lab17js
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<!DOCTYPE html>
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<!--
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Click nbfs://nbhost/SystemFileSystem/Templates/Licenses/license-default.txt to change this license
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Click nbfs://nbhost/SystemFileSystem/Templates/Other/html.html to edit this template
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-->
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<html>
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    <head>
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        <title>Dice</title>
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        <meta charset="UTF-8">
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        <meta name="viewport" content="width=device-width, initial-scale=1.0">
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    </head>
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    <body>
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        <label id="valueOutput"></label><br>
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        <label id="score"></label><br>
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        <label id="PlayerText">Your Dice roll:</label><br>
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        <label id="playerDie"></label><br>
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        <label id="cpuText">CPU Dice roll:</label><br>
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        <label id="cpuDie"></label>
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    <label id="input"><input type="button" onclick="onClick()" value="Roll Die"/></label>
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</body>
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<script>
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    var cpuDieRoll = 0, playerDieRoll = 0, diceValues = {"playerDie": {}, "cpuDie": {}}, cpuTotalScore = 0, playerTotalScore = 0;
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    function onClick() {
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        playerDieRoll = rollDie("playerDie");
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        cpuDieRoll = rollDie("cpuDie");
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        writeValue(determineScore());
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    }
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    function printDie(dieNumber, elementId) {
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        let filename = "DieSet/Die" + dieNumber + ".png";
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        document.getElementById(elementId).innerHTML += "<image src=" + filename + ">";
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        //document.getElementById("wager").innerHTML = JSON.stringify(diceValues)
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    }
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    function rollDie(id) {
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        document.getElementById(id).innerHTML = "";
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        let diceTotal = 0;
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        for (let i = 0; i < 2; i++) {
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            let dieValue = Math.trunc((Math.random() * 6) + 1);
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            printDie(dieValue, id);
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            if (id === "playerDie") {
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                diceValues.playerDie["roll" + (i + 1)] = dieValue;
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            } else {
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                diceValues.cpuDie["roll" + (i + 1)] = dieValue;
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            }
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            diceTotal += dieValue;
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        }
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        return diceTotal;
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    }
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    function writeValue([playerRollScore, cpuRollScore]) {
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        document.getElementById("valueOutput").innerHTML = "Your Dice roll: " + playerRollScore + "; "
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        document.getElementById("valueOutput").innerHTML += "CPU Dice roll: " + cpuRollScore;
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    }
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    function determineScore() {
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        //Add rolls together
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        let playerRollScore = diceValues.playerDie["roll1"] + diceValues.playerDie["roll2"];
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        let cpuRollScore = diceValues.cpuDie["roll1"] + diceValues.cpuDie["roll2"];
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        let winString = "";
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        if (cpuDieRoll == playerDieRoll) {
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            winString = " It's a tie, no one won :("
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        } else {
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            if (playerRollScore > cpuRollScore) {
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                winString = " Player won!";
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                if (diceValues.playerDie["roll1"] == diceValues.playerDie["roll2"]) {
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                    //double is rolled for player
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                    playerRollScore = playerRollScore * 2;
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                    winString = " Player won and rolled a double!";
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                }
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                playerTotalScore += playerRollScore;
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            } else {
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                winString = " CPU Won!"
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                if (diceValues.cpuDie["roll1"] == diceValues.cpuDie["roll2"]) {
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                    //double is rolled for cpu
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                    cpuRollScore = cpuRollScore * 2;
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                    winString = " CPU won and rolled a double!"
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                }
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                cpuTotalScore += cpuRollScore;
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            }
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        }
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        document.getElementById("score").innerHTML = "Total Score: Player: " + playerTotalScore + "; CPU: " + cpuTotalScore + winString;
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        return [playerRollScore, cpuRollScore];
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    }
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</script>
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</html>
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