Adjust BLE/LL stacks, style, comments, refactoring

Increase BLE task stack +200 and decrease LL task stack -200
more braces!
This commit is contained in:
James A. Jerkins
2021-12-08 00:10:54 -06:00
committed by JF
parent 150fa3b661
commit 048ecd41e4
4 changed files with 31 additions and 18 deletions

View File

@@ -14,11 +14,11 @@
#include "components/ble/CurrentTimeService.h"
#include "components/ble/DeviceInformationService.h"
#include "components/ble/DfuService.h"
#include "components/ble/HeartRateService.h"
#include "components/ble/ImmediateAlertService.h"
#include "components/ble/MusicService.h"
#include "components/ble/NavigationService.h"
#include "components/ble/ServiceDiscovery.h"
#include "components/ble/HeartRateService.h"
#include "components/ble/MotionService.h"
#include "components/fs/FS.h"
@@ -80,16 +80,17 @@ namespace Pinetime {
fastAdvCount = 0;
}
void PersistBond(struct ble_gap_conn_desc &desc);
private:
void PersistBond(struct ble_gap_conn_desc& desc);
void RestoreBond();
private:
static constexpr const char* deviceName = "InfiniTime";
Pinetime::System::SystemTask& systemTask;
Pinetime::Controllers::Ble& bleController;
DateTime& dateTimeController;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Drivers::SpiNorFlash& spiNorFlash;
Pinetime::Controllers::FS& fs;
Pinetime::Controllers::DfuService dfuService;
DeviceInformationService deviceInformationService;
@@ -103,9 +104,9 @@ namespace Pinetime {
ImmediateAlertService immediateAlertService;
HeartRateService heartRateService;
MotionService motionService;
Pinetime::Controllers::FS& fs;
ServiceDiscovery serviceDiscovery;
uint8_t addrType; // 1 = Random, 0 = PUBLIC
uint8_t addrType;
uint16_t connectionHandle = BLE_HS_CONN_HANDLE_NONE;
uint8_t fastAdvCount = 0;
uint8_t bondId[16] = {0};
@@ -113,8 +114,6 @@ namespace Pinetime {
ble_uuid128_t dfuServiceUuid {
.u {.type = BLE_UUID_TYPE_128},
.value = {0x23, 0xD1, 0xBC, 0xEA, 0x5F, 0x78, 0x23, 0x15, 0xDE, 0xEF, 0x12, 0x12, 0x30, 0x15, 0x00, 0x00}};
ServiceDiscovery serviceDiscovery;
};
static NimbleController* nptr;