Do not compile GFX and older fonts anymore.
Refactor SystemTask in its own class. Refactor Screen to be able to close current screen and open a new one. Re-enable sleep/wake up and propagate button event to Screens.
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@@ -22,8 +22,7 @@ static void event_handler(lv_obj_t * obj, lv_event_t event) {
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static const char * btnm_map1[] = {"App1", "App2", "App3", "\n", "App4", "App5", "App11", ""};
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Tile::Tile(DisplayApp* app, Pinetime::Components::Gfx &gfx) : Screen(app, gfx) {
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Tile::Tile(DisplayApp* app) : Screen(app) {
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static lv_point_t valid_pos[] = {{0,0}, {LV_COORD_MIN, LV_COORD_MIN}};
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tileview = lv_tileview_create(lv_scr_act(), NULL);
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lv_tileview_set_valid_positions(tileview, valid_pos, 1);
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@@ -38,11 +37,16 @@ Tile::Tile(DisplayApp* app, Pinetime::Components::Gfx &gfx) : Screen(app, gfx) {
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lv_btnm_set_map(btnm1, btnm_map1);
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lv_obj_set_size(btnm1, LV_HOR_RES, LV_VER_RES);
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labelStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_REL));
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labelStyle->text.font = &jetbrains_mono_bold_20;
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labelStyle->body.grad_color = labelStyle->body.main_color;
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lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_REL, labelStyle);
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lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_PR, labelStyle);
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labelRelStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_REL));
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labelRelStyle->text.font = &jetbrains_mono_bold_20;
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labelRelStyle->body.grad_color = labelRelStyle->body.main_color;
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lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_REL, labelRelStyle);
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labelPrStyle = const_cast<lv_style_t *>(lv_label_get_style(btnm1, LV_BTNM_STYLE_BTN_PR));
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labelPrStyle->text.font = &jetbrains_mono_bold_20;
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labelPrStyle->body.grad_color = labelPrStyle->body.shadow.color;
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// lv_btnm_set_style(btnm1, LV_BTNM_STYLE_BTN_PR, labelPrStyle);
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//TODO better style handling
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lv_obj_align(btnm1, tile1, LV_ALIGN_CENTER, 0, 0);
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btnm1->user_data = this;
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@@ -100,17 +104,28 @@ Tile::~Tile() {
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lv_obj_clean(lv_scr_act());
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}
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void Tile::Refresh(bool fullRefresh) {
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bool Tile::Refresh(bool fullRefresh) {
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return running;
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}
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void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event) {
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auto* tile = static_cast<Tile*>(obj->user_data);
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if(event == LV_EVENT_CLICKED) {
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NRF_LOG_INFO("Clicked");
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nextScreen = Screen::NextScreen::App;
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tile->StartApp();
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clickCount++;
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}
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else if(event == LV_EVENT_VALUE_CHANGED) {
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NRF_LOG_INFO("Toggled");
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}
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}
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bool Tile::OnButtonPushed() {
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app->StartApp(DisplayApp::Apps::Clock);
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running = false;
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return true;
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}
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void Tile::StartApp() {
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app->StartApp(DisplayApp::Apps::Clock);
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running = false;
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}
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