Initial InfiniSim project
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72
sim/components/motion/MotionController.h
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72
sim/components/motion/MotionController.h
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#pragma once
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#include <cstdint>
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#include <drivers/Bma421.h>
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//#include <components/ble/MotionService.h>
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namespace Pinetime {
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namespace Controllers {
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class MotionController {
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public:
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enum class DeviceTypes{
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Unknown,
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BMA421,
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BMA425,
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};
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void Update(int16_t x, int16_t y, int16_t z, uint32_t nbSteps);
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int16_t X() const {
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return x;
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}
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int16_t Y() const {
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return y;
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}
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int16_t Z() const {
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return z;
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}
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uint32_t NbSteps() const {
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return nbSteps;
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}
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void ResetTrip() {
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currentTripSteps = 0;
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}
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uint32_t GetTripSteps() const {
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return currentTripSteps;
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}
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bool Should_ShakeWake(uint16_t thresh);
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bool Should_RaiseWake(bool isSleeping);
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int32_t currentShakeSpeed();
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void IsSensorOk(bool isOk);
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bool IsSensorOk() const {
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return isSensorOk;
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}
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DeviceTypes DeviceType() const {
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return deviceType;
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}
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void Init(Pinetime::Drivers::Bma421::DeviceTypes types);
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// void SetService(Pinetime::Controllers::MotionService* service);
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private:
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uint32_t nbSteps;
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uint32_t currentTripSteps = 0;
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int16_t x;
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int16_t y;
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int16_t z;
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int16_t lastYForWakeUp = 0;
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bool isSensorOk = false;
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DeviceTypes deviceType = DeviceTypes::Unknown;
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// Pinetime::Controllers::MotionService* service = nullptr;
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int16_t lastXForShake = 0;
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int16_t lastYForShake = 0;
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int16_t lastZForShake = 0;
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int32_t accumulatedspeed = 0;
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uint32_t lastShakeTime = 0;
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};
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}
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}
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