work on MP3
This commit is contained in:
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|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32929.385
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandomNumberGuessing_CalebFontenot", "RandomNumberGuessing_CalebFontenot\RandomNumberGuessing_CalebFontenot.csproj", "{9ED51449-E951-4E2B-A029-97DEAA8353A0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9ED51449-E951-4E2B-A029-97DEAA8353A0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9ED51449-E951-4E2B-A029-97DEAA8353A0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9ED51449-E951-4E2B-A029-97DEAA8353A0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9ED51449-E951-4E2B-A029-97DEAA8353A0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {CCFB6FB9-00E1-4D2B-A2AE-7FCD5363DAC1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
138
MP3/RandomNumberGuessing_CalebFontenot/RandomNumberGuessing_CalebFontenot/Form1.Designer.cs
generated
Executable file
138
MP3/RandomNumberGuessing_CalebFontenot/RandomNumberGuessing_CalebFontenot/Form1.Designer.cs
generated
Executable file
@@ -0,0 +1,138 @@
|
||||
namespace RandomNumberGuessing_CalebFontenot
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.cheatFeedback = new System.Windows.Forms.Label();
|
||||
this.feedbackLabel = new System.Windows.Forms.Label();
|
||||
this.userInputTextBox = new System.Windows.Forms.TextBox();
|
||||
this.guessButton = new System.Windows.Forms.Button();
|
||||
this.cheatingEnabled = new System.Windows.Forms.CheckBox();
|
||||
this.startGame = new System.Windows.Forms.Button();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.cheatFeedback);
|
||||
this.groupBox1.Controls.Add(this.feedbackLabel);
|
||||
this.groupBox1.Controls.Add(this.userInputTextBox);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(170, 134);
|
||||
this.groupBox1.TabIndex = 0;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Guess a number 0-100";
|
||||
//
|
||||
// cheatFeedback
|
||||
//
|
||||
this.cheatFeedback.Location = new System.Drawing.Point(6, 111);
|
||||
this.cheatFeedback.Name = "cheatFeedback";
|
||||
this.cheatFeedback.Size = new System.Drawing.Size(158, 20);
|
||||
this.cheatFeedback.TabIndex = 3;
|
||||
this.cheatFeedback.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// feedbackLabel
|
||||
//
|
||||
this.feedbackLabel.Location = new System.Drawing.Point(6, 48);
|
||||
this.feedbackLabel.Name = "feedbackLabel";
|
||||
this.feedbackLabel.Size = new System.Drawing.Size(158, 51);
|
||||
this.feedbackLabel.TabIndex = 2;
|
||||
this.feedbackLabel.Text = "Ready.";
|
||||
this.feedbackLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// userInputTextBox
|
||||
//
|
||||
this.userInputTextBox.Location = new System.Drawing.Point(6, 22);
|
||||
this.userInputTextBox.Name = "userInputTextBox";
|
||||
this.userInputTextBox.Size = new System.Drawing.Size(158, 23);
|
||||
this.userInputTextBox.TabIndex = 1;
|
||||
this.userInputTextBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
//
|
||||
// guessButton
|
||||
//
|
||||
this.guessButton.Enabled = false;
|
||||
this.guessButton.Location = new System.Drawing.Point(12, 152);
|
||||
this.guessButton.Name = "guessButton";
|
||||
this.guessButton.Size = new System.Drawing.Size(83, 23);
|
||||
this.guessButton.TabIndex = 1;
|
||||
this.guessButton.Text = "Guess";
|
||||
this.guessButton.UseVisualStyleBackColor = true;
|
||||
this.guessButton.Click += new System.EventHandler(this.guessButton_Click);
|
||||
//
|
||||
// cheatingEnabled
|
||||
//
|
||||
this.cheatingEnabled.AutoSize = true;
|
||||
this.cheatingEnabled.Location = new System.Drawing.Point(61, 181);
|
||||
this.cheatingEnabled.Name = "cheatingEnabled";
|
||||
this.cheatingEnabled.Size = new System.Drawing.Size(89, 19);
|
||||
this.cheatingEnabled.TabIndex = 2;
|
||||
this.cheatingEnabled.Text = "cheat mode";
|
||||
this.cheatingEnabled.UseVisualStyleBackColor = true;
|
||||
this.cheatingEnabled.CheckedChanged += new System.EventHandler(this.cheatingEnabled_CheckedChanged);
|
||||
//
|
||||
// startGame
|
||||
//
|
||||
this.startGame.Location = new System.Drawing.Point(101, 152);
|
||||
this.startGame.Name = "startGame";
|
||||
this.startGame.Size = new System.Drawing.Size(81, 23);
|
||||
this.startGame.TabIndex = 3;
|
||||
this.startGame.Text = "New Game";
|
||||
this.startGame.UseVisualStyleBackColor = true;
|
||||
this.startGame.Click += new System.EventHandler(this.startGame_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(194, 206);
|
||||
this.Controls.Add(this.startGame);
|
||||
this.Controls.Add(this.cheatingEnabled);
|
||||
this.Controls.Add(this.guessButton);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBox1;
|
||||
private Label cheatFeedback;
|
||||
private Label feedbackLabel;
|
||||
private TextBox userInputTextBox;
|
||||
private Button guessButton;
|
||||
private CheckBox cheatingEnabled;
|
||||
private Button startGame;
|
||||
}
|
||||
}
|
@@ -0,0 +1,82 @@
|
||||
namespace RandomNumberGuessing_CalebFontenot
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void updateCheating()
|
||||
{
|
||||
// Check if cheating is enabled.
|
||||
if (cheatingEnabled.Checked)
|
||||
{
|
||||
cheatFeedback.Text = "The number is " + random;
|
||||
}
|
||||
}
|
||||
|
||||
private void cheatingEnabled_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (!cheatingEnabled.Checked)
|
||||
{
|
||||
cheatFeedback.Text = "";
|
||||
} else
|
||||
{
|
||||
updateCheating();
|
||||
}
|
||||
}
|
||||
|
||||
int numberOfTries = 0, random;
|
||||
|
||||
private void startGame_Click(object sender, EventArgs e)
|
||||
{
|
||||
// Create rng object.
|
||||
Random rng = new Random();
|
||||
|
||||
// Reset try counter.
|
||||
numberOfTries = 0;
|
||||
|
||||
// Generate a random number between 0 and 100.
|
||||
random = rng.Next(0, 100);
|
||||
|
||||
// Disable startGame, enable guessButton.
|
||||
startGame.Enabled = false;
|
||||
guessButton.Enabled = true;
|
||||
|
||||
feedbackLabel.Text = "Guess a number!";
|
||||
|
||||
updateCheating();
|
||||
|
||||
}
|
||||
|
||||
private void guessButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
// Define variables
|
||||
int userInput;
|
||||
|
||||
updateCheating();
|
||||
|
||||
// Get input from textbox.
|
||||
if (!int.TryParse(userInputTextBox.Text, out userInput))
|
||||
{
|
||||
MessageBox.Show("You didn't enter a number!");
|
||||
}
|
||||
|
||||
if (userInput < random)
|
||||
{
|
||||
feedbackLabel.Text = "Guess Higher.";
|
||||
numberOfTries++;
|
||||
} else if (userInput > random)
|
||||
{
|
||||
feedbackLabel.Text = "Guess Lower.";
|
||||
numberOfTries++;
|
||||
} else
|
||||
{
|
||||
feedbackLabel.Text = "Correct! It took you " + numberOfTries + " tries to guess the number.";
|
||||
startGame.Enabled = true;
|
||||
guessButton.Enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@@ -0,0 +1,17 @@
|
||||
namespace RandomNumberGuessing_CalebFontenot
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Compile Update="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"runtimeTarget": {
|
||||
"name": ".NETCoreApp,Version=v6.0",
|
||||
"signature": ""
|
||||
},
|
||||
"compilationOptions": {},
|
||||
"targets": {
|
||||
".NETCoreApp,Version=v6.0": {
|
||||
"RandomNumberGuessing_CalebFontenot/1.0.0": {
|
||||
"runtime": {
|
||||
"RandomNumberGuessing_CalebFontenot.dll": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"libraries": {
|
||||
"RandomNumberGuessing_CalebFontenot/1.0.0": {
|
||||
"type": "project",
|
||||
"serviceable": false,
|
||||
"sha512": ""
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,15 @@
|
||||
{
|
||||
"runtimeOptions": {
|
||||
"tfm": "net6.0",
|
||||
"frameworks": [
|
||||
{
|
||||
"name": "Microsoft.NETCore.App",
|
||||
"version": "6.0.0"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.WindowsDesktop.App",
|
||||
"version": "6.0.0"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
|
@@ -0,0 +1,25 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("RandomNumberGuessing_CalebFontenot")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("RandomNumberGuessing_CalebFontenot")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("RandomNumberGuessing_CalebFontenot")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
|
||||
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
|
||||
|
@@ -0,0 +1 @@
|
||||
f90ebdc93ea8e358bad890a11732e4f3451a7a09
|
Binary file not shown.
@@ -0,0 +1,16 @@
|
||||
is_global = true
|
||||
build_property.ApplicationManifest =
|
||||
build_property.StartupObject =
|
||||
build_property.ApplicationDefaultFont =
|
||||
build_property.ApplicationHighDpiMode =
|
||||
build_property.ApplicationUseCompatibleTextRendering =
|
||||
build_property.ApplicationVisualStyles =
|
||||
build_property.TargetFramework = net6.0-windows
|
||||
build_property.TargetPlatformMinVersion = 7.0
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = RandomNumberGuessing_CalebFontenot
|
||||
build_property.ProjectDir = Z:\home\caleb\Documents\ASDV-C-Sharp\MP3\RandomNumberGuessing_CalebFontenot\RandomNumberGuessing_CalebFontenot\
|
@@ -0,0 +1,10 @@
|
||||
// <auto-generated/>
|
||||
global using global::System;
|
||||
global using global::System.Collections.Generic;
|
||||
global using global::System.Drawing;
|
||||
global using global::System.IO;
|
||||
global using global::System.Linq;
|
||||
global using global::System.Net.Http;
|
||||
global using global::System.Threading;
|
||||
global using global::System.Threading.Tasks;
|
||||
global using global::System.Windows.Forms;
|
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
b84d4adf6879ac8735f88fdff52faa5538ad8912
|
@@ -0,0 +1,17 @@
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Reference in New Issue
Block a user