Merge branch 'develop' into refresh_rework

This commit is contained in:
Riku Isokoski
2021-08-03 12:16:40 +03:00
40 changed files with 340 additions and 232 deletions

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@@ -27,7 +27,7 @@ QuickSettings::QuickSettings(Pinetime::Applications::DisplayApp* app,
batteryController {batteryController},
dateTimeController {dateTimeController},
brightness {brightness},
motorController{motorController},
motorController {motorController},
settingsController {settingsController} {
// Time
@@ -153,14 +153,3 @@ void QuickSettings::OnButtonEvent(lv_obj_t* object, lv_event_t event) {
app->StartApp(Apps::Settings, DisplayApp::FullRefreshDirections::Up);
}
}
bool QuickSettings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch (event) {
case Pinetime::Applications::TouchEvents::SwipeLeft:
running = false;
return false;
default:
return true;
}
}

View File

@@ -27,7 +27,6 @@ namespace Pinetime {
~QuickSettings() override;
bool OnTouchEvent(Pinetime::Applications::TouchEvents event) override;
void OnButtonEvent(lv_obj_t* object, lv_event_t event);
void UpdateScreen();

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@@ -36,7 +36,7 @@ SettingWakeUp::SettingWakeUp(Pinetime::Applications::DisplayApp* app, Pinetime::
lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
lv_label_set_text_static(icon, Symbols::clock);
lv_label_set_text_static(icon, Symbols::eye);
lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);

View File

@@ -36,7 +36,7 @@ SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app, Pine
lv_obj_t* icon = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_color(icon, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_ORANGE);
lv_label_set_text_static(icon, Symbols::clock);
lv_label_set_text_static(icon, Symbols::home);
lv_label_set_align(icon, LV_LABEL_ALIGN_CENTER);
lv_obj_align(icon, title, LV_ALIGN_OUT_LEFT_MID, -10, 0);

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@@ -34,9 +34,9 @@ std::unique_ptr<Screen> Settings::CreateScreen1() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::clock, "Wake Up", Apps::SettingWakeUp},
{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
{Symbols::clock, "Watch face", Apps::SettingWatchFace},
{Symbols::home, "Watch face", Apps::SettingWatchFace},
}};
return std::make_unique<Screens::List>(0, 2, app, settingsController, applications);