Initial InfiniSim project
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58
sim/components/motor/MotorController.cpp
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58
sim/components/motor/MotorController.cpp
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#include "components/motor/MotorController.h"
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#include <SDL2/SDL.h>
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using namespace Pinetime::Controllers;
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void MotorController::Init() {
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//nrf_gpio_cfg_output(PinMap::Motor);
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//nrf_gpio_pin_set(PinMap::Motor);
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//app_timer_init();
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//app_timer_create(&shortVibTimer, APP_TIMER_MODE_SINGLE_SHOT, StopMotor);
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//app_timer_create(&longVibTimer, APP_TIMER_MODE_REPEATED, Ring);
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}
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void MotorController::Ring(void* p_context) {
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auto* motorController = static_cast<MotorController*>(p_context);
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motorController->RunForDuration(50);
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}
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Uint32 StopMotor_callback(Uint32 interval, void *param)
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{
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auto* motorController = static_cast<MotorController*>(param);
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motorController->motor_is_running = false;
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return 0; // cancel timer
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}
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Uint32 Ring_callback(Uint32 interval, void *param)
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{
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auto* motorController = static_cast<MotorController*>(param);
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motorController->RunForDuration(50);
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if (motorController->is_ringing) {
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return interval;
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}
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return 0;
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}
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void MotorController::RunForDuration(uint8_t motorDuration) {
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this->motor_is_running = true;
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SDL_AddTimer(motorDuration, StopMotor_callback, this);
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//nrf_gpio_pin_clear(PinMap::Motor);
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//app_timer_start(shortVibTimer, APP_TIMER_TICKS(motorDuration), nullptr);
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}
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void MotorController::StartRinging() {
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Ring(this);
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is_ringing = true;
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SDL_AddTimer(1000, Ring_callback, this);
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//app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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void MotorController::StopRinging() {
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is_ringing = false;
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}
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void MotorController::StopMotor(void* p_context) {
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//nrf_gpio_pin_set(PinMap::Motor);
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auto* motorController = static_cast<MotorController*>(p_context);
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motorController->motor_is_running = false;
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}
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