Add touch panel port to lvgl.

PoC of user interaction with 3 screen (clock, menu and app).
This commit is contained in:
JF
2020-02-16 18:32:36 +01:00
parent 52539a5ff1
commit 167a0ffc87
18 changed files with 540 additions and 68 deletions

View File

@@ -15,14 +15,24 @@ namespace Pinetime {
namespace Screens {
class Message : public Screen{
public:
Message(Components::Gfx& gfx) : Screen(gfx) {}
explicit Message(DisplayApp* app, Components::Gfx& gfx);
~Message() override;
void Refresh(bool fullRefresh) override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
void OnButtonPushed() override { nextScreen = Screen::NextScreen::Menu; }
private:
const FONT_INFO largeFont {lCD_70ptFontInfo.height, lCD_70ptFontInfo.startChar, lCD_70ptFontInfo.endChar, lCD_70ptFontInfo.spacePixels, lCD_70ptFontInfo.charInfo, lCD_70ptFontInfo.data};
const FONT_INFO smallFont {lCD_14ptFontInfo.height, lCD_14ptFontInfo.startChar, lCD_14ptFontInfo.endChar, lCD_14ptFontInfo.spacePixels, lCD_14ptFontInfo.charInfo, lCD_14ptFontInfo.data};
lv_style_t* labelStyle;
lv_obj_t * label;
lv_obj_t* backgroundLabel;
lv_obj_t * button;
lv_obj_t * labelClick;
uint32_t clickCount = 0 ;
uint32_t previousClickCount = 0;
};
}
}