Initial InfiniSim project

This commit is contained in:
Reinhold Gschweicher
2022-02-16 21:42:29 +01:00
parent cea006b049
commit f19355949b
78 changed files with 9978 additions and 0 deletions

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#include "components/heartrate/HeartRateController.h"
#include <heartratetask/HeartRateTask.h>
#include "systemtask/SystemTask.h"
using namespace Pinetime::Controllers;
void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) {
this->state = newState;
if (this->heartRate != heartRate) {
this->heartRate = heartRate;
//service->OnNewHeartRateValue(heartRate);
}
}
void HeartRateController::Start() {
if (task != nullptr) {
state = States::NotEnoughData;
task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement);
}
}
void HeartRateController::Stop() {
if (task != nullptr) {
state = States::Stopped;
task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement);
}
}
void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask* task) {
this->task = task;
}
//void HeartRateController::SetService(Pinetime::Controllers::HeartRateService* service) {
// this->service = service;
//}

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#pragma once
#include <cstdint>
//#include <components/ble/HeartRateService.h>
namespace Pinetime {
namespace Applications {
class HeartRateTask;
}
namespace System {
class SystemTask;
}
namespace Controllers {
class HeartRateController {
public:
enum class States { Stopped, NotEnoughData, NoTouch, Running };
HeartRateController() = default;
void Start();
void Stop();
void Update(States newState, uint8_t heartRate);
void SetHeartRateTask(Applications::HeartRateTask* task);
States State() const {
return state;
}
uint8_t HeartRate() const {
return heartRate;
}
// void SetService(Pinetime::Controllers::HeartRateService* service);
private:
Applications::HeartRateTask* task = nullptr;
States state = States::Stopped;
uint8_t heartRate = 0;
//Pinetime::Controllers::HeartRateService* service = nullptr;
};
}
}