lowersleep: Implement Lower to Sleep functionality (#827)

This commit is contained in:
FintasticMan
2023-08-27 18:15:21 +02:00
committed by GitHub
parent 2b1eae7f59
commit 0f9f606b78
6 changed files with 29 additions and 13 deletions

View File

@@ -115,6 +115,20 @@ bool MotionController::ShouldShakeWake(uint16_t thresh) {
return accumulatedSpeed > thresh;
}
bool MotionController::ShouldLowerSleep() const {
if (stats.yMean < 724 || DegreesRolled(stats.yMean, stats.zMean, stats.prevYMean, stats.prevZMean) < 30) {
return false;
}
for (uint8_t i = AccelStats::numHistory + 1; i < yHistory.Size(); i++) {
if (yHistory[i] < 265) {
return false;
}
}
return true;
}
void MotionController::Init(Pinetime::Drivers::Bma421::DeviceTypes types) {
switch (types) {
case Drivers::Bma421::DeviceTypes::BMA421:

View File

@@ -46,6 +46,7 @@ namespace Pinetime {
bool ShouldShakeWake(uint16_t thresh);
bool ShouldRaiseWake() const;
bool ShouldLowerSleep() const;
int32_t CurrentShakeSpeed() const {
return accumulatedSpeed;

View File

@@ -12,12 +12,7 @@ namespace Pinetime {
enum class ClockType : uint8_t { H24, H12 };
enum class Notification : uint8_t { On, Off, Sleep };
enum class ChimesOption : uint8_t { None, Hours, HalfHours };
enum class WakeUpMode : uint8_t {
SingleTap = 0,
DoubleTap = 1,
RaiseWrist = 2,
Shake = 3,
};
enum class WakeUpMode : uint8_t { SingleTap = 0, DoubleTap = 1, RaiseWrist = 2, Shake = 3, LowerWrist = 4 };
enum class Colors : uint8_t {
White,
Silver,
@@ -238,7 +233,7 @@ namespace Pinetime {
}
};
std::bitset<4> getWakeUpModes() const {
std::bitset<5> getWakeUpModes() const {
return settings.wakeUpMode;
}
@@ -279,7 +274,7 @@ namespace Pinetime {
private:
Pinetime::Controllers::FS& fs;
static constexpr uint32_t settingsVersion = 0x0005;
static constexpr uint32_t settingsVersion = 0x0006;
struct SettingsData {
uint32_t version = settingsVersion;
@@ -296,8 +291,9 @@ namespace Pinetime {
WatchFaceInfineat watchFaceInfineat;
std::bitset<4> wakeUpMode {0};
std::bitset<5> wakeUpMode {0};
uint16_t shakeWakeThreshold = 150;
Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
};