Refactor watch face to enum (#1339)
change watch face from int to enum --------- Co-authored-by: minacode <minamoto9@web.de>
This commit is contained in:
14
src/displayapp/WatchFaces.h
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14
src/displayapp/WatchFaces.h
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@@ -0,0 +1,14 @@
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#pragma once
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namespace Pinetime {
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namespace Applications {
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enum class WatchFace : uint8_t {
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Digital = 0,
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Analog = 1,
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PineTimeStyle = 2,
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Terminal = 3,
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Infineat = 4,
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CasioStyleG7710 = 5,
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};
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}
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}
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@@ -15,6 +15,7 @@
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#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
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using namespace Pinetime::Applications::Screens;
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using namespace Pinetime::Applications;
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Clock::Clock(Controllers::DateTime& dateTimeController,
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const Controllers::Battery& batteryController,
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@@ -33,23 +34,23 @@ Clock::Clock(Controllers::DateTime& dateTimeController,
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motionController {motionController},
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filesystem {filesystem},
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screen {[this, &settingsController]() {
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switch (settingsController.GetClockFace()) {
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case 0:
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switch (settingsController.GetWatchFace()) {
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case WatchFace::Digital:
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return WatchFaceDigitalScreen();
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break;
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case 1:
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case WatchFace::Analog:
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return WatchFaceAnalogScreen();
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break;
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case 2:
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case WatchFace::PineTimeStyle:
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return WatchFacePineTimeStyleScreen();
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break;
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case 3:
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case WatchFace::Terminal:
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return WatchFaceTerminalScreen();
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break;
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case 4:
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case WatchFace::Infineat:
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return WatchFaceInfineatScreen();
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break;
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case 5:
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case WatchFace::CasioStyleG7710:
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return WatchFaceCasioStyleG7710();
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break;
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}
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@@ -3,6 +3,7 @@
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#include "displayapp/DisplayApp.h"
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#include "displayapp/screens/Screen.h"
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#include "components/settings/Settings.h"
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#include "displayapp/WatchFaces.h"
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using namespace Pinetime::Applications::Screens;
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@@ -47,9 +48,9 @@ std::unique_ptr<Screen> SettingWatchFace::CreateScreen(unsigned int screenNum) c
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nScreens,
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title,
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symbol,
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settingsController.GetClockFace(),
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[&settings = settingsController](uint32_t clockFace) {
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settings.SetClockFace(clockFace);
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static_cast<uint32_t>(settingsController.GetWatchFace()),
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[&settings = settingsController](uint32_t index) {
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settings.SetWatchFace(static_cast<WatchFace>(index));
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settings.SaveSettings();
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},
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watchfacesOnThisScreen);
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