Make firmware updating more foolproof (#469)
* Make firmware updating more foolproof and fix bugs * No need to manually handle overflow * Make startTime TickType_t * Don't process TouchEvents::None * Fix sleep getting re-enabled issue more directly
This commit is contained in:
@@ -198,7 +198,11 @@ void SystemTask::Work() {
|
||||
Messages message = static_cast<Messages>(msg);
|
||||
switch (message) {
|
||||
case Messages::EnableSleeping:
|
||||
doNotGoToSleep = false;
|
||||
// Make sure that exiting an app doesn't enable sleeping,
|
||||
// if the exiting was caused by a firmware update
|
||||
if (!bleController.IsFirmwareUpdating()) {
|
||||
doNotGoToSleep = false;
|
||||
}
|
||||
break;
|
||||
case Messages::DisableSleeping:
|
||||
doNotGoToSleep = true;
|
||||
@@ -275,10 +279,11 @@ void SystemTask::Work() {
|
||||
displayApp.PushMessage(Pinetime::Applications::Display::Messages::BleFirmwareUpdateStarted);
|
||||
break;
|
||||
case Messages::BleFirmwareUpdateFinished:
|
||||
if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated) {
|
||||
NVIC_SystemReset();
|
||||
}
|
||||
doNotGoToSleep = false;
|
||||
xTimerStart(idleTimer, 0);
|
||||
if (bleController.State() == Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated)
|
||||
NVIC_SystemReset();
|
||||
break;
|
||||
case Messages::OnTouchEvent:
|
||||
ReloadIdleTimer();
|
||||
|
Reference in New Issue
Block a user