Add touch panel port to lvgl.
PoC of user interaction with 3 screen (clock, menu and app).
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@@ -15,14 +15,24 @@ namespace Pinetime {
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namespace Screens {
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class Message : public Screen{
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public:
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Message(Components::Gfx& gfx) : Screen(gfx) {}
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explicit Message(DisplayApp* app, Components::Gfx& gfx);
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~Message() override;
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void Refresh(bool fullRefresh) override;
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void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
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void OnButtonPushed() override { nextScreen = Screen::NextScreen::Menu; }
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private:
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const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data};
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const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data};
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lv_style_t* labelStyle;
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lv_obj_t * label;
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lv_obj_t* backgroundLabel;
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lv_obj_t * button;
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lv_obj_t * labelClick;
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uint32_t clickCount = 0 ;
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uint32_t previousClickCount = 0;
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};
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}
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}
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