0.16.0 TWI problems fix
More memory for freertos heap and timer stack Fix warning in watchface Fix number of bytes read by cst816 Debug app to show freertos tasks Increased the number of bytes of the twi write buffer
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@@ -49,7 +49,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
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{Symbols::map, Apps::Navigation},
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{Symbols::shoe, Apps::Motion},
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{Symbols::heartBeat, Apps::HeartRate},
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{"", Apps::None},
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{"Tasks", Apps::Tasks},
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}
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};
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77
src/displayapp/screens/Tasks.cpp
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77
src/displayapp/screens/Tasks.cpp
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@@ -0,0 +1,77 @@
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#include <FreeRTOS.h>
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#include <task.h>
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#include "Tasks.h"
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#include <lvgl/lvgl.h>
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#include "../DisplayApp.h"
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#include <string>
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#include <algorithm>
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using namespace Pinetime::Applications::Screens;
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static void lv_update_task(struct _lv_task_t *task) {
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auto user_data = static_cast<Tasks *>(task->user_data);
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user_data->UpdateScreen();
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}
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Tasks::Tasks(
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Pinetime::Applications::DisplayApp *app) :
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Screen(app)
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{
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table = lv_table_create(lv_scr_act(), NULL);
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lv_table_set_col_cnt(table, 3);
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lv_table_set_row_cnt(table, 8);
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//lv_obj_align(table, NULL, LV_ALIGN_CENTER, 0, 0);
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lv_obj_set_size(table, 240, 240);
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lv_obj_set_pos(table, 0, 0);
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/*lv_table_set_cell_type(table, 0, 0, 1);
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lv_table_set_cell_type(table, 0, 1, 1);
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lv_table_set_cell_type(table, 0, 2, 1);
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lv_table_set_cell_type(table, 0, 3, 1);*/
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lv_table_set_cell_value(table, 0, 0, "#");
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lv_table_set_col_width(table, 0, 50);
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lv_table_set_cell_value(table, 0, 1, "Task");
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lv_table_set_col_width(table, 1, 80);
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lv_table_set_cell_value(table, 0, 2, "Free");
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lv_table_set_col_width(table, 2, 80);
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lv_obj_t * backgroundLabel = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundLabel, 240, 240);
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lv_obj_set_pos(backgroundLabel, 0, 0);
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lv_label_set_text_static(backgroundLabel, "");
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UpdateScreen();
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taskUpdate = lv_task_create(lv_update_task, 100000, LV_TASK_PRIO_LOW, this);
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}
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Tasks::~Tasks() {
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lv_task_del(taskUpdate);
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lv_obj_clean(lv_scr_act());
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}
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bool sortById(const TaskStatus_t &lhs, const TaskStatus_t &rhs) { return lhs.xTaskNumber < rhs.xTaskNumber; }
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void Tasks::UpdateScreen() {
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auto nb = uxTaskGetSystemState(tasksStatus, 7, nullptr);
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std::sort(tasksStatus, tasksStatus + nb, sortById);
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for (uint8_t i = 0; i < nb; i++) {
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lv_table_set_cell_value(table, i + 1, 0, std::to_string(tasksStatus[i].xTaskNumber).c_str());
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lv_table_set_cell_value(table, i + 1, 1, tasksStatus[i].pcTaskName);
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if (tasksStatus[i].usStackHighWaterMark < 20) {
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std::string str1 = std::to_string(tasksStatus[i].usStackHighWaterMark) + " low";
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lv_table_set_cell_value(table, i + 1, 2, str1.c_str());
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} else {
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lv_table_set_cell_value(table, i + 1, 2, std::to_string(tasksStatus[i].usStackHighWaterMark).c_str());
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}
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}
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}
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bool Tasks::Refresh() {
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return running;
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}
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31
src/displayapp/screens/Tasks.h
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31
src/displayapp/screens/Tasks.h
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@@ -0,0 +1,31 @@
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#pragma once
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#include <FreeRTOS.h>
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#include <task.h>
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#include <cstdint>
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#include <lvgl/lvgl.h>
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#include <timers.h>
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#include "Screen.h"
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namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Tasks : public Screen{
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public:
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Tasks(DisplayApp* app);
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~Tasks() override;
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bool Refresh() override;
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void UpdateScreen();
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private:
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mutable TaskStatus_t tasksStatus[7];
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lv_task_t* taskUpdate;
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lv_obj_t * table;
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};
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}
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}
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}
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@@ -227,12 +227,10 @@ bool WatchFaceDigital::Refresh() {
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heartbeat = heartRateController.HeartRate();
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heartbeatRunning = heartRateController.State() != Controllers::HeartRateController::States::Stopped;
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if(heartbeat.IsUpdated() || heartbeatRunning.IsUpdated()) {
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char heartbeatBuffer[4];
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if(heartbeatRunning.Get())
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sprintf(heartbeatBuffer, "%d", heartbeat.Get());
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lv_label_set_text_fmt(heartbeatValue, "%d", heartbeat.Get());
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else
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sprintf(heartbeatBuffer, "---");
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lv_label_set_text_static(heartbeatValue, "---");
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lv_label_set_text(heartbeatValue, heartbeatBuffer);
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lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
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lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
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@@ -242,11 +240,7 @@ bool WatchFaceDigital::Refresh() {
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stepCount = motionController.NbSteps();
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motionSensorOk = motionController.IsSensorOk();
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if(stepCount.IsUpdated() || motionSensorOk.IsUpdated()) {
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char stepBuffer[5];
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if(motionSensorOk.Get())
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sprintf(stepBuffer, "%lu", stepCount.Get());
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else
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sprintf(stepBuffer, "---", stepCount.Get());
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lv_label_set_text_fmt(stepValue, "%lu", stepCount.Get());
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lv_label_set_text(stepValue, stepBuffer);
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lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -5, -2);
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lv_obj_align(stepIcon, stepValue, LV_ALIGN_OUT_LEFT_MID, -5, 0);
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