Timer App (#355)
* built timer app * Style improvements * making sure buttons stay hidden when the app is reopened and reappear after the timer runs out * more sensible calculations of time deltas. eliminated that mysterious scaling factor * changing the timer icon
This commit is contained in:
@@ -51,7 +51,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
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{Symbols::map, Apps::Navigation},
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{Symbols::shoe, Apps::Steps},
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{Symbols::heartBeat, Apps::HeartRate},
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{"", Apps::None},
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{Symbols::hourGlass, Apps::Timer},
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}};
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return std::make_unique<Screens::Tile>(0, 2, app, settingsController, batteryController, dateTimeController, applications);
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@@ -38,6 +38,7 @@ namespace Pinetime {
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static constexpr const char* pause = "\xEF\x81\x8C";
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static constexpr const char* stop = "\xEF\x81\x8D";
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static constexpr const char* stopWatch = "\xEF\x8B\xB2";
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static constexpr const char* hourGlass = "\xEF\x89\x92";
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static constexpr const char* lapsFlag = "\xEF\x80\xA4";
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// lv_font_sys_48.c
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173
src/displayapp/screens/Timer.cpp
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173
src/displayapp/screens/Timer.cpp
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@@ -0,0 +1,173 @@
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#include "Timer.h"
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#include "Screen.h"
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#include "Symbols.h"
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#include "lvgl/lvgl.h"
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using namespace Pinetime::Applications::Screens;
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static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
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Timer* screen = static_cast<Timer*>(obj->user_data);
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screen->OnButtonEvent(obj, event);
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}
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void Timer::createButtons() {
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btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesUp->user_data = this;
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lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
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lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
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lv_obj_set_height(btnMinutesUp, 40);
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lv_obj_set_width(btnMinutesUp, 60);
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txtMUp = lv_label_create(btnMinutesUp, nullptr);
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lv_label_set_text(txtMUp, "+");
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btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
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btnMinutesDown->user_data = this;
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lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
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lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
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lv_obj_set_height(btnMinutesDown, 40);
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lv_obj_set_width(btnMinutesDown, 60);
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txtMDown = lv_label_create(btnMinutesDown, nullptr);
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lv_label_set_text(txtMDown, "-");
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btnSecondsUp = lv_btn_create(lv_scr_act(), nullptr);
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btnSecondsUp->user_data = this;
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lv_obj_set_event_cb(btnSecondsUp, btnEventHandler);
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lv_obj_align(btnSecondsUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
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lv_obj_set_height(btnSecondsUp, 40);
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lv_obj_set_width(btnSecondsUp, 60);
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txtSUp = lv_label_create(btnSecondsUp, nullptr);
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lv_label_set_text(txtSUp, "+");
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btnSecondsDown = lv_btn_create(lv_scr_act(), nullptr);
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btnSecondsDown->user_data = this;
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lv_obj_set_event_cb(btnSecondsDown, btnEventHandler);
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lv_obj_align(btnSecondsDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
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lv_obj_set_height(btnSecondsDown, 40);
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lv_obj_set_width(btnSecondsDown, 60);
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txtSDown = lv_label_create(btnSecondsDown, nullptr);
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lv_label_set_text(txtSDown, "-");
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}
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Timer::Timer(DisplayApp* app, Controllers::TimerController& timerController)
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: Screen(app),
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running{true},
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timerController{timerController} {
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time = lv_label_create(lv_scr_act(), nullptr);
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lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
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lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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lv_label_set_text_fmt(time, "%02d:%02d", seconds / 60, seconds % 60);
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lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
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btnPlayPause = lv_btn_create(lv_scr_act(), nullptr);
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btnPlayPause->user_data = this;
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lv_obj_set_event_cb(btnPlayPause, btnEventHandler);
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lv_obj_align(btnPlayPause, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, -10);
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lv_obj_set_height(btnPlayPause, 40);
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txtPlayPause = lv_label_create(btnPlayPause, nullptr);
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if (timerController.IsRunning()) {
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lv_label_set_text(txtPlayPause, Symbols::pause);
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} else {
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lv_label_set_text(txtPlayPause, Symbols::play);
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createButtons();
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}
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}
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Timer::~Timer() {
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lv_obj_clean(lv_scr_act());
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}
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bool Timer::Refresh() {
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if (timerController.IsRunning()) {
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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lv_label_set_text_fmt(time, "%02d:%02d", seconds / 60, seconds % 60);
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}
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return running;
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}
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void Timer::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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if (event == LV_EVENT_CLICKED) {
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if (obj == btnPlayPause) {
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if (timerController.IsRunning()) {
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lv_label_set_text(txtPlayPause, Symbols::play);
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uint32_t seconds = timerController.GetTimeRemaining() / 1000;
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minutesToSet = seconds / 60;
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secondsToSet = seconds % 60;
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timerController.StopTimer();
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createButtons();
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} else if (secondsToSet + minutesToSet > 0) {
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lv_label_set_text(txtPlayPause, Symbols::pause);
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timerController.StartTimer((secondsToSet + minutesToSet * 60) * 1000);
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lv_obj_del(btnSecondsDown);
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btnSecondsDown = nullptr;
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lv_obj_del(btnSecondsUp);
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btnSecondsUp = nullptr;
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lv_obj_del(btnMinutesDown);
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btnMinutesDown = nullptr;
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lv_obj_del(btnMinutesUp);
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btnMinutesUp = nullptr;
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}
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} else {
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if (!timerController.IsRunning()) {
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if (obj == btnMinutesUp) {
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if (minutesToSet >= 59) {
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minutesToSet = 0;
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} else {
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minutesToSet++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnMinutesDown) {
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if (minutesToSet == 0) {
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minutesToSet = 59;
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} else {
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minutesToSet--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnSecondsUp) {
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if (secondsToSet >= 59) {
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secondsToSet = 0;
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} else {
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secondsToSet++;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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} else if (obj == btnSecondsDown) {
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if (secondsToSet == 0) {
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secondsToSet = 59;
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} else {
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secondsToSet--;
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}
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lv_label_set_text_fmt(time, "%02d:%02d", minutesToSet, secondsToSet);
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}
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}
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}
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}
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}
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void Timer::setDone() {
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lv_label_set_text(time, "00:00");
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lv_label_set_text(txtPlayPause, Symbols::play);
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secondsToSet = 0;
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minutesToSet = 0;
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createButtons();
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}
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42
src/displayapp/screens/Timer.h
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42
src/displayapp/screens/Timer.h
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@@ -0,0 +1,42 @@
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#pragma once
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#include "Screen.h"
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#include "components/datetime/DateTimeController.h"
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#include "systemtask/SystemTask.h"
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#include "../LittleVgl.h"
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#include "components/timer/TimerController.h"
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namespace Pinetime::Applications::Screens {
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class Timer : public Screen {
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public:
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enum class Modes {
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Normal, Done
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};
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Timer(DisplayApp* app, Controllers::TimerController& timerController);
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~Timer() override;
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bool Refresh() override;
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void setDone();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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private:
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bool running;
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uint8_t secondsToSet = 0;
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uint8_t minutesToSet = 0;
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Controllers::TimerController& timerController;
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void createButtons();
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lv_obj_t* time, * msecTime, * btnPlayPause, * txtPlayPause, * btnMinutesUp, * btnMinutesDown, * btnSecondsUp, * btnSecondsDown, * txtMUp,
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* txtMDown, * txtSUp, * txtSDown;
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};
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}
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