First implementation of the HR sensor using 100% foss code (ported from waspos)
This commit is contained in:
20
src/components/heartrate/Biquad.cpp
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20
src/components/heartrate/Biquad.cpp
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#include "Biquad.h"
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using namespace Pinetime::Controllers;
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Biquad::Biquad(float b0, float b1, float b2, float a1, float a2) : b0{b0}, b1{b1}, b2{b2}, a1{a1}, a2{a2} {
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}
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float Biquad::Step(float x) {
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auto v1 = this->v1;
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auto v2 = this->v2;
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auto v = x - (a1 * v1) - (a2 * v2);
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auto y = (b0 * v) + (b1 * v1) + (b2 * v2);
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this->v2 = v1;
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this->v1 = v;
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return y;
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}
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22
src/components/heartrate/Biquad.h
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src/components/heartrate/Biquad.h
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#pragma once
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namespace Pinetime {
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namespace Controllers {
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/// Direct Form II Biquad Filter
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class Biquad {
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public:
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Biquad(float b0, float b1, float b2, float a1, float a2);
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float Step(float x);
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private:
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float b0;
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float b1;
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float b2;
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float a1;
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float a2;
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float v1 = 0.0f;
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float v2 = 0.0f;
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};
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}
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}
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23
src/components/heartrate/HeartRateController.cpp
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src/components/heartrate/HeartRateController.cpp
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#include "HeartRateController.h"
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#include <heartratetask/HeartRateTask.h>
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using namespace Pinetime::Controllers;
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void HeartRateController::Update(HeartRateController::States newState, uint8_t heartRate) {
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this->state = newState;
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this->heartRate = heartRate;
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}
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void HeartRateController::Start() {
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if(task != nullptr)
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StartMeasurement);
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}
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void HeartRateController::Stop() {
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if(task != nullptr)
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task->PushMessage(Pinetime::Applications::HeartRateTask::Messages::StopMeasurement);
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}
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void HeartRateController::SetHeartRateTask(Pinetime::Applications::HeartRateTask *task) {
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this->task = task;
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}
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28
src/components/heartrate/HeartRateController.h
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28
src/components/heartrate/HeartRateController.h
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#pragma once
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#include <cstdint>
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namespace Pinetime {
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namespace Applications {
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class HeartRateTask;
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}
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namespace Controllers {
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class HeartRateController {
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public:
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enum class States { NotEnoughData, NoTouch, Running};
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void Start();
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void Stop();
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void Update(States newState, uint8_t heartRate);
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void SetHeartRateTask(Applications::HeartRateTask* task);
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States State() const { return state; }
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uint8_t HeartRate() const { return heartRate; }
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private:
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Applications::HeartRateTask* task = nullptr;
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States state = States::NotEnoughData;
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uint8_t heartRate = 0;
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};
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}
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}
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96
src/components/heartrate/Ppg.cpp
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src/components/heartrate/Ppg.cpp
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#include <vector>
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#include <nrf_log.h>
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#include "Ppg.h"
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using namespace Pinetime::Controllers;
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namespace {
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// TODO no vector!
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int Compare(int* d1, int* d2, size_t count) {
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int e = 0;
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for(int i = 0; i < count; i++) {
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auto d = d1[i] - d2[i];
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e += d * d;
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}
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return e;
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}
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int CompareShift(int* d, int shift, size_t count) {
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return Compare(d +shift, d, count - shift);
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}
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int Trough(int* d, size_t size, float mn, float mx) {
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auto z2 = CompareShift(d, mn-2, size);
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auto z1 = CompareShift(d, mn-1, size);
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for(int i = mn; i < mx + 1; i++) {
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auto z = CompareShift(d, i, size);
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if(z2 > z1 && z1 < z)
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return i;
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z2 = z1;
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z1 = z;
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}
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return -1;
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}
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}
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Ppg::Ppg(float spl) : offset{spl},
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hpf{0.87033078, -1.74066156, 0.87033078,-1.72377617, 0.75754694},
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agc{20, 0.971, 2},
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lpf{0.11595249, 0.23190498, 0.11595249,-0.72168143, 0.18549138} {
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}
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int Ppg::Preprocess(float spl) {
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spl -= offset;
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spl = hpf.Step(spl);
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spl = agc.Step(spl);
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spl = lpf.Step(spl);
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auto spl_int = static_cast<int>(spl);
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if(dataIndex < 200)
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data[dataIndex++] = spl_int;
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return spl_int;
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}
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float Ppg::HeartRate() {
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if(dataIndex < 200)
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return 0;
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NRF_LOG_INFO("PREPROCESS, offset = %d", offset);
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auto hr = ProcessHeartRate();
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dataIndex = 0;
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return hr;
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}
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int cccount = 0;
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float Ppg::ProcessHeartRate() {
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if(cccount > 2)
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asm("nop");
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cccount ++;
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auto t0 = Trough(data.data(), dataIndex, 7, 48);
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if(t0 < 0)
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return 0;
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float t1 = t0 * 2;
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t1 = Trough(data.data(), dataIndex, t1-5, t1+5);
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if(t1 < 0)
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return 0;
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float t2 = static_cast<int>(t1 * 3) / 2;
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t2 = Trough(data.data(), dataIndex, t2 - 5, t2 + 5);
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if(t2 < 0)
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return 0;
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float t3 = static_cast<int>(t2 * 4) / 3;
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t3 = Trough(data.data(), dataIndex, t3 - 4, t3 + 4);
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if(t3 < 0)
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return static_cast<int>(60 * 24 * 3) / static_cast<int>(t2);
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return static_cast<int>(60 * 24 * 4) / static_cast<int>(t3);
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}
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void Ppg::SetOffset(uint16_t offset) {
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this->offset = offset;
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dataIndex = 0;
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}
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30
src/components/heartrate/Ppg.h
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30
src/components/heartrate/Ppg.h
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#pragma once
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#include <array>
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#include "Biquad.h"
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#include "Ptagc.h"
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namespace Pinetime {
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namespace Controllers {
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class Ppg {
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public:
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explicit Ppg(float spl);
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int Preprocess(float spl);
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float HeartRate();
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void SetOffset(uint16_t i);
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private:
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std::array<int, 200> data;
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size_t dataIndex = 0;
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float offset;
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Biquad hpf;
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Ptagc agc;
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Biquad lpf;
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float ProcessHeartRate();
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};
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}
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}
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21
src/components/heartrate/Ptagc.cpp
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21
src/components/heartrate/Ptagc.cpp
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#include <cmath>
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#include "Ptagc.h"
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using namespace Pinetime::Controllers;
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Ptagc::Ptagc(float start, float decay, float threshold) : peak{start}, decay{decay}, boost{1.0f/decay}, threshold{threshold} {
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}
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float Ptagc::Step(float spl) {
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if(std::abs(spl) > peak)
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peak *= boost;
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else
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peak *= decay;
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if((spl > (peak * threshold)) || (spl < (peak * -threshold)))
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return 0.0f;
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spl = 100.0f * spl / (2.0f * peak);
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return spl;
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}
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18
src/components/heartrate/Ptagc.h
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18
src/components/heartrate/Ptagc.h
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#pragma once
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namespace Pinetime {
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namespace Controllers {
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class Ptagc {
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public:
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Ptagc(float start, float decay, float threshold);
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float Step(float spl);
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private:
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float peak;
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float decay;
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float boost;
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float threshold;
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};
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}
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}
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