sim: embedd background bmp and load from memory
Loading the file from disk introduces a slight dependency on the working directory for the simulator. Prevent that by loading the bmp from memory. Use a python script to convert the backround bmp image to a C header file. Include this header in `main.cpp` and load the bmp from memory.
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26
img/CMakeLists.txt
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26
img/CMakeLists.txt
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message(STATUS "folder img: converting background.bmp to C file to include in binary")
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if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.12)
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# FindPython3 module introduces with CMake 3.12
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# https://cmake.org/cmake/help/latest/module/FindPython3.html
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find_package(Python3 REQUIRED)
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else()
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set(Python3_EXECUTABLE "python")
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endif()
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set(bmp_file ${CMAKE_CURRENT_SOURCE_DIR}/sim_background.bmp)
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set(out_file ${CMAKE_CURRENT_BINARY_DIR}/sim_background.h)
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# call python script to convert image to c file
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add_custom_command(
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OUTPUT ${out_file}
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COMMAND "${Python3_EXECUTABLE}" ${CMAKE_CURRENT_SOURCE_DIR}/convert_bmp_to_header.py
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${bmp_file}
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--var-name "SIM_BACKGROUND"
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--output ${out_file}
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DEPENDS ${bmp_file}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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# add target that can be added as dependency to infinisim target to trigger creation of C-file
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add_custom_target(infinisim_img_background
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DEPENDS ${out_file}
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)
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