I forgor to push

This commit is contained in:
2023-09-08 09:17:53 -05:00
parent de8e3acf40
commit 6f5582f86e
64 changed files with 13137 additions and 141 deletions

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@@ -9,16 +9,10 @@ body {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-we
pre {color: #a9b7c6; background-color: #2b2b2b; font-family: monospace; font-weight: bold}
table {color: #888888; background-color: #313335; font-family: monospace; font-weight: bold}
.literal {color: #cc7832}
.ST5 {font-family: monospace; font-weight: bold; font-style: italic}
.ST0 {color: #287bde}
.number {color: #6897bb}
.string {color: #6a8759}
.ST1 {color: #ffc66d}
.ST2 {color: #9876aa}
.comment {color: #808080}
.whitespace {color: #505050}
.ST3 {color: #9876aa; font-family: monospace; font-weight: bold; font-style: italic}
.ST4 {color: #ffc66d; font-family: monospace; font-weight: bold; font-style: italic}
-->
</style>
</head>
@@ -26,8 +20,8 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<table width="100%"><tr><td align="center">/home/caleb/ASDV-Java/Semester 3/Assignments/MP2-chapter4_CalebFontenot/src/MP2_chapter4_CalebFontenot/BallControl.java</td></tr></table>
<pre>
<span class="comment">/*</span>
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt</span><span class="comment"> to change this license</span>
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java</span><span class="comment"> to edit this template</span>
<span class="comment"> * Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license</span>
<span class="comment"> * Click nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java to edit this template</span>
<span class="comment"> */</span>
<span class="literal">package</span> MP2_chapter4_CalebFontenot;
@@ -44,30 +38,37 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="comment">*/</span>
<span class="literal">public</span> <span class="literal">class</span> BallControl <span class="literal">extends</span> Application {
<span class="literal">private</span> <span class="literal">boolean</span> mouseFocus = <span class="literal">false</span>;
<span class="literal">private</span> <span class="literal">int</span> racketPosition = <span class="number">0</span>;
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST1">start</span>(Stage primaryStage) <span class="literal">throws</span> Exception {
<span class="literal">public</span> <span class="literal">void</span> start(Stage primaryStage) <span class="literal">throws</span> Exception
{
BouncingBall bouncingBall = <span class="literal">new</span> BouncingBall();
<span class="comment">// Create a scene and place it in the stage</span>
Scene scene = <span class="literal">new</span> Scene(bouncingBall, <span class="number">8</span><span class="number">00</span>, <span class="number">6</span><span class="number">00</span>);
Scene scene = <span class="literal">new</span> Scene(bouncingBall, <span class="number">800</span>, <span class="number">600</span>);
primaryStage.setTitle(<span class="string">&quot;</span><span class="string">Bouncing Ball Control</span><span class="string">&quot;</span>);
primaryStage.setScene(scene);
primaryStage.show();
bouncingBall.requestFocus();
bouncingBall.showInfoLabel();
bouncingBall.setOnMouseEntered(e
-&gt; {
mouseFocus = <span class="literal">true</span>;
bouncingBall.hideInfoLabel();
bouncingBall.play();
});
bouncingBall.setOnMouseExited(e -&gt; {
bouncingBall.showInfoLabel();
bouncingBall.pause();
mouseFocus = <span class="literal">false</span>;
});
bouncingBall.setOnMouseMoved(<span class="literal">new</span> EventHandler&lt;MouseEvent&gt;() {
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST1">handle</span>(MouseEvent event) {
<span class="literal">double</span> mouseX = event.getSceneX() - (bouncingBall.<span class="ST2">RACKET_LENGTH</span> / <span class="number">2</span>); <span class="comment">// set relative to center of racket</span>
<span class="literal">public</span> <span class="literal">void</span> handle(MouseEvent event)
{
<span class="literal">double</span> mouseX = event.getSceneX() - (bouncingBall.RACKET_LENGTH / <span class="number">2</span>); <span class="comment">// set relative to center of racket</span>
bouncingBall.moveRacket(mouseX);
}
@@ -76,9 +77,23 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="comment">// Increase and decrease animation</span>
bouncingBall.setOnKeyPressed(e
-&gt; {
<span class="literal">if</span> (e.getCode() == KeyCode.<span class="ST3">UP</span>) {
<span class="literal">if</span> (e.getCode() == KeyCode.LEFT &amp;&amp; mouseFocus == <span class="literal">false</span>) {
bouncingBall.hideInfoLabel();
<span class="literal">if</span> (racketPosition &gt; <span class="number">0</span>) {
racketPosition = racketPosition - <span class="number">30</span>;
}
bouncingBall.moveRacket(racketPosition);
}
<span class="literal">if</span> (e.getCode() == KeyCode.RIGHT &amp;&amp; mouseFocus == <span class="literal">false</span>) {
bouncingBall.hideInfoLabel();
<span class="literal">if</span> (racketPosition &lt; bouncingBall.getWidth()) {
racketPosition = racketPosition + <span class="number">30</span>;
}
bouncingBall.moveRacket(racketPosition);
}
<span class="literal">if</span> (e.getCode() == KeyCode.UP) {
bouncingBall.increaseSpeed();
} <span class="literal">else</span> <span class="literal">if</span> (e.getCode() == KeyCode.<span class="ST3">DOWN</span>) {
} <span class="literal">else</span> <span class="literal">if</span> (e.getCode() == KeyCode.DOWN) {
bouncingBall.decreaseSpeed();
}
@@ -86,8 +101,9 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
);
}
<span class="literal">public</span> <span class="literal">static</span> <span class="literal">void</span> <span class="ST4">main</span>(String[] args) {
<span class="ST5">launch</span>(args);
<span class="literal">public</span> <span class="literal">static</span> <span class="literal">void</span> main(String[] args)
{
launch(args);
}
}

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@@ -31,12 +31,13 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="literal">package</span> MP2_chapter4_CalebFontenot;
<span class="literal">import</span> java.io.File;
<span class="literal">import</span> java.util.ArrayList;
<span class="literal">import</span> java.util.List;
<span class="literal">import</span> javafx.animation.KeyFrame;
<span class="literal">import</span> javafx.animation.Timeline;
<span class="literal">import</span> javafx.beans.property.DoubleProperty;
<span class="literal">import</span> javafx.event.ActionEvent;
<span class="literal">import</span> javafx.event.EventHandler;
<span class="comment">import</span> <span class="comment">javafx</span><span class="comment">.</span><span class="comment">geometry</span><span class="comment">.</span><span class="comment">Pos</span><span class="comment">;</span>
<span class="literal">import</span> javafx.scene.control.Label;
<span class="literal">import</span> javafx.scene.layout.GridPane;
<span class="literal">import</span> javafx.scene.layout.Pane;
@@ -53,7 +54,10 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="comment">*/</span>
<span class="literal">public</span> <span class="literal">class</span> BouncingBall <span class="literal">extends</span> Pane {
<span class="literal">private</span> List&lt;MediaPlayer&gt; <span class="ST1">mediaPlayers</span> = <span class="literal">new</span> ArrayList&lt;&gt;();
GridPane <span class="ST1">textPane</span> = <span class="literal">new</span> GridPane();
<span class="literal">private</span> String <span class="ST1">currentlyPlaying</span>;
<span class="literal">private</span> <span class="literal">final</span> <span class="literal">int</span> <span class="ST1">COLLISION_COOLDOWN</span> = <span class="number">20</span>;
<span class="literal">private</span> <span class="literal">long</span> <span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">RACKET_LENGTH</span> = <span class="number">100</span>;
<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">radius</span> = <span class="number">20</span>;
@@ -66,8 +70,7 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="literal">private</span> Label <span class="ST1">ballCords</span> = <span class="literal">new</span> Label();
<span class="literal">private</span> Label <span class="ST1">playerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">&quot;</span><span class="string">Player Score: 0</span><span class="string">&quot;</span>);
<span class="literal">private</span> Label <span class="ST1">computerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">&quot;</span><span class="string">Computer Score: 0</span><span class="string">&quot;</span>);
<span class="literal">private</span> Label <span class="ST1">nowPlaying</span> = <span class="literal">new</span> Label();
<span class="literal">private</span> Timeline <span class="ST1">animation</span>;
@@ -80,20 +83,32 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="ST1">textPane</span>.add(<span class="ST1">b</span><span class="ST1">allCords</span>, <span class="number">0</span>, <span class="number">1</span>);
<span class="ST1">textPane</span>.add(<span class="ST1">p</span><span class="ST1">layerScoreLabel</span>, <span class="number">0</span>, <span class="number">2</span>);
<span class="ST1">textPane</span>.add(<span class="ST1">c</span><span class="ST1">omputerScoreLabel</span>, <span class="number">0</span>, <span class="number">3</span>);
getChildren().addAll(<span class="ST1">c</span><span class="ST1">ircle</span>, <span class="ST1">r</span><span class="ST1">acket</span>, <span class="ST1">t</span><span class="ST1">extPane</span>, <span class="ST1">i</span><span class="ST1">nfoLabel</span>); <span class="comment">// Place a ball into this pane</span>
<span class="ST1">textPane</span>.add(<span class="ST1">n</span><span class="ST1">owPlaying</span>, <span class="number">0</span>, <span class="number">4</span>);
getChildren().addAll(<span class="ST1">c</span><span class="ST1">ircle</span>, <span class="ST1">r</span><span class="ST1">acket</span>, <span class="ST1">t</span><span class="ST1">extPane</span>); <span class="comment">// Place a ball into this pane</span>
<span class="ST1">racket</span>.relocate(<span class="number">0</span>, <span class="number">5</span><span class="number">80</span>);
<span class="ST1">infoLabel</span>.relocate(getHeight() / <span class="number">4.0</span>, getWidth() / <span class="number">2.0</span>);
playSound(<span class="string">&quot;</span><span class="string">bgm</span><span class="string">&quot;</span>);
<span class="comment">// Create an animation for moving the ball</span>
<span class="ST1">animation</span> = <span class="literal">new</span> Timeline(<span class="literal">new</span> KeyFrame(Duration.<span class="ST3">millis</span>(<span class="number">1</span>), <span class="literal">new</span> EventHandler&lt;ActionEvent&gt;() {
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">handle</span>(ActionEvent t) {
<span class="ST1">timeSinceLastCollisionEvent</span>++;
<span class="ST1">racketTime</span>.setText(<span class="string">&quot;</span><span class="string">Frames since last collision: </span><span class="string">&quot;</span> + <span class="ST1">timeSinceLastCollisionEvent</span>);
moveBall();
<span class="literal">if</span> (<span class="ST1">y</span> &gt;= (getHeight() - <span class="number">20</span>) &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="number">500</span>)) {
<span class="comment">// Process collisions</span>
<span class="literal">if</span> (<span class="ST1">y</span> &gt;= (getHeight() - <span class="number">20</span>) &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="ST1">COLLISION_COOLDOWN</span>)) {
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
playSound(<span class="string">&quot;</span><span class="string">collision</span><span class="string">&quot;</span>);
incrementComputerScore();
}
<span class="literal">if</span> ((<span class="ST1">x</span> &lt;= <span class="number">20</span> &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="ST1">COLLISION_COOLDOWN</span>)) || ((<span class="ST1">x</span> &gt;= getWidth() - <span class="number">20</span>) &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="ST1">COLLISION_COOLDOWN</span>))) {
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
playSound(<span class="string">&quot;</span><span class="string">collision</span><span class="string">&quot;</span>);
}
<span class="literal">if</span> (<span class="ST1">y</span> &lt;= <span class="number">20</span> &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="ST1">COLLISION_COOLDOWN</span>)) {
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
playSound(<span class="string">&quot;</span><span class="string">collision</span><span class="string">&quot;</span>);
}
}
})
);
@@ -105,10 +120,11 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="literal">private</span> <span class="literal">boolean</span> <span class="ST4">processRacketCollision</span>() {
<span class="literal">boolean</span> racketCollision = <span class="ST1">racket</span>.getBoundsInParent().intersects(<span class="ST1">c</span><span class="ST1">ircle</span>.getBoundsInParent());
<span class="literal">if</span> (racketCollision &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="number">500</span>)) { <span class="comment">// This is second condition is a cooldown. It prevents odd behavior happening with the ball and the racket if the racket hits the ball at certain angles.</span>
<span class="literal">if</span> (racketCollision &amp;&amp; (<span class="ST1">timeSinceLastCollisionEvent</span> &gt; <span class="ST1">COLLISION_COOLDOWN</span>)) { <span class="comment">// This is second condition is a cooldown. It prevents odd behavior happening with the ball and the racket if the racket hits the ball at certain angles.</span>
System.<span class="ST2">out</span>.println(<span class="string">&quot;</span><span class="string">Racket collision detected!</span><span class="string">&quot;</span>);
<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
incrementPlayerScore();
playSound(<span class="string">&quot;</span><span class="string">racket</span><span class="string">&quot;</span>);
<span class="literal">return</span> <span class="literal">true</span>;
} <span class="literal">else</span> {
<span class="literal">return</span> <span class="literal">false</span>;
@@ -173,30 +189,88 @@ table {color: #888888; background-color: #313335; font-family: monospace; font-w
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementPlayerScore</span>() {
<span class="ST1">playerScoreLabel</span>.setText(<span class="string">&quot;</span><span class="string">Player score: </span><span class="string">&quot;</span> + ++<span class="ST1">playerScore</span>);
playSound();
}
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementComputerScore</span>() {
<span class="ST1">computerScoreLabel</span>.setText(<span class="string">&quot;</span><span class="string">Computer score: </span><span class="string">&quot;</span> + ++<span class="ST1">computerScore</span>);
<span class="comment">//playSound();</span>
}
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">ballCoordsToLabel</span>() {
<span class="ST1">ballCords</span>.setText(<span class="string">&quot;</span><span class="string">Ball coords: </span><span class="string">&quot;</span> + <span class="ST1">x</span> + <span class="string">&quot;</span><span class="string">, </span><span class="string">&quot;</span> + <span class="ST1">y</span>);
}
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">playSound</span>() {
<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">playSound</span>(String sampleType) {
<span class="literal">boolean</span> isSfx = <span class="literal">true</span>;
String sample = <span class="string">&quot;</span><span class="string">sound/sfx/Sample_00</span><span class="string">&quot;</span>;
<span class="literal">int</span> randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
String sample;
<span class="literal">if</span> (randInt == <span class="number">0</span>) {
sample = <span class="string">&quot;</span><span class="string">5</span><span class="string">&quot;</span>;
} <span class="literal">else</span> {
sample = <span class="string">&quot;</span><span class="string">7</span><span class="string">&quot;</span>;
<span class="literal">switch</span> (sampleType) {
<span class="literal">case</span> <span class="string">&quot;</span><span class="string">collision</span><span class="string">&quot;</span>:
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
isSfx = <span class="literal">true</span>;
<span class="literal">switch</span> (randInt) {
<span class="literal">case</span> <span class="number">0</span>:
sample += <span class="string">&quot;</span><span class="string">05</span><span class="string">&quot;</span>;
<span class="literal">break</span>;
<span class="literal">case</span> <span class="number">1</span>:
sample += <span class="string">&quot;</span><span class="string">07</span><span class="string">&quot;</span>;
<span class="literal">break</span>;
}
<span class="literal">break</span>;
<span class="literal">case</span> <span class="string">&quot;</span><span class="string">racket</span><span class="string">&quot;</span>:
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
isSfx = <span class="literal">true</span>;
<span class="literal">switch</span> (randInt) {
<span class="literal">case</span> <span class="number">0</span>:
sample += <span class="string">&quot;</span><span class="string">10</span><span class="string">&quot;</span>;
<span class="literal">break</span>;
<span class="literal">case</span> <span class="number">1</span>:
sample += <span class="string">&quot;</span><span class="string">12</span><span class="string">&quot;</span>;
<span class="literal">break</span>;
}
<span class="literal">break</span>;
<span class="literal">case</span> <span class="string">&quot;</span><span class="string">bgm</span><span class="string">&quot;</span>:
sample = <span class="string">&quot;</span><span class="string">sound/bgm/</span><span class="string">&quot;</span>;
randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">3</span>);
isSfx = <span class="literal">false</span>;
<span class="literal">switch</span> (randInt) {
<span class="literal">case</span> <span class="number">0</span>:
<span class="ST1">currentlyPlaying</span> = <span class="string">&quot;</span><span class="string">Caleb Fontenot - Blips</span><span class="string">&quot;</span>;
<span class="ST1">nowPlaying</span>.setText(<span class="string">&quot;</span><span class="string">Now playing: </span><span class="string">&quot;</span> + <span class="ST1">currentlyPlaying</span>);
<span class="literal">break</span>;
<span class="literal">case</span> <span class="number">1</span>:
<span class="ST1">currentlyPlaying</span> = <span class="string">&quot;</span><span class="string">Caleb Fontenot - DEAL WITH IT</span><span class="string">&quot;</span>;
<span class="ST1">nowPlaying</span>.setText(<span class="string">&quot;</span><span class="string">Now playing: </span><span class="string">&quot;</span> + <span class="ST1">currentlyPlaying</span>);
<span class="literal">break</span>;
<span class="literal">case</span> <span class="number">2</span>:
<span class="ST1">currentlyPlaying</span> = <span class="string">&quot;</span><span class="string">Caleb Fontenot - Tomodachi Moment</span><span class="string">&quot;</span>;
<span class="ST1">nowPlaying</span>.setText(<span class="string">&quot;</span><span class="string">Now playing: </span><span class="string">&quot;</span> + <span class="ST1">currentlyPlaying</span>);
<span class="literal">break</span>;
}
sample += <span class="ST1">currentlyPlaying</span>;
<span class="literal">break</span>;
}
Media sound = <span class="literal">new</span> Media(<span class="literal">n</span><span class="literal">ew</span> File(<span class="string">&quot;</span><span class="string">sound/Sample_000</span><span class="string">&quot;</span>+sample+<span class="string">&quot;</span><span class="string">.wav</span><span class="string">&quot;</span>).toURI().toString());
Media sound = <span class="literal">new</span> Media(<span class="literal">n</span><span class="literal">ew</span> File(sample + <span class="string">&quot;</span><span class="string">.wav</span><span class="string">&quot;</span>).toURI().toString());
MediaPlayer mediaPlayer = <span class="literal">new</span> MediaPlayer(sound);
mediaPlayer.setStartTime(Duration.<span class="ST2">ZERO</span>);
mediaPlayer.setAutoPlay(<span class="literal">t</span><span class="literal">rue</span>);
<span class="comment">// If we&#39;re playing BGM, lower the volume a little</span>
<span class="literal">if</span> (!isSfx) {
mediaPlayer.setVolume(<span class="number">0</span><span class="number">.6</span>);
mediaPlayer.setCycleCount(MediaPlayer.<span class="ST2">INDEFINITE</span>);
}
mediaPlayer.play();
<span class="comment">//mediaPlayer.setOnEndOfMedia();</span>
<span class="ST1">mediaPlayers</span>.add(mediaPlayer); <span class="comment">// Prevent the JVM&#39;s GC from deleting our media player if there&#39;s already one running</span>
<span class="comment">// Free the media player when it has finished playing a sound.</span>
mediaPlayer.setOnEndOfMedia(<span class="literal">new</span> Runnable() {
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">run</span>() {
<span class="comment">//System.out.println(&quot;I&#39;m done playing sound! Please take me to the ether, Java GC!&quot;);</span>
mediaPlayer.stop();
mediaPlayer.dispose();
<span class="ST1">mediaPlayers</span>.remove(mediaPlayer);
}
});
}
}