279 lines
23 KiB
HTML
279 lines
23 KiB
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<title>BouncingBall.java</title>
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<table width="100%"><tr><td align="center">/home/caleb/ASDV-Java/Semester 3/Assignments/MP2-chapter4_CalebFontenot/src/MP2_chapter4_CalebFontenot/BouncingBall.java</td></tr></table>
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<pre>
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<span class="comment">/*</span>
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<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt</span><span class="comment"> to change this license</span>
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<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java</span><span class="comment"> to edit this template</span>
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<span class="comment"> */</span>
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<span class="literal">package</span> MP2_chapter4_CalebFontenot;
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<span class="literal">import</span> java.io.File;
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<span class="literal">import</span> java.util.ArrayList;
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<span class="literal">import</span> java.util.List;
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<span class="literal">import</span> javafx.animation.KeyFrame;
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<span class="literal">import</span> javafx.animation.Timeline;
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<span class="literal">import</span> javafx.beans.property.DoubleProperty;
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<span class="literal">import</span> javafx.event.ActionEvent;
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<span class="literal">import</span> javafx.event.EventHandler;
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<span class="literal">import</span> javafx.scene.control.Label;
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<span class="literal">import</span> javafx.scene.layout.GridPane;
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<span class="literal">import</span> javafx.scene.layout.Pane;
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<span class="literal">import</span> javafx.scene.media.Media;
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<span class="literal">import</span> javafx.scene.media.MediaPlayer;
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<span class="literal">import</span> javafx.scene.paint.Color;
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<span class="literal">import</span> javafx.scene.shape.Circle;
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<span class="literal">import</span> javafx.scene.shape.Rectangle;
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<span class="literal">import</span> javafx.util.Duration;
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<span class="comment">/**</span>
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<span class="comment"> *</span>
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<span class="comment"> * </span><span class="comment">@author</span> <span class="comment">caleb</span>
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<span class="comment">*/</span>
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<span class="literal">public</span> <span class="literal">class</span> BouncingBall <span class="literal">extends</span> Pane {
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<span class="literal">private</span> List<MediaPlayer> <span class="ST1">mediaPlayers</span> = <span class="literal">new</span> ArrayList<>();
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GridPane <span class="ST1">textPane</span> = <span class="literal">new</span> GridPane();
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<span class="literal">private</span> String <span class="ST1">currentlyPlaying</span>;
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<span class="literal">private</span> <span class="literal">final</span> <span class="literal">int</span> <span class="ST1">COLLISION_COOLDOWN</span> = <span class="number">20</span>;
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<span class="literal">private</span> <span class="literal">long</span> <span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">RACKET_LENGTH</span> = <span class="number">100</span>;
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<span class="literal">final</span> <span class="literal">double</span> <span class="ST1">radius</span> = <span class="number">20</span>;
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<span class="literal">private</span> <span class="literal">double</span> <span class="ST1">x</span> = <span class="ST1">radius</span>, <span class="ST1">y</span> = <span class="ST1">radius</span>;
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<span class="literal">private</span> <span class="literal">double</span> <span class="ST1">dx</span> = <span class="number">1</span>, <span class="ST1">dy</span> = <span class="number">1</span>;
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<span class="literal">private</span> Circle <span class="ST1">circle</span> = <span class="literal">new</span> Circle(<span class="ST1">x</span>, <span class="ST1">y</span>, <span class="ST1">r</span><span class="ST1">adius</span>);
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<span class="literal">private</span> Rectangle <span class="ST1">racket</span> = <span class="literal">new</span> Rectangle(<span class="ST1">R</span><span class="ST1">ACKET_LENGTH</span>, <span class="number">2</span><span class="number">0</span>);
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<span class="literal">private</span> Label <span class="ST1">infoLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Your mouse cursor must be inside the bounds of the window to play!</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">racketTime</span> = <span class="literal">new</span> Label();
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<span class="literal">private</span> Label <span class="ST1">ballCords</span> = <span class="literal">new</span> Label();
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<span class="literal">private</span> Label <span class="ST1">playerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Player Score: 0</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">computerScoreLabel</span> = <span class="literal">new</span> Label(<span class="string">"</span><span class="string">Computer Score: 0</span><span class="string">"</span>);
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<span class="literal">private</span> Label <span class="ST1">nowPlaying</span> = <span class="literal">new</span> Label();
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<span class="literal">private</span> Timeline <span class="ST1">animation</span>;
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<span class="literal">private</span> <span class="literal">int</span> <span class="ST1">computerScore</span>, <span class="ST1">playerScore</span> = <span class="number">0</span>;
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<span class="literal">public</span> BouncingBall() {
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<span class="ST1">circle</span>.setFill(Color.<span class="ST2">RED</span>); <span class="comment">// Set ball color</span>
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<span class="ST1">racket</span>.setFill(Color.<span class="ST2">BLUE</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">r</span><span class="ST1">acketTime</span>, <span class="number">0</span>, <span class="number">0</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">b</span><span class="ST1">allCords</span>, <span class="number">0</span>, <span class="number">1</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">p</span><span class="ST1">layerScoreLabel</span>, <span class="number">0</span>, <span class="number">2</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">c</span><span class="ST1">omputerScoreLabel</span>, <span class="number">0</span>, <span class="number">3</span>);
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<span class="ST1">textPane</span>.add(<span class="ST1">n</span><span class="ST1">owPlaying</span>, <span class="number">0</span>, <span class="number">4</span>);
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getChildren().addAll(<span class="ST1">c</span><span class="ST1">ircle</span>, <span class="ST1">r</span><span class="ST1">acket</span>, <span class="ST1">t</span><span class="ST1">extPane</span>); <span class="comment">// Place a ball into this pane</span>
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<span class="ST1">racket</span>.relocate(<span class="number">0</span>, <span class="number">5</span><span class="number">80</span>);
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playSound(<span class="string">"</span><span class="string">bgm</span><span class="string">"</span>);
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<span class="comment">// Create an animation for moving the ball</span>
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<span class="ST1">animation</span> = <span class="literal">new</span> Timeline(<span class="literal">new</span> KeyFrame(Duration.<span class="ST3">millis</span>(<span class="number">1</span>), <span class="literal">new</span> EventHandler<ActionEvent>() {
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@Override
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">handle</span>(ActionEvent t) {
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<span class="ST1">timeSinceLastCollisionEvent</span>++;
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<span class="ST1">racketTime</span>.setText(<span class="string">"</span><span class="string">Frames since last collision: </span><span class="string">"</span> + <span class="ST1">timeSinceLastCollisionEvent</span>);
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moveBall();
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<span class="comment">// Process collisions</span>
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<span class="literal">if</span> (<span class="ST1">y</span> >= (getHeight() - <span class="number">20</span>) && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) {
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<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
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incrementComputerScore();
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}
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<span class="literal">if</span> ((<span class="ST1">x</span> <= <span class="number">20</span> && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) || ((<span class="ST1">x</span> >= getWidth() - <span class="number">20</span>) && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>))) {
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<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
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}
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<span class="literal">if</span> (<span class="ST1">y</span> <= <span class="number">20</span> && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) {
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<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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playSound(<span class="string">"</span><span class="string">collision</span><span class="string">"</span>);
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}
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}
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})
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);
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<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">.5</span>);
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<span class="ST1">animation</span>.setCycleCount(Timeline.<span class="ST2">INDEFINITE</span>);
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}
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<span class="literal">private</span> <span class="literal">boolean</span> <span class="ST4">processRacketCollision</span>() {
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<span class="literal">boolean</span> racketCollision = <span class="ST1">racket</span>.getBoundsInParent().intersects(<span class="ST1">c</span><span class="ST1">ircle</span>.getBoundsInParent());
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<span class="literal">if</span> (racketCollision && (<span class="ST1">timeSinceLastCollisionEvent</span> > <span class="ST1">COLLISION_COOLDOWN</span>)) { <span class="comment">// This is second condition is a cooldown. It prevents odd behavior happening with the ball and the racket if the racket hits the ball at certain angles.</span>
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System.<span class="ST2">out</span>.println(<span class="string">"</span><span class="string">Racket collision detected!</span><span class="string">"</span>);
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<span class="ST1">timeSinceLastCollisionEvent</span> = <span class="number">0</span>;
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incrementPlayerScore();
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playSound(<span class="string">"</span><span class="string">racket</span><span class="string">"</span>);
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<span class="literal">return</span> <span class="literal">true</span>;
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} <span class="literal">else</span> {
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<span class="literal">return</span> <span class="literal">false</span>;
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}
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}
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<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">moveBall</span>() {
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<span class="comment">// Check boundaries</span>
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<span class="literal">if</span> (<span class="ST1">x</span> < <span class="ST1">radius</span> || <span class="ST1">x</span> > getWidth() - <span class="ST1">radius</span>) {
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<span class="ST1">dx</span> *= -<span class="number">1</span>; <span class="comment">// Change ball move direction</span>
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}
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<span class="literal">if</span> (<span class="ST1">y</span> < <span class="ST1">radius</span> || <span class="ST1">y</span> > getHeight() - <span class="ST1">radius</span> || processRacketCollision()) {
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<span class="ST1">dy</span> *= -<span class="number">1</span>; <span class="comment">// Change ball move direction</span>
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}
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<span class="comment">// Adjust ball position by 1 or -1</span>
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<span class="ST1">x</span> += <span class="ST1">dx</span>;
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<span class="ST1">y</span> += <span class="ST1">dy</span>;
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<span class="ST1">circle</span>.setCenterX(<span class="ST1">x</span>);
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<span class="ST1">circle</span>.setCenterY(<span class="ST1">y</span>);
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ballCoordsToLabel();
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">play</span>() {
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<span class="ST1">animation</span>.play();
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">pause</span>() {
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<span class="ST1">animation</span>.pause();
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">increaseSpeed</span>() {
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<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">1.5</span>);
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System.<span class="ST2">out</span>.println(<span class="ST1">a</span><span class="ST1">nimation</span>.getRate());
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">decreaseSpeed</span>() {
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<span class="ST1">animation</span>.setRate(<span class="ST1">animation</span>.getRate() * <span class="number">1.5</span> > <span class="number">0</span> ? <span class="ST1">animation</span>.getRate() / <span class="number">1.5</span> : <span class="number">0</span>);
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System.<span class="ST2">out</span>.println(<span class="ST1">a</span><span class="ST1">nimation</span>.getRate());
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}
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<span class="literal">public</span> DoubleProperty <span class="ST4">rateProperty</span>() {
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<span class="literal">return</span> <span class="ST1">animation</span>.rateProperty();
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">moveRacket</span>(<span class="literal">double</span> x) {
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<span class="ST1">racket</span>.relocate(x, <span class="number">5</span><span class="number">80</span>);
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">showInfoLabel</span>() {
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<span class="literal">double</span> paneHeight = getHeight();
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<span class="literal">double</span> paneWidth = getWidth();
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getChildren().add(<span class="ST1">i</span><span class="ST1">nfoLabel</span>);
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<span class="comment">// Center Text</span>
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<span class="ST1">infoLabel</span>.relocate(paneWidth / <span class="number">4.0</span>, paneHeight / <span class="number">2.0</span>);
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}
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<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">hideInfoLabel</span>() {
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getChildren().remove(<span class="ST1">i</span><span class="ST1">nfoLabel</span>);
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}
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<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementPlayerScore</span>() {
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<span class="ST1">playerScoreLabel</span>.setText(<span class="string">"</span><span class="string">Player score: </span><span class="string">"</span> + ++<span class="ST1">playerScore</span>);
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}
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<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">incrementComputerScore</span>() {
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<span class="ST1">computerScoreLabel</span>.setText(<span class="string">"</span><span class="string">Computer score: </span><span class="string">"</span> + ++<span class="ST1">computerScore</span>);
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}
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<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">ballCoordsToLabel</span>() {
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<span class="ST1">ballCords</span>.setText(<span class="string">"</span><span class="string">Ball coords: </span><span class="string">"</span> + <span class="ST1">x</span> + <span class="string">"</span><span class="string">, </span><span class="string">"</span> + <span class="ST1">y</span>);
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}
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<span class="literal">private</span> <span class="literal">void</span> <span class="ST4">playSound</span>(String sampleType) {
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<span class="literal">boolean</span> isSfx = <span class="literal">true</span>;
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String sample = <span class="string">"</span><span class="string">sound/sfx/Sample_00</span><span class="string">"</span>;
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<span class="literal">int</span> randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
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<span class="literal">switch</span> (sampleType) {
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<span class="literal">case</span> <span class="string">"</span><span class="string">collision</span><span class="string">"</span>:
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randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
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isSfx = <span class="literal">true</span>;
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<span class="literal">switch</span> (randInt) {
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<span class="literal">case</span> <span class="number">0</span>:
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sample += <span class="string">"</span><span class="string">05</span><span class="string">"</span>;
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="number">1</span>:
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sample += <span class="string">"</span><span class="string">07</span><span class="string">"</span>;
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<span class="literal">break</span>;
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}
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="string">"</span><span class="string">racket</span><span class="string">"</span>:
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randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">2</span>);
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isSfx = <span class="literal">true</span>;
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<span class="literal">switch</span> (randInt) {
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<span class="literal">case</span> <span class="number">0</span>:
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sample += <span class="string">"</span><span class="string">10</span><span class="string">"</span>;
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="number">1</span>:
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sample += <span class="string">"</span><span class="string">12</span><span class="string">"</span>;
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<span class="literal">break</span>;
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}
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="string">"</span><span class="string">bgm</span><span class="string">"</span>:
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sample = <span class="string">"</span><span class="string">sound/bgm/</span><span class="string">"</span>;
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randInt = (<span class="literal">int</span>) (Math.<span class="ST3">random</span>() * <span class="number">3</span>);
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isSfx = <span class="literal">false</span>;
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<span class="literal">switch</span> (randInt) {
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<span class="literal">case</span> <span class="number">0</span>:
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<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Caleb Fontenot - Blips</span><span class="string">"</span>;
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<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="number">1</span>:
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<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Caleb Fontenot - DEAL WITH IT</span><span class="string">"</span>;
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<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
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<span class="literal">break</span>;
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<span class="literal">case</span> <span class="number">2</span>:
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<span class="ST1">currentlyPlaying</span> = <span class="string">"</span><span class="string">Caleb Fontenot - Tomodachi Moment</span><span class="string">"</span>;
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<span class="ST1">nowPlaying</span>.setText(<span class="string">"</span><span class="string">Now playing: </span><span class="string">"</span> + <span class="ST1">currentlyPlaying</span>);
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<span class="literal">break</span>;
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}
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sample += <span class="ST1">currentlyPlaying</span>;
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<span class="literal">break</span>;
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}
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Media sound = <span class="literal">new</span> Media(<span class="literal">n</span><span class="literal">ew</span> File(sample + <span class="string">"</span><span class="string">.wav</span><span class="string">"</span>).toURI().toString());
|
|
MediaPlayer mediaPlayer = <span class="literal">new</span> MediaPlayer(sound);
|
|
mediaPlayer.setStartTime(Duration.<span class="ST2">ZERO</span>);
|
|
mediaPlayer.setAutoPlay(<span class="literal">t</span><span class="literal">rue</span>);
|
|
<span class="comment">// If we're playing BGM, lower the volume a little</span>
|
|
<span class="literal">if</span> (!isSfx) {
|
|
mediaPlayer.setVolume(<span class="number">0</span><span class="number">.6</span>);
|
|
mediaPlayer.setCycleCount(MediaPlayer.<span class="ST2">INDEFINITE</span>);
|
|
}
|
|
mediaPlayer.play();
|
|
<span class="ST1">mediaPlayers</span>.add(mediaPlayer); <span class="comment">// Prevent the JVM's GC from deleting our media player if there's already one running</span>
|
|
<span class="comment">// Free the media player when it has finished playing a sound.</span>
|
|
mediaPlayer.setOnEndOfMedia(<span class="literal">new</span> Runnable() {
|
|
@Override
|
|
<span class="literal">public</span> <span class="literal">void</span> <span class="ST4">run</span>() {
|
|
<span class="comment">//System.out.println("I'm done playing sound! Please take me to the ether, Java GC!");</span>
|
|
mediaPlayer.stop();
|
|
mediaPlayer.dispose();
|
|
<span class="ST1">mediaPlayers</span>.remove(mediaPlayer);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
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</pre></body>
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</html>
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