Reset author name to chosen name ✨
This commit is contained in:
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>BallControl.java</title>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<style type="text/css">
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<!--
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body {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-weight: bold}
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pre {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-weight: bold}
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table {color: #888888; background-color: #313335; font-family: monospace; font-weight: bold}
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.literal {color: #cc7832}
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-->
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</style>
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</head>
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<body>
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<table width="100%"><tr><td align="center">/home/chloe/ASDV-Java/Semester 3/Assignments/MP2-chapter4_ChloeFontenot/src/MP2_chapter4_ChloeFontenot/BallControl.java</td></tr></table>
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<pre>
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<span class="comment">/*</span>
|
||||
<span class="comment"> * Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license</span>
|
||||
<span class="comment"> * Click nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java to edit this template</span>
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||||
<span class="comment"> */</span>
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<span class="literal">package</span> MP2_chapter4_ChloeFontenot;
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<span class="literal">import</span> javafx.application.Application;
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<span class="literal">import</span> javafx.event.EventHandler;
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<span class="literal">import</span> javafx.scene.Scene;
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<span class="literal">import</span> javafx.scene.input.KeyCode;
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<span class="literal">import</span> javafx.scene.input.MouseEvent;
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<span class="literal">import</span> javafx.stage.Stage;
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<span class="comment">/**</span>
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<span class="comment"> *</span>
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<span class="comment"> * </span><span class="comment">@author</span> <span class="comment">chloe</span>
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<span class="comment">*/</span>
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<span class="literal">public</span> <span class="literal">class</span> BallControl <span class="literal">extends</span> Application {
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<span class="literal">private</span> <span class="literal">boolean</span> mouseFocus = <span class="literal">false</span>;
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<span class="literal">private</span> <span class="literal">int</span> racketPosition = <span class="number">0</span>;
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@Override
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<span class="literal">public</span> <span class="literal">void</span> start(Stage primaryStage) <span class="literal">throws</span> Exception
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{
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BouncingBall bouncingBall = <span class="literal">new</span> BouncingBall();
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<span class="comment">// Create a scene and place it in the stage</span>
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Scene scene = <span class="literal">new</span> Scene(bouncingBall, <span class="number">800</span>, <span class="number">600</span>);
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primaryStage.setTitle(<span class="string">"</span><span class="string">Bouncing Ball Control</span><span class="string">"</span>);
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primaryStage.setScene(scene);
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primaryStage.show();
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bouncingBall.requestFocus();
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bouncingBall.showInfoLabel();
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bouncingBall.setOnMouseEntered(e
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-> {
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mouseFocus = <span class="literal">true</span>;
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bouncingBall.hideInfoLabel();
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bouncingBall.play();
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});
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bouncingBall.setOnMouseExited(e -> {
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mouseFocus = <span class="literal">false</span>;
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});
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bouncingBall.setOnMouseMoved(<span class="literal">new</span> EventHandler<MouseEvent>() {
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@Override
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<span class="literal">public</span> <span class="literal">void</span> handle(MouseEvent event)
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{
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<span class="literal">double</span> mouseX = event.getSceneX() - (bouncingBall.RACKET_LENGTH / <span class="number">2</span>); <span class="comment">// set relative to center of racket</span>
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bouncingBall.moveRacket(mouseX);
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}
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});
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<span class="comment">// Increase and decrease animation</span>
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bouncingBall.setOnKeyPressed(e
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-> {
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<span class="literal">if</span> (e.getCode() == KeyCode.LEFT && mouseFocus == <span class="literal">false</span>) {
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bouncingBall.hideInfoLabel();
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<span class="literal">if</span> (racketPosition > <span class="number">0</span>) {
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racketPosition = racketPosition - <span class="number">30</span>;
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}
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bouncingBall.moveRacket(racketPosition);
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}
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<span class="literal">if</span> (e.getCode() == KeyCode.RIGHT && mouseFocus == <span class="literal">false</span>) {
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bouncingBall.hideInfoLabel();
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<span class="literal">if</span> (racketPosition < bouncingBall.getWidth()) {
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racketPosition = racketPosition + <span class="number">30</span>;
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}
|
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bouncingBall.moveRacket(racketPosition);
|
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}
|
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<span class="literal">if</span> (e.getCode() == KeyCode.UP) {
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bouncingBall.increaseSpeed();
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} <span class="literal">else</span> <span class="literal">if</span> (e.getCode() == KeyCode.DOWN) {
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bouncingBall.decreaseSpeed();
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}
|
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|
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}
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);
|
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}
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|
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<span class="literal">public</span> <span class="literal">static</span> <span class="literal">void</span> main(String[] args)
|
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{
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launch(args);
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}
|
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}
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</pre></body>
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</html>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>BouncingBall.java</title>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<style type="text/css">
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<!--
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body {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-weight: bold}
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pre {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-weight: bold}
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table {color: #888888; background-color: #313335; font-family: monospace; font-weight: bold}
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.literal {color: #cc7832}
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.ST3 {font-family: monospace; font-weight: bold; font-style: italic}
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.ST0 {color: #287bde}
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.number {color: #6897bb}
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.string {color: #6a8759}
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.ST1 {color: #9876aa}
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.ST4 {color: #ffc66d}
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.comment {color: #808080}
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.whitespace {color: #505050}
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.ST2 {color: #9876aa; font-family: monospace; font-weight: bold; font-style: italic}
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-->
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</style>
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</head>
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<body>
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<table width="100%"><tr><td align="center">/home/chloe/ASDV-Java/Semester 3/Assignments/MP2-chapter4_ChloeFontenot/src/MP2_chapter4_ChloeFontenot/BouncingBall.java</td></tr></table>
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<pre>
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<span class="comment">/*</span>
|
||||
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt</span><span class="comment"> to change this license</span>
|
||||
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java</span><span class="comment"> to edit this template</span>
|
||||
<span class="comment"> */</span>
|
||||
<span class="literal">package</span> MP2_chapter4_ChloeFontenot;
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|
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<span class="literal">import</span> java.io.File;
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<span class="literal">import</span> java.util.ArrayList;
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<span class="literal">import</span> java.util.List;
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<span class="literal">import</span> javafx.animation.KeyFrame;
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<span class="literal">import</span> javafx.animation.Timeline;
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<span class="literal">import</span> javafx.beans.property.DoubleProperty;
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<span class="literal">import</span> javafx.event.ActionEvent;
|
||||
<span class="literal">import</span> javafx.event.EventHandler;
|
||||
<span class="literal">import</span> javafx.scene.control.Label;
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||||
<span class="literal">import</span> javafx.scene.layout.GridPane;
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<span class="literal">import</span> javafx.scene.layout.Pane;
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||||
<span class="literal">import</span> javafx.scene.media.Media;
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<span class="literal">import</span> javafx.scene.media.MediaPlayer;
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<span class="literal">import</span> javafx.scene.paint.Color;
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<span class="literal">import</span> javafx.scene.shape.Circle;
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<span class="literal">import</span> javafx.scene.shape.Rectangle;
|
||||
<span class="literal">import</span> javafx.util.Duration;
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<span class="comment">/**</span>
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<span class="comment"> *</span>
|
||||
<span class="comment"> * </span><span class="comment">@author</span> <span class="comment">chloe</span>
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||||
<span class="comment">*/</span>
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<span class="literal">public</span> <span class="literal">class</span> BouncingBall <span class="literal">extends</span> Pane {
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<span class="literal">private</span> List<MediaPlayer> <span class="ST1">mediaPlayers</span> = <span class="literal">new</span> ArrayList<>();
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GridPane <span class="ST1">textPane</span> = <span class="literal">new</span> GridPane();
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||||
<span class="literal">private</span> String <span class="ST1">currentlyPlaying</span>;
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||||
<span class="literal">private</span> <span class="literal">final</span> <span class="literal">int</span> <span class="ST1">COLLISION_COOLDOWN</span> = <span class="number">20</span>;
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<span class="literal">private</span> <span class="literal">long</span> <span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">RACKET_LENGTH</span> = <span class="number">100</span>;
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<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">radius</span> = <span class="number">20</span>;
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<span class="literal">private</span> <span class="literal">double</span> <span class="ST1">x</span> = <span class="ST1">radius</span>, <span class="ST1">y</span> = <span class="ST1">radius</span>;
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<span class="literal">private</span> <span class="literal">double</span> <span class="ST1">dx</span> = <span class="number">1</span>, <span class="ST1">dy</span> = <span class="number">1</span>;
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<span class="literal">private</span> Circle <span class="ST1">circle</span> = <span class="literal">new</span> Circle(<span class="ST1">x</span>, <span class="ST1">y</span>, <span class="ST1">r</span><span class="ST1">adius</span>);
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<span class="literal">private</span> Rectangle <span class="ST1">racket</span> = <span class="literal">new</span> Rectangle(<span class="ST1">R</span><span class="ST1">ACKET_LENGTH</span>, <span class="number">2</span><span class="number">0</span>);
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<span class="literal">private</span> Label <span class="ST1">infoLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Your mouse cursor must be inside the bounds of the window to play!</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">racketTime</span> = <span class="literal">new</span> Label();
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<span class="literal">private</span> Label <span class="ST1">ballCords</span> = <span class="literal">new</span> Label();
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<span class="literal">private</span> Label <span class="ST1">playerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Player Score: 0</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">computerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Computer Score: 0</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">nowPlaying</span> = <span class="literal">new</span> Label();
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||||
<span class="literal">private</span> Timeline <span class="ST1">animation</span>;
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<span class="literal">private</span> <span class="literal">int</span> <span class="ST1">computerScore</span>, <span class="ST1">playerScore</span> = <span class="number">0</span>;
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<span class="literal">public</span> BouncingBall() {
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<span class="ST1">circle</span>.setFill(Color.<span class="ST2">RED</span>); <span class="comment">// Set ball color</span>
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||||
<span class="ST1">racket</span>.setFill(Color.<span class="ST2">BLUE</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">r</span><span class="ST1">acketTime</span>, <span class="number">0</span>, <span class="number">0</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">b</span><span class="ST1">allCords</span>, <span class="number">0</span>, <span class="number">1</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">p</span><span class="ST1">layerScoreLabel</span>, <span class="number">0</span>, <span class="number">2</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">c</span><span class="ST1">omputerScoreLabel</span>, <span class="number">0</span>, <span class="number">3</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">n</span><span class="ST1">owPlaying</span>, <span class="number">0</span>, <span class="number">4</span>);
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getChildren().addAll(<span class="ST1">c</span><span class="ST1">ircle</span>, <span class="ST1">r</span><span class="ST1">acket</span>, <span class="ST1">t</span><span class="ST1">extPane</span>); <span class="comment">// Place a ball into this pane</span>
|
||||
<span class="ST1">racket</span>.relocate(<span class="number">0</span>, <span class="number">5</span><span class="number">80</span>);
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playSound(<span class="string">"</span><span class="string">bgm</span><span class="string">"</span>);
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<span class="comment">// Create an animation for moving the ball</span>
|
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<span class="ST1">animation</span> = <span class="literal">new</span> Timeline(<span class="literal">new</span> KeyFrame(Duration.<span class="ST3">millis</span>(<span class="number">1</span>), <span class="literal">new</span> EventHandler<ActionEvent>() {
|
||||
@Override
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">handle</span>(ActionEvent t) {
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||||
|
||||
<span class="ST1">timeSinceLastCollisionEvent</span>++;
|
||||
<span class="ST1">racketTime</span>.setText(<span class="string">"</span><span class="string">Frames since last collision: </span><span class="string">"</span> + <span class="ST1">timeSinceLastCollisionEvent</span>);
|
||||
moveBall();
|
||||
<span class="comment">// Process collisions</span>
|
||||
<span class="literal">if</span> (<span class="ST1">y</span> >= (getHeight() - <span class="number">20</span>) && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) {
|
||||
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
|
||||
playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
|
||||
incrementComputerScore();
|
||||
}
|
||||
<span class="literal">if</span> ((<span class="ST1">x</span> <= <span class="number">20</span> && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) || ((<span class="ST1">x</span> >= getWidth() - <span class="number">20</span>) && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>))) {
|
||||
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
|
||||
playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
|
||||
}
|
||||
<span class="literal">if</span> (<span class="ST1">y</span> <= <span class="number">20</span> && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) {
|
||||
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
|
||||
playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
|
||||
}
|
||||
}
|
||||
})
|
||||
);
|
||||
<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">.5</span>);
|
||||
<span class="ST1">animation</span>.setCycleCount(Timeline.<span class="ST2">INDEFINITE</span>);
|
||||
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">boolean</span> <span class="ST4">processRacketCollision</span>() {
|
||||
<span class="literal">boolean</span> racketCollision = <span class="ST1">racket</span>.getBoundsInParent().intersects(<span class="ST1">c</span><span class="ST1">ircle</span>.getBoundsInParent());
|
||||
|
||||
<span class="literal">if</span> (racketCollision && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) { <span class="comment">// This is second condition is a cooldown. It prevents odd behavior happening with the ball and the racket if the racket hits the ball at certain angles.</span>
|
||||
System.<span class="ST2">out</span>.println(<span class="string">"</span><span class="string">Racket collision detected!</span><span class="string">"</span>);
|
||||
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
|
||||
incrementPlayerScore();
|
||||
playSound(<span class="string">"</span><span class="string">racket</span><span class="string">"</span>);
|
||||
<span class="literal">return</span> <span class="literal">true</span>;
|
||||
} <span class="literal">else</span> {
|
||||
<span class="literal">return</span> <span class="literal">false</span>;
|
||||
}
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">moveBall</span>() {
|
||||
|
||||
<span class="comment">// Check boundaries</span>
|
||||
<span class="literal">if</span> (<span class="ST1">x</span> < <span class="ST1">radius</span> || <span class="ST1">x</span> > getWidth() - <span class="ST1">radius</span>) {
|
||||
<span class="ST1">dx</span> *= -<span class="number">1</span>; <span class="comment">// Change ball move direction</span>
|
||||
}
|
||||
<span class="literal">if</span> (<span class="ST1">y</span> < <span class="ST1">radius</span> || <span class="ST1">y</span> > getHeight() - <span class="ST1">radius</span> || processRacketCollision()) {
|
||||
<span class="ST1">dy</span> *= -<span class="number">1</span>; <span class="comment">// Change ball move direction</span>
|
||||
}
|
||||
|
||||
<span class="comment">// Adjust ball position by 1 or -1</span>
|
||||
<span class="ST1">x</span> += <span class="ST1">dx</span>;
|
||||
<span class="ST1">y</span> += <span class="ST1">dy</span>;
|
||||
<span class="ST1">circle</span>.setCenterX(<span class="ST1">x</span>);
|
||||
<span class="ST1">circle</span>.setCenterY(<span class="ST1">y</span>);
|
||||
ballCoordsToLabel();
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">play</span>() {
|
||||
<span class="ST1">animation</span>.play();
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">pause</span>() {
|
||||
<span class="ST1">animation</span>.pause();
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">increaseSpeed</span>() {
|
||||
<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">1.5</span>);
|
||||
System.<span class="ST2">out</span>.println(<span class="ST1">a</span><span class="ST1">nimation</span>.getRate());
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">decreaseSpeed</span>() {
|
||||
<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">1.5</span> > <span class="number">0</span> ? <span class="ST1">animation</span>.getRate() / <span class="number">1.5</span> : <span class="number">0</span>);
|
||||
System.<span class="ST2">out</span>.println(<span class="ST1">a</span><span class="ST1">nimation</span>.getRate());
|
||||
}
|
||||
|
||||
<span class="literal">public</span> DoubleProperty <span class="ST4">rateProperty</span>() {
|
||||
<span class="literal">return</span> <span class="ST1">animation</span>.rateProperty();
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">moveRacket</span>(<span class="literal">double</span> x) {
|
||||
<span class="ST1">racket</span>.relocate(x, <span class="number">5</span><span class="number">80</span>);
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">showInfoLabel</span>() {
|
||||
<span class="literal">double</span> paneHeight = getHeight();
|
||||
<span class="literal">double</span> paneWidth = getWidth();
|
||||
getChildren().add(<span class="ST1">i</span><span class="ST1">nfoLabel</span>);
|
||||
<span class="comment">// Center Text</span>
|
||||
<span class="ST1">infoLabel</span>.relocate(paneWidth / <span class="number">4.0</span>, paneHeight / <span class="number">2.0</span>);
|
||||
}
|
||||
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">hideInfoLabel</span>() {
|
||||
getChildren().remove(<span class="ST1">i</span><span class="ST1">nfoLabel</span>);
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementPlayerScore</span>() {
|
||||
<span class="ST1">playerScoreLabel</span>.setText(<span class="string">"</span><span class="string">Player score: </span><span class="string">"</span> + ++<span class="ST1">playerScore</span>);
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementComputerScore</span>() {
|
||||
<span class="ST1">computerScoreLabel</span>.setText(<span class="string">"</span><span class="string">Computer score: </span><span class="string">"</span> + ++<span class="ST1">computerScore</span>);
|
||||
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">ballCoordsToLabel</span>() {
|
||||
<span class="ST1">ballCords</span>.setText(<span class="string">"</span><span class="string">Ball coords: </span><span class="string">"</span> + <span class="ST1">x</span> + <span class="string">"</span><span class="string">, </span><span class="string">"</span> + <span class="ST1">y</span>);
|
||||
}
|
||||
|
||||
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">playSound</span>(String sampleType) {
|
||||
<span class="literal">boolean</span> isSfx = <span class="literal">true</span>;
|
||||
String sample = <span class="string">"</span><span class="string">sound/sfx/Sample_00</span><span class="string">"</span>;
|
||||
<span class="literal">int</span> randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
|
||||
<span class="literal">switch</span> (sampleType) {
|
||||
<span class="literal">case</span> <span class="string">"</span><span class="string">collision</span><span class="string">"</span>:
|
||||
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
|
||||
isSfx = <span class="literal">true</span>;
|
||||
<span class="literal">switch</span> (randInt) {
|
||||
<span class="literal">case</span> <span class="number">0</span>:
|
||||
sample += <span class="string">"</span><span class="string">05</span><span class="string">"</span>;
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="number">1</span>:
|
||||
sample += <span class="string">"</span><span class="string">07</span><span class="string">"</span>;
|
||||
<span class="literal">break</span>;
|
||||
}
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="string">"</span><span class="string">racket</span><span class="string">"</span>:
|
||||
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
|
||||
isSfx = <span class="literal">true</span>;
|
||||
<span class="literal">switch</span> (randInt) {
|
||||
<span class="literal">case</span> <span class="number">0</span>:
|
||||
sample += <span class="string">"</span><span class="string">10</span><span class="string">"</span>;
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="number">1</span>:
|
||||
sample += <span class="string">"</span><span class="string">12</span><span class="string">"</span>;
|
||||
<span class="literal">break</span>;
|
||||
}
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="string">"</span><span class="string">bgm</span><span class="string">"</span>:
|
||||
sample = <span class="string">"</span><span class="string">sound/bgm/</span><span class="string">"</span>;
|
||||
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">3</span>);
|
||||
isSfx = <span class="literal">false</span>;
|
||||
<span class="literal">switch</span> (randInt) {
|
||||
<span class="literal">case</span> <span class="number">0</span>:
|
||||
<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Chloe Fontenot - Blips</span><span class="string">"</span>;
|
||||
<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="number">1</span>:
|
||||
<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Chloe Fontenot - DEAL WITH IT</span><span class="string">"</span>;
|
||||
<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
|
||||
<span class="literal">break</span>;
|
||||
<span class="literal">case</span> <span class="number">2</span>:
|
||||
<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Chloe Fontenot - Tomodachi Moment</span><span class="string">"</span>;
|
||||
<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
|
||||
<span class="literal">break</span>;
|
||||
}
|
||||
sample += <span class="ST1">currentlyPlaying</span>;
|
||||
<span class="literal">break</span>;
|
||||
}
|
||||
Media sound = <span class="literal">new</span> Media(<span class="literal">n</span><span class="literal">ew</span> File(sample + <span class="string">"</span><span class="string">.wav</span><span class="string">"</span>).toURI().toString());
|
||||
MediaPlayer mediaPlayer = <span class="literal">new</span> MediaPlayer(sound);
|
||||
mediaPlayer.setStartTime(Duration.<span class="ST2">ZERO</span>);
|
||||
mediaPlayer.setAutoPlay(<span class="literal">t</span><span class="literal">rue</span>);
|
||||
<span class="comment">// If we're playing BGM, lower the volume a little</span>
|
||||
<span class="literal">if</span> (!isSfx) {
|
||||
mediaPlayer.setVolume(<span class="number">0</span><span class="number">.6</span>);
|
||||
mediaPlayer.setCycleCount(MediaPlayer.<span class="ST2">INDEFINITE</span>);
|
||||
}
|
||||
mediaPlayer.play();
|
||||
<span class="ST1">mediaPlayers</span>.add(mediaPlayer); <span class="comment">// Prevent the JVM's GC from deleting our media player if there's already one running</span>
|
||||
<span class="comment">// Free the media player when it has finished playing a sound.</span>
|
||||
mediaPlayer.setOnEndOfMedia(<span class="literal">new</span> Runnable() {
|
||||
@Override
|
||||
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">run</span>() {
|
||||
<span class="comment">//System.out.println("I'm done playing sound! Please take me to the ether, Java GC!");</span>
|
||||
mediaPlayer.stop();
|
||||
mediaPlayer.dispose();
|
||||
<span class="ST1">mediaPlayers</span>.remove(mediaPlayer);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
</pre></body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user