update
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@@ -19,10 +19,12 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
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<label id="playerPoints"></label><br>
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<label id="playerCards"></label><br>
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<label id="cardsInPlay"></label>
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<label id="winAnnounce"></label><br>
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<input type="button" id="startButton" onclick="startGame()" value="Start Game">
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<input type="button" id="continueButton" onclick="draw()" value="Continue Round">
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<input type="button" id="endButton" onclick="endRound()" value="End Round">
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<script>
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var timesLooped = 0;
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var cpuPoints = 0, playerPoints = 0;
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var cpuCards = 0, playerCards = 0;
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var totalCpuPoints = 0, totalPlayerPoints = 0;
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@@ -30,48 +32,50 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
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playerTimesWon = 0;
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var isStarted = false;
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// Card array. This will allow us to remember if a card is in play.
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var rows = 12;
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var rows = 13;
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var cols = 3;
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var cardArray = Array.from({length: rows}, () =>
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Array.from({length: cols}, () => false)
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Array.from({length: cols}, () => [0, 0, false])
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);
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hiddenCard.hidden = true;
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continueButton.hidden = true;
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endButton.hidden = true;
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cardsInPlay.hidden = true;
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function checkEntireArray() {
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var numOfBools = (cardArray.length * cardArray[0].length);
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console.log("Number of bools: " + numOfBools);
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//console.log("Number of bools: " + numOfBools);
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var trueCount = 0;
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var returnBool = false;
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for (let i = 0; i < cardArray.length; i++) {
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for (let j = 0; j < cardArray[i].length; j++) {
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if (cardArray[i][j]) {
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if (cardArray[i][j][2]) {
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trueCount++;
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}
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}
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}
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console.log("Number of bools set to true: " + trueCount);
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//console.log("Number of bools set to true: " + trueCount);
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if (trueCount == numOfBools) {
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returnBool = true;
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}
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return returnBool;
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}
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function getCardNumber() {
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console.log("Times looped " + ++timesLooped);
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let exitLoop = false;
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let cardNumber = 0; //prompt("Card Number:");
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let cardType = 0; //prompt("Card Type: ");
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do {
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console.log(cardType + " " + cardNumber);
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//console.log(cardType + " " + cardNumber);
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if (checkEntireArray()) {
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console.log('Ran out of cards in deck! Breaking!');
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alert("Cannot draw more cards!");
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return false;
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}
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if (!cardArray[cardNumber][cardType]) {
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cardArray[cardNumber][cardType] = true;
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if (!cardArray[cardNumber][cardType][2]) {
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cardArray[cardNumber][cardType] = [cardNumber, cardType, true];
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exitLoop = true;
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} else {
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cardNumber = Math.trunc((Math.random() * 12));
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cardNumber = Math.trunc((Math.random() * 13));
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cardType = Math.trunc((Math.random() * 3));
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console.log("Ran into existing card, generating new numbers! " + cardType + " " + cardNumber);
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exitLoop = false;
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@@ -79,6 +83,7 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
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} while (!exitLoop);
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printArray();
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checkEntireArray();
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console.log(cardType + " " + cardNumber);
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return [cardNumber, cardType];
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}
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@@ -177,61 +182,72 @@ Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this temp
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document.getElementById("cpuPoints").innerHTML += "Total Points: " + totalCpuPoints;
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document.getElementById("cpuGamesWon").innerHTML = "Dealer cards: (times won: " + cpuTimesWon + ")";
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}
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function startGame() {
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// Dealer and player have two cards.
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if (!isStarted) {
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document.getElementById("playerCards").innerHTML = "";
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document.getElementById("cpuCards").innerHTML = "";
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cpuPoints = 0;
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playerPoints = 0;
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var [cardNumber, cardType] = getCardNumber();
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drawCards('cpu', cardNumber, cardType, false);
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cpuPoints += cpuCards;
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drawCards('cpu', 0, 0, true);
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for (let i = 0; i < 2; i++) {
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var [cardNumber, cardType] = getCardNumber();
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drawCards('player', cardNumber, cardType, false);
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playerPoints += playerCards + 1;
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function resetArray() {
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for (let i = 0; i < cardArray.length; i++) {
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for (let j = 0; j < cardArray[i].length; j++) {
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cardArray[i][j] = [0, 0, false];
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}
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isStarted = true;
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startButton.hidden = true;
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continueButton.hidden = false;
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endButton.hidden = false;
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start.hidden = true;
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}
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updatePoints();
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}
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function draw() {
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var [cardNumber, cardType] = getCardNumber();
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// if ((playerPoints + cardNumber) < 21)
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{
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drawCards('player', cardNumber, cardType, false);
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playerPoints += playerCards + 1;
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updatePoints();
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}
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function startGame() {
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resetArray();
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// Dealer and player have two cards.
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document.getElementById("winAnnounce").innerHTML = "";
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if (!isStarted) {
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document.getElementById("playerCards").innerHTML = "";
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document.getElementById("cpuCards").innerHTML = "";
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cpuPoints = 0;
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playerPoints = 0;
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var [cardNumber, cardType] = getCardNumber();
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}
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function endRound() {
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var [cardNumber, cardType] = getCardNumber();
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drawCards('cpu', cardNumber, cardType, false);
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cpuPoints += cpuCards + 1;
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updatePoints();
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startButton.hidden = false;
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continueButton.hidden = true;
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endButton.hidden = true
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isStarted = false;
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// Determine winner
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if (playerPoints <= 21 & (cpuPoints < playerPoints)) {
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totalPlayerPoints += playerPoints;
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playerTimesWon++;
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} else {
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totalCpuPoints += cpuPoints;
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cpuTimesWon++;
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}
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updatePoints();
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drawCards('cpu', cardNumber, cardType, false);
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cpuPoints += cpuCards;
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drawCards('cpu', 0, 0, true);
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for (let i = 0; i < 2; i++) {
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var [cardNumber, cardType] = getCardNumber();
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drawCards('player', cardNumber, cardType, false);
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playerPoints += playerCards + 1;
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}
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isStarted = true;
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startButton.hidden = true;
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continueButton.hidden = false;
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endButton.hidden = false;
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start.hidden = true;
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}
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updatePoints();
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}
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function draw() {
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var [cardNumber, cardType] = getCardNumber();
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// if ((playerPoints + cardNumber) < 21)
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{
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drawCards('player', cardNumber, cardType, false);
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playerPoints += playerCards + 1;
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updatePoints();
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}
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}
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}
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function endRound() {
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var [cardNumber, cardType] = getCardNumber();
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drawCards('cpu', cardNumber, cardType, false);
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cpuPoints += cpuCards + 1;
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updatePoints();
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startButton.hidden = false;
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continueButton.hidden = true;
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endButton.hidden = true
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isStarted = false;
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// Determine winner
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if (playerPoints <= 21 & (cpuPoints < playerPoints)) {
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totalPlayerPoints += playerPoints;
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playerTimesWon++;
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document.getElementById("winAnnounce").innerHTML = "You win!";
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} else {
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totalCpuPoints += cpuPoints;
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cpuTimesWon++;
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document.getElementById("winAnnounce").innerHTML = "The dealer wins!";
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}
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updatePoints();
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}
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</script>
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</body>
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</html>
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