Semester 3 pog
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{
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"directory": "public_html/bower_components"
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}
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Semester 1/Assignments/JavaScript/MP12_CalebFontenot/7-1.pdf
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Semester 1/Assignments/JavaScript/MP12_CalebFontenot/7-1.pdf
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/*
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* Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license
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* Click nbfs://nbhost/SystemFileSystem/Templates/ClientSide/Gruntfile.js to edit this template
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*/
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module.exports = function (grunt) {
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// Project configuration.
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grunt.initConfig({
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});
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};
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{
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"name": "MP12_CalebFontenot",
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"version": "1.0.0",
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"main": "path/to/main.css",
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"ignore": [
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".jshintrc",
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"**/*.txt"
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],
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"dependencies": {
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},
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"devDependencies": {
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}
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}
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/*
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* Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license
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* Click nbfs://nbhost/SystemFileSystem/Templates/ClientSide/gulpfile.js to edit this template
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*/
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var gulp = require('gulp');
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gulp.task('default', function () {
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// place code for your default task here
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});
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browser=SL[/Browsers/FirefoxBrowser
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<?xml version="1.0" encoding="UTF-8"?>
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<project-private xmlns="http://www.netbeans.org/ns/project-private/1">
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<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/>
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<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2">
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<group/>
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</open-files>
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</project-private>
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file.reference.MP12_CalebFontenot-public_html=public_html
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file.reference.MP12_CalebFontenot-test=test
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files.encoding=UTF-8
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site.root.folder=${file.reference.MP12_CalebFontenot-public_html}
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test.folder=${file.reference.MP12_CalebFontenot-test}
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://www.netbeans.org/ns/project/1">
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<type>org.netbeans.modules.web.clientproject</type>
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<configuration>
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<data xmlns="http://www.netbeans.org/ns/clientside-project/1">
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<name>MP12_CalebFontenot</name>
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</data>
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</configuration>
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</project>
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{
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"name": "MP12_CalebFontenot",
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"version": "1.0.0",
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"keywords": ["util", "functional", "server", "client", "browser"],
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"author": "caleb",
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"contributors": [],
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"dependencies": {}
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}
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<!DOCTYPE html>
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<!--
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Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license
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Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this template
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-->
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<html>
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<head>
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<title>Dice</title>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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</head>
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<body>
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<label id="valueOutput"></label><br>
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<label id="score"></label><br>
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<label id="PlayerText">Your Dice roll:</label><br>
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<label id="playerDie"></label><br>
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<label id="cpuText">CPU Dice roll:</label><br>
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<label id="cpuDie"></label>
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<label id="input"><input type="button" onclick="onClick()" value="Roll Die"/></label>
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</body>
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<script>
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var cpuDieRoll = 0, playerDieRoll = 0, diceValues = {"playerDie": {}, "cpuDie": {}}, cpuTotalScore = 0, playerTotalScore = 0;
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function onClick() {
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playerDieRoll = rollDie("playerDie");
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cpuDieRoll = rollDie("cpuDie");
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writeValue(determineScore());
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}
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function printDie(dieNumber, elementId) {
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let filename = "DieSet/Die" + dieNumber + ".png";
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document.getElementById(elementId).innerHTML += "<image src=" + filename + ">";
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//document.getElementById("wager").innerHTML = JSON.stringify(diceValues)
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}
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function rollDie(id) {
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document.getElementById(id).innerHTML = "";
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let diceTotal = 0;
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for (let i = 0; i < 2; i++) {
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let dieValue = Math.trunc((Math.random() * 6) + 1);
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printDie(dieValue, id);
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if (id === "playerDie") {
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diceValues.playerDie["roll" + (i + 1)] = dieValue;
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} else {
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diceValues.cpuDie["roll" + (i + 1)] = dieValue;
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}
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diceTotal += dieValue;
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}
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return diceTotal;
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}
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function writeValue([playerRollScore, cpuRollScore]) {
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document.getElementById("valueOutput").innerHTML = "Your Dice roll: " + playerRollScore + "; "
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document.getElementById("valueOutput").innerHTML += "CPU Dice roll: " + cpuRollScore;
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}
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function determineScore() {
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//Add rolls together
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let playerRollScore = diceValues.playerDie["roll1"] + diceValues.playerDie["roll2"];
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let cpuRollScore = diceValues.cpuDie["roll1"] + diceValues.cpuDie["roll2"];
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let winString = "";
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if (cpuDieRoll == playerDieRoll) {
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winString = " It's a tie, no one won :("
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} else {
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if (playerRollScore > cpuRollScore) {
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winString = " Player won!";
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if (diceValues.playerDie["roll1"] == diceValues.playerDie["roll2"]) {
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//double is rolled for player
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playerRollScore = playerRollScore * 2;
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winString = " Player won and rolled a double!";
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}
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playerTotalScore += playerRollScore;
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} else {
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winString = " CPU Won!"
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if (diceValues.cpuDie["roll1"] == diceValues.cpuDie["roll2"]) {
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//double is rolled for cpu
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cpuRollScore = cpuRollScore * 2;
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winString = " CPU won and rolled a double!"
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}
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cpuTotalScore += cpuRollScore;
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}
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}
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document.getElementById("score").innerHTML = "Total Score: Player: " + playerTotalScore + "; CPU: " + cpuTotalScore + winString;
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return [playerRollScore, cpuRollScore];
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}
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</script>
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</html>
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@@ -0,0 +1,108 @@
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<!DOCTYPE html>
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<!--
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Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license
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Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this template
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-->
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<html>
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<head>
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<title>Dice</title>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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</head>
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<body>
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<label id="valueOutput"></label><br>
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<label id="score"></label><br>
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<label id="wager"></label><br>
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<label id="poolStats"></label><br>
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<label id="PlayerText">Your Dice roll:</label><br>
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<label id="playerDie"></label><br>
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<label id="cpuText">CPU Dice roll:</label><br>
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<label id="cpuDie"></label><br>
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<label>Enter the amount of money to add to the pool (aka the "kitty"): <input id="wagerAmount" type="number"><input type="button" id="makeBet" onclick="determineWager();" value="Make bet"/></label><br>
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<label id="input"><input type="button" id="rollDie" onclick="onClick()" value="Roll Die"/></label>
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</body>
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<script>
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const formatter = new Intl.NumberFormat('en-US', {
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style: 'currency',
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currency: 'USD',
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});
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var cpuDieRoll = 0, playerDieRoll = 0, diceValues = {"playerDie": {}, "cpuDie": {}}, cpuTotalScore = 0, playerTotalScore = 0, moneyPool = 0;
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document.getElementById("rollDie").hidden = true;
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function onClick() {
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playerDieRoll = rollDie("playerDie");
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cpuDieRoll = rollDie("cpuDie");
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writeValue(determineScore());
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document.getElementById("rollDie").hidden = true;
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}
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function determineWager() {
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let playerWager = parseInt(document.getElementById("wagerAmount").value);
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let cpuWager = 0;
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let determineCpuMove = Math.trunc((Math.random() * 3));
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switch (determineCpuMove) {
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case 0: // Match bet
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document.getElementById("wager").innerHTML = "CPU: I match your bet! 😏";
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cpuWager = playerWager;
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break;
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case 1: // fold
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document.getElementById("wager").innerHTML = "CPU: Okay, I'll fold. 😔";
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playerTotal = moneyPool;
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cpuWager = 0;
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moneyPool = 0;
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break;
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case 2: // Raise bet
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document.getElementById("wager").innerHTML = "CPU: I'll raise your bet! 😏";
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cpuWager = (playerWager * 1.5);
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break;
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}
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moneyPool = (cpuWager + playerWager);
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document.getElementById("poolStats").innerHTML = "Pool: " + formatter.format(moneyPool);
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document.getElementById("rollDie").hidden = false;
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}
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function printDie(dieNumber, elementId) {
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let filename = "DieSet/Die" + dieNumber + ".png";
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document.getElementById(elementId).innerHTML += "<image src=" + filename + ">";
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//document.getElementById("wager").innerHTML = JSON.stringify(diceValues)
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}
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function rollDie(id) {
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document.getElementById(id).innerHTML = "";
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let diceTotal = 0;
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for (let i = 0; i < 2; i++) {
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let dieValue = Math.trunc((Math.random() * 6) + 1);
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printDie(dieValue, id);
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if (id === "playerDie") {
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diceValues.playerDie["roll" + (i + 1)] = dieValue;
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} else {
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diceValues.cpuDie["roll" + (i + 1)] = dieValue;
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}
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diceTotal += dieValue;
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}
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return diceTotal;
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}
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function writeValue([playerRollScore, cpuRollScore]) {
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document.getElementById("valueOutput").innerHTML = "Your Dice roll: " + playerRollScore + "; "
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document.getElementById("valueOutput").innerHTML += "CPU Dice roll: " + cpuRollScore;
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}
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function determineScore() {
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//Add rolls together
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let playerRollScore = diceValues.playerDie["roll1"] + diceValues.playerDie["roll2"];
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let cpuRollScore = diceValues.cpuDie["roll1"] + diceValues.cpuDie["roll2"];
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let winString = "";
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if (cpuDieRoll == playerDieRoll) {
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winString = " It's a tie, no one won :("
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} else {
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if (playerRollScore > cpuRollScore) {
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winString = " Player won!";
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playerTotalScore += moneyPool;
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moneyPool = 0;
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} else {
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winString = " CPU Won!"
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cpuTotalScore = moneyPool;
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moneyPool = 0;
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}
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}
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document.getElementById("score").innerHTML = "Total Score: Player: " + formatter.format(playerTotalScore) + "; CPU: " + formatter.format(cpuTotalScore) + winString;
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return [playerRollScore, cpuRollScore];
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}
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</script>
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</html>
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