adds 2048 clone game
styles table reads touch events allows moving tiles allows merging tiles improves tile movement allows merging tiles adds score display implements color edit comments adjust game logic disallows double merges
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@@ -17,6 +17,7 @@
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#include "displayapp/screens/Notifications.h"
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#include "displayapp/screens/SystemInfo.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Twos.h"
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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#include "drivers/Watchdog.h"
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@@ -202,6 +203,7 @@ void DisplayApp::RunningState() {
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// case Apps::Test: currentScreen.reset(new Screens::Message(this)); break;
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case Apps::SysInfo: currentScreen.reset(new Screens::SystemInfo(this, dateTimeController, batteryController, brightnessController, bleController, watchdog)); break;
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case Apps::Meter: currentScreen.reset(new Screens::Meter(this)); break;
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case Apps::Twos: currentScreen.reset(new Screens::Twos(this)); break;
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case Apps::Gauge: currentScreen.reset(new Screens::Gauge(this)); break;
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case Apps::Paint: currentScreen.reset(new Screens::InfiniPaint(this, lvgl)); break;
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case Apps::Paddle: currentScreen.reset(new Screens::Paddle(this, lvgl)); break;
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