work on MP3

This commit is contained in:
2022-11-01 22:54:25 -05:00
parent 3c210b246e
commit ab47a38924
123 changed files with 1962 additions and 0 deletions

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namespace RandomNumberGuessing_CalebFontenot
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.cheatFeedback = new System.Windows.Forms.Label();
this.feedbackLabel = new System.Windows.Forms.Label();
this.userInputTextBox = new System.Windows.Forms.TextBox();
this.guessButton = new System.Windows.Forms.Button();
this.cheatingEnabled = new System.Windows.Forms.CheckBox();
this.startGame = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.cheatFeedback);
this.groupBox1.Controls.Add(this.feedbackLabel);
this.groupBox1.Controls.Add(this.userInputTextBox);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(170, 134);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Guess a number 0-100";
//
// cheatFeedback
//
this.cheatFeedback.Location = new System.Drawing.Point(6, 111);
this.cheatFeedback.Name = "cheatFeedback";
this.cheatFeedback.Size = new System.Drawing.Size(158, 20);
this.cheatFeedback.TabIndex = 3;
this.cheatFeedback.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// feedbackLabel
//
this.feedbackLabel.Location = new System.Drawing.Point(6, 48);
this.feedbackLabel.Name = "feedbackLabel";
this.feedbackLabel.Size = new System.Drawing.Size(158, 51);
this.feedbackLabel.TabIndex = 2;
this.feedbackLabel.Text = "Ready.";
this.feedbackLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// userInputTextBox
//
this.userInputTextBox.Location = new System.Drawing.Point(6, 22);
this.userInputTextBox.Name = "userInputTextBox";
this.userInputTextBox.Size = new System.Drawing.Size(158, 23);
this.userInputTextBox.TabIndex = 1;
this.userInputTextBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//
// guessButton
//
this.guessButton.Enabled = false;
this.guessButton.Location = new System.Drawing.Point(12, 152);
this.guessButton.Name = "guessButton";
this.guessButton.Size = new System.Drawing.Size(83, 23);
this.guessButton.TabIndex = 1;
this.guessButton.Text = "Guess";
this.guessButton.UseVisualStyleBackColor = true;
this.guessButton.Click += new System.EventHandler(this.guessButton_Click);
//
// cheatingEnabled
//
this.cheatingEnabled.AutoSize = true;
this.cheatingEnabled.Location = new System.Drawing.Point(61, 181);
this.cheatingEnabled.Name = "cheatingEnabled";
this.cheatingEnabled.Size = new System.Drawing.Size(89, 19);
this.cheatingEnabled.TabIndex = 2;
this.cheatingEnabled.Text = "cheat mode";
this.cheatingEnabled.UseVisualStyleBackColor = true;
this.cheatingEnabled.CheckedChanged += new System.EventHandler(this.cheatingEnabled_CheckedChanged);
//
// startGame
//
this.startGame.Location = new System.Drawing.Point(101, 152);
this.startGame.Name = "startGame";
this.startGame.Size = new System.Drawing.Size(81, 23);
this.startGame.TabIndex = 3;
this.startGame.Text = "New Game";
this.startGame.UseVisualStyleBackColor = true;
this.startGame.Click += new System.EventHandler(this.startGame_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(194, 206);
this.Controls.Add(this.startGame);
this.Controls.Add(this.cheatingEnabled);
this.Controls.Add(this.guessButton);
this.Controls.Add(this.groupBox1);
this.Name = "Form1";
this.Text = "Form1";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private GroupBox groupBox1;
private Label cheatFeedback;
private Label feedbackLabel;
private TextBox userInputTextBox;
private Button guessButton;
private CheckBox cheatingEnabled;
private Button startGame;
}
}

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namespace RandomNumberGuessing_CalebFontenot
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void updateCheating()
{
// Check if cheating is enabled.
if (cheatingEnabled.Checked)
{
cheatFeedback.Text = "The number is " + random;
}
}
private void cheatingEnabled_CheckedChanged(object sender, EventArgs e)
{
if (!cheatingEnabled.Checked)
{
cheatFeedback.Text = "";
} else
{
updateCheating();
}
}
int numberOfTries = 0, random;
private void startGame_Click(object sender, EventArgs e)
{
// Create rng object.
Random rng = new Random();
// Reset try counter.
numberOfTries = 0;
// Generate a random number between 0 and 100.
random = rng.Next(0, 100);
// Disable startGame, enable guessButton.
startGame.Enabled = false;
guessButton.Enabled = true;
feedbackLabel.Text = "Guess a number!";
updateCheating();
}
private void guessButton_Click(object sender, EventArgs e)
{
// Define variables
int userInput;
updateCheating();
// Get input from textbox.
if (!int.TryParse(userInputTextBox.Text, out userInput))
{
MessageBox.Show("You didn't enter a number!");
}
if (userInput < random)
{
feedbackLabel.Text = "Guess Higher.";
numberOfTries++;
} else if (userInput > random)
{
feedbackLabel.Text = "Guess Lower.";
numberOfTries++;
} else
{
feedbackLabel.Text = "Correct! It took you " + numberOfTries + " tries to guess the number.";
startGame.Enabled = true;
guessButton.Enabled = false;
}
}
}
}

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namespace RandomNumberGuessing_CalebFontenot
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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//
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global using global::System.Collections.Generic;
global using global::System.Drawing;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
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