{ // Sets if DisFabric Should Modify In-Game Chat Messages "modifyChatMessages": true, // Bot Token; see https://discordpy.readthedocs.io/en/latest/discord.html "botToken": "NzgzOTQyNjk5MjIwMzM2NjUw.X8iFiA.5-XYIhnrzihslL9yTm7_caozSbQ", // Bot Game Status; What will be displayed on the bot's game status (leave empty for nothing) "botGameStatus": "Caleb's Minecraft Server!", // Enable Webhook; If enabled, player messages will be send using a webhook with the players name and head, instead of a regular message. "isWebhookEnabled": true, // Webhook URL; see https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks "webhookURL": "https://discord.com/api/webhooks/783943080075591730/EGv2Xo4wdM8yeQgfO5k1MA4nzkYWamXbYW-QPxSdJSkr-RollnfqZi4HmkECnqMCL_lX", /* Admins ids in Discord; see https://support.discord.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID- If more than one, enclose each id in quotation marks separated by commas, like this: "adminsIds": [ "000", "111", "222" ] */ "adminsIds": [ "294976590658666497", "528976863247204374" ], // Channel id in Discord "channelId": "783940819458457600", // If you enabled "Server Members Intent" in the bot's config page, change it to true. (This is only necessary if you want to enable discord mentions inside the game) "membersIntents": true, // Should announce when a players join/leave the server? "announcePlayers": true, // Should announce when a players get an advancement? "announceAdvancements": true, // Should announce when a player die? "announceDeaths": true, "texts": { /* Minecraft -> Discord Player chat message (Only used when Webhook is disabled) Available placeholders: %playername% | Player name %playermessage% | Player message */ "playerMessage": "**%playername%:** %playermessage%", /* Minecraft -> Discord Server started message */ "serverStarted": "**Server started!**", /* Minecraft -> Discord Server stopped message */ "serverStopped": "**Server stopped!**", /* Minecraft -> Discord Join server Available placeholders: %playername% | Player name */ "joinServer": "**%playername% joined the game**", /* Minecraft -> Discord Left server Available placeholders: %playername% | Player name */ "leftServer": "**%playername% left the game**", /* Minecraft -> Discord Death message Available placeholders: %playername% | Player name %deathmessage% | Death message */ "deathMessage": "**%deathmessage%**", /* Minecraft -> Discord Advancement type task message Available placeholders: %playername% | Player name %advancement% | Advancement name */ "advancementTask": "%playername% has made the advancement **[%advancement%]**", /* Minecraft -> Discord Advancement type challenge message Available placeholders: %playername% | Player name %advancement% | Advancement name */ "advancementChallenge": "%playername% has completed the challenge **[%advancement%]**", /* Minecraft -> Discord Advancement type goal message Available placeholders: %playername% | Player name %advancement% | Advancement name */ "advancementGoal": "%playername% has reached the goal **[%advancement%]**", /* Discord -> Minecraft Colored part of the message, this part of the message will receive the same color as the role in the discord, comes before the colorless part Available placeholders: %discordname% | User nickname in the guild %message% | The message */ "coloredText": "[Discord] ", /* Discord -> Minecraft Colorless (white) part of the message, I think you already know what it is by the other comment Available placeholders: %discordname% | Nickname of the user in the guild %message% | The message */ "colorlessText": "<%discordname%> %message%" } }