Merge branch 'develop' into refresh_rework
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@@ -31,7 +31,7 @@ namespace Pinetime {
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~Tile() override;
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void UpdateScreen();
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
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void OnValueChangedEvent(lv_obj_t* obj, uint32_t buttonId);
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private:
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Pinetime::Controllers::Battery& batteryController;
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