2023-09-05 23:50:10 -05:00

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<table width="100%"><tr><td align="center">/home/caleb/ASDV-Java/Semester 3/Assignments/MP2-chapter4_CalebFontenot/src/MP2_chapter4_CalebFontenot/BallControl.java</td></tr></table>
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<span class="comment">/*</span>
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt</span><span class="comment"> to change this license</span>
<span class="comment"> * Click </span><span class="ST0">nbfs://nbhost/SystemFileSystem/Templates/Classes/Class.java</span><span class="comment"> to edit this template</span>
<span class="comment"> */</span>
<span class="literal">package</span> MP2_chapter4_CalebFontenot;
<span class="literal">import</span> javafx.application.Application;
<span class="literal">import</span> javafx.event.EventHandler;
<span class="literal">import</span> javafx.scene.Scene;
<span class="literal">import</span> javafx.scene.input.KeyCode;
<span class="literal">import</span> javafx.scene.input.MouseEvent;
<span class="literal">import</span> javafx.stage.Stage;
<span class="comment">/**</span>
<span class="comment"> *</span>
<span class="comment"> * </span><span class="comment">@author</span> <span class="comment">caleb</span>
<span class="comment">*/</span>
<span class="literal">public</span> <span class="literal">class</span> BallControl <span class="literal">extends</span> Application {
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST1">start</span>(Stage primaryStage) <span class="literal">throws</span> Exception {
BouncingBall bouncingBall = <span class="literal">new</span> BouncingBall();
<span class="comment">// Create a scene and place it in the stage</span>
Scene scene = <span class="literal">new</span> Scene(bouncingBall, <span class="number">8</span><span class="number">00</span>, <span class="number">6</span><span class="number">00</span>);
primaryStage.setTitle(<span class="string">&quot;</span><span class="string">Bouncing Ball Control</span><span class="string">&quot;</span>);
primaryStage.setScene(scene);
primaryStage.show();
bouncingBall.requestFocus();
bouncingBall.setOnMouseEntered(e
-&gt; {
bouncingBall.hideInfoLabel();
bouncingBall.play();
});
bouncingBall.setOnMouseExited(e -&gt; {
bouncingBall.showInfoLabel();
bouncingBall.pause();
});
bouncingBall.setOnMouseMoved(<span class="literal">new</span> EventHandler&lt;MouseEvent&gt;() {
@Override
<span class="literal">public</span> <span class="literal">void</span> <span class="ST1">handle</span>(MouseEvent event) {
<span class="literal">double</span> mouseX = event.getSceneX() - (bouncingBall.<span class="ST2">RACKET_LENGTH</span> / <span class="number">2</span>); <span class="comment">// set relative to center of racket</span>
bouncingBall.moveRacket(mouseX);
}
});
<span class="comment">// Increase and decrease animation</span>
bouncingBall.setOnKeyPressed(e
-&gt; {
<span class="literal">if</span> (e.getCode() == KeyCode.<span class="ST3">UP</span>) {
bouncingBall.increaseSpeed();
} <span class="literal">else</span> <span class="literal">if</span> (e.getCode() == KeyCode.<span class="ST3">DOWN</span>) {
bouncingBall.decreaseSpeed();
}
}
);
}
<span class="literal">public</span> <span class="literal">static</span> <span class="literal">void</span> <span class="ST4">main</span>(String[] args) {
<span class="ST5">launch</span>(args);
}
}
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