepts a string array as an argument.
// It uses the Selection Sort algorithm to sort the array.
private void SelectionSort(string[] sArray)
{
int minIndex; // Subscript of minimum value in scanned area
string minValue; // Minimum value in the scanned area
// The outer loop steps through all the array elements,
// except the last one. The startScan variable marks the
// position where the scan should begin.
for (int startScan = 0; startScan < sArray.Length - 1; startScan++)
{
// Assume the first element in the scannable area
// is the minimum value.
minIndex = startScan;
minValue = sArray[startScan];
// Scan the array, starting at the 2nd element in the
// scannable area, looking for the minimum value.
for (int index = startScan + 1; index < sArray.Length; index++)
{
if (string.Compare(sArray[index], minValue, true) < 0)
{
minValue = sArray[index];
minIndex = index;
}
}
// Swap the element with the lesser value with the
// first element in the scannable area.
Swap(ref sArray[minIndex], ref sArray[startScan]);
}
}
// The Swap method accepts two string arguments, by reference,
// and swaps their contents.
private void Swap(ref string a, ref string b)
{
string temp = a;
a = b;
b = temp;
}
// The BinarySearch method searches for a value in a
// string array. If the value is found, the method returns
// its subscript. Otherwise, the method returns -1.
private int BinarySearch(string[] sArray, string value)
{
int first = 0; // First array element
int last = sArray.Length - 1; // Last array element
int middle; // Mid point of search
int position = -1; // Position of search value
bool found = false; // Flag
// Search for the value.
while (!found && first <= last)
{
// Calculate mid point
middle = (first + last) / 2;
// If value is found at midpoint...
if (string.Compare(sArray[middle], value, true) == 0)
{
found = true;
position = middle;
}
// else if value is in lower half...
else if (string.Compare(sArray[middle], value, true) > 0)
{
last = middle - 1;
}
// else if value is in upper half....
else
{
first = middle + 1;
}
}
// Return the position of the item, or -1
// if it was not found.
return position;
}
// The ReadNames method reads names from a file
// into the array passed as an argument.
private void ReadNames(string[] sArray)
{
try
{
// Counter variable to use in the loop
int index = 0;
// Declare a StreamReader variable.
StreamReader inputFile;
// Open the file and get a StreamReader object.
inputFile = File.OpenText("Names.txt");
// Read the file's contents into the array.
while (index < sArray.Length && !inputFile.EndOfStream)
{
sArray[index] = inputFile.ReadLine();
index++;
}
// Close the file.
inputFile.Close();
}
catch (Exception ex)
{
// Display an error message.
MessageBox.Show(ex.Message);
}
}
private void searchButton_Click(object sender, EventArgs e)
{
// Create an array to hold a list of names.
const int SIZE = 40;
string[] names = new string[SIZE];
// Get the name to search for.
string searchValue = searchTextBox.Text;
// Read names from the file into the array.
ReadNames(names);
// Sort the names.
SelectionSort(names);
// Search for the specifed name.
if (BinarySearch(names, searchValue) != -1)
{
MessageBox.Show(searchValue + " is found in the file.");
}
else
{
MessageBox.Show(searchValue + " is not found in the file.");
}
}
private void exitButton_Click(object sender, EventArgs e)
{
// Close the form.
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Binary_Search
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Binary Search")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("Binary Search")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4a034623-aab5-4aef-85a6-da6a835726dd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Binary_Search.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Binary_Search.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Binary_Search.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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@@ -0,0 +1,40 @@
Smith
Jones
Hoyle
Wolfe
Gaddis
Marcus
Rose
Palmer
Frady
Javens
Haynes
Barnette
Rutherford
Wiggins
Austin
Burke
Looney
Hyatt
Freeman
Sanchez
Poore
James
Kline
Harrison
Green
Kimura
Kramer
Hunter
Leatherwood
McElroy
Hernandez
Goldstein
Hirsch
Sellinger
Bell
Merrell
Heatherly
Gibbs
Jackson
Warren

View File

@@ -0,0 +1,9 @@
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\ResolveAssemblyReference.cache
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\Binary_Search.Form1.resources
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\Binary_Search.Properties.Resources.resources
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\GenerateResource.read.1.tlog
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\GenerateResource.write.1.tlog
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\bin\Debug\Binary Search.exe
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\bin\Debug\Binary Search.pdb
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\Binary Search.exe
C:\Users\Tony\Documents\Books\C#\Student Sample Programs\Chap07\Binary Search\Binary Search\obj\x86\Debug\Binary Search.pdb