Started initial work on the UI

This commit is contained in:
Avamander
2021-06-25 01:18:56 +03:00
parent 2736fa57bb
commit 19c9667a3d
4 changed files with 80 additions and 177 deletions

View File

@@ -1,5 +1,6 @@
#include "Weather.h"
#include <lvgl/lvgl.h>
#include <components/ble/weather/WeatherService.h>
#include "../DisplayApp.h"
#include "Label.h"
#include "Version.h"
@@ -12,22 +13,14 @@
using namespace Pinetime::Applications::Screens;
Weather::Weather(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog)
Weather::Weather(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::WeatherService& weather)
: Screen(app),
dateTimeController {dateTimeController},
batteryController {batteryController},
brightnessController {brightnessController},
bleController {bleController},
watchdog {watchdog},
weatherService(weather),
screens {app,
0,
{[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
return CreateScreenTemperature();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
@@ -64,101 +57,30 @@ bool Weather::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Weather::CreateScreen1() {
std::unique_ptr<Screen> Weather::CreateScreenTemperature() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
Controllers::WeatherData::Temperature current = weatherService.GetCurrentTemperature();
lv_label_set_text_fmt(label,
"#FFFF00 InfiniTime#\n\n"
"#444444 Version# %ld.%ld.%ld\n\n"
"#444444 Build date#\n"
"%s\n"
"%s\n",
Version::Major(),
Version::Minor(),
Version::Patch(),
__DATE__,
__TIME__);
"#FFFF00 Temperature#\n\n"
"#444444 %hd%%#°C \n\n"
"#444444 %hd#\n"
"%llu\n"
"%lu\n",
current.temperature,
current.dewPoint,
current.timestamp,
current.expires);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(0, 5, app, label));
}
std::unique_ptr<Screen> Weather::CreateScreen2() {
auto batteryPercent = static_cast<uint8_t>(batteryController.PercentRemaining());
float batteryVoltage = batteryController.Voltage();
auto resetReason = [this]() {
switch (watchdog.ResetReason()) {
case Drivers::Watchdog::ResetReasons::Watchdog:
return "wtdg";
case Drivers::Watchdog::ResetReasons::HardReset:
return "hardr";
case Drivers::Watchdog::ResetReasons::NFC:
return "nfc";
case Drivers::Watchdog::ResetReasons::SoftReset:
return "softr";
case Drivers::Watchdog::ResetReasons::CpuLockup:
return "cpulock";
case Drivers::Watchdog::ResetReasons::SystemOff:
return "off";
case Drivers::Watchdog::ResetReasons::LpComp:
return "lpcomp";
case Drivers::Watchdog::ResetReasons::DebugInterface:
return "dbg";
case Drivers::Watchdog::ResetReasons::ResetPin:
return "rst";
default:
return "?";
}
}();
// uptime
static constexpr uint32_t secondsInADay = 60 * 60 * 24;
static constexpr uint32_t secondsInAnHour = 60 * 60;
static constexpr uint32_t secondsInAMinute = 60;
uint32_t uptimeSeconds = dateTimeController.Uptime().count();
uint32_t uptimeDays = (uptimeSeconds / secondsInADay);
uptimeSeconds = uptimeSeconds % secondsInADay;
uint32_t uptimeHours = uptimeSeconds / secondsInAnHour;
uptimeSeconds = uptimeSeconds % secondsInAnHour;
uint32_t uptimeMinutes = uptimeSeconds / secondsInAMinute;
uptimeSeconds = uptimeSeconds % secondsInAMinute;
// TODO handle more than 100 days of uptime
if (batteryPercent == -1)
batteryPercent = 0;
// hack to not use the flot functions from printf
uint8_t batteryVoltageBytes[2];
batteryVoltageBytes[1] = static_cast<uint8_t>(batteryVoltage); // truncate whole numbers
batteryVoltageBytes[0] =
static_cast<uint8_t>((batteryVoltage - batteryVoltageBytes[1]) * 100); // remove whole part of flt and shift 2 places over
//
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label,
"#444444 Date# %02d/%02d/%04d\n"
"#444444 Time# %02d:%02d:%02d\n"
"#444444 Uptime#\n %02lud %02lu:%02lu:%02lu\n"
"#444444 Battery# %d%%/%1i.%02iv\n"
"#444444 Backlight# %s\n"
"#444444 Last reset# %s\n",
dateTimeController.Day(),
static_cast<uint8_t>(dateTimeController.Month()),
dateTimeController.Year(),
dateTimeController.Hours(),
dateTimeController.Minutes(),
dateTimeController.Seconds(),
uptimeDays,
uptimeHours,
uptimeMinutes,
uptimeSeconds,
batteryPercent,
batteryVoltageBytes[1],
batteryVoltageBytes[0],
brightnessController.ToString(),
resetReason);
lv_label_set_text_fmt(label, "#444444 Date# %02d\n", dateTimeController.Day());
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(1, 4, app, label));
}
@@ -169,28 +91,11 @@ std::unique_ptr<Screen> Weather::CreateScreen3() {
lv_obj_t* label = lv_label_create(lv_scr_act(), nullptr);
lv_label_set_recolor(label, true);
auto& bleAddr = bleController.Address();
lv_label_set_text_fmt(label,
"#444444 BLE MAC#\n"
" %02x:%02x:%02x:%02x:%02x:%02x"
"\n"
"#444444 Memory#\n"
" #444444 used# %d (%d%%)\n"
" #444444 frag# %d%%\n"
" #444444 free# %d"
"\n"
"#444444 Steps# %li",
bleAddr[5],
bleAddr[4],
bleAddr[3],
bleAddr[2],
bleAddr[1],
bleAddr[0],
(int) mon.total_size - mon.free_size,
" #444444 free# %d",
mon.used_pct,
mon.frag_pct,
(int) mon.free_biggest_size,
0);
mon.frag_pct);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
return std::unique_ptr<Screen>(new Screens::Label(2, 5, app, label));
}
@@ -201,7 +106,7 @@ bool sortById(const TaskStatus_t& lhs, const TaskStatus_t& rhs) {
std::unique_ptr<Screen> Weather::CreateScreen4() {
TaskStatus_t tasksStatus[7];
lv_obj_t* infoTask = lv_table_create(lv_scr_act(), NULL);
lv_obj_t* infoTask = lv_table_create(lv_scr_act(), nullptr);
lv_table_set_col_cnt(infoTask, 3);
lv_table_set_row_cnt(infoTask, 8);
lv_obj_set_pos(infoTask, 10, 10);

View File

@@ -1,52 +1,43 @@
#pragma once
#include <memory>
#include <components/ble/weather/WeatherService.h>
#include "Screen.h"
#include "ScreenList.h"
namespace Pinetime {
namespace Controllers {
class DateTime;
class Battery;
class BrightnessController;
class Ble;
}
namespace Drivers {
class WatchdogView;
}
namespace Applications {
class DisplayApp;
namespace Screens {
class Weather : public Screen {
public:
explicit Weather(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog);
explicit Weather(DisplayApp* app, Pinetime::Controllers::WeatherService& weather);
~Weather() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Drivers::WatchdogView& watchdog;
Controllers::WeatherService& weatherService;
ScreenList<5> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreenTemperature();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
std::unique_ptr<Screen> CreateScreen4();
std::unique_ptr<Screen> CreateScreen5();
};
}