First implementation of the HR sensor using 100% foss code (ported from waspos)

This commit is contained in:
Jean-François Milants
2021-01-10 17:57:26 +01:00
parent 50ae0ae5e0
commit 1a582815ba
23 changed files with 714 additions and 12 deletions

View File

@@ -2,6 +2,6 @@
namespace Pinetime {
namespace Applications {
enum class Apps {None, Launcher, Clock, SysInfo, Meter, Gauge, Brightness, Music, FirmwareValidation, Paint, Paddle, Notifications, Twos};
enum class Apps {None, Launcher, Clock, SysInfo, Meter, Gauge, Brightness, Music, FirmwareValidation, Paint, Paddle, Notifications, Twos, HeartRate};
}
}

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@@ -1,5 +1,6 @@
#include "DisplayApp.h"
#include <libraries/log/nrf_log.h>
#include <displayapp/screens/HeartRate.h>
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
@@ -29,7 +30,8 @@ DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Driver
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager) :
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController) :
lcd{lcd},
lvgl{lvgl},
batteryController{batteryController},
@@ -39,7 +41,8 @@ DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Driver
touchPanel{touchPanel},
currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager) },
systemTask{systemTask},
notificationManager{notificationManager} {
notificationManager{notificationManager},
heartRateController{heartRateController} {
msgQueue = xQueueCreate(queueSize, itemSize);
onClockApp = true;
modal.reset(new Screens::Modal(this));
@@ -211,6 +214,7 @@ void DisplayApp::RunningState() {
case Apps::Music : currentScreen.reset(new Screens::Music(this, systemTask.nimble().music())); break;
case Apps::FirmwareValidation: currentScreen.reset(new Screens::FirmwareValidation(this, validator)); break;
case Apps::Notifications: currentScreen.reset(new Screens::Notifications(this, notificationManager, Screens::Notifications::Modes::Normal)); break;
case Apps::HeartRate: currentScreen.reset(new Screens::HeartRate(this, heartRateController)); break;
}
nextApp = Apps::None;
}

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@@ -23,6 +23,7 @@ namespace Pinetime {
class Ble;
class DateTime;
class NotificationManager;
class HeartRateController;
}
namespace System {
@@ -42,7 +43,8 @@ namespace Pinetime {
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager);
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController);
void Start();
void PushMessage(Messages msg);
@@ -87,6 +89,7 @@ namespace Pinetime {
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::FirmwareValidator validator;
TouchModes touchMode = TouchModes::Gestures;
Pinetime::Controllers::HeartRateController& heartRateController;
};
}
}

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@@ -45,7 +45,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
{Symbols::sun, Apps::Brightness},
{Symbols::list, Apps::SysInfo},
{Symbols::check, Apps::FirmwareValidation},
{Symbols::none, Apps::None}
{Symbols::heartBeat, Apps::HeartRate}
}

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@@ -0,0 +1,76 @@
#include <libs/lvgl/lvgl.h>
#include "HeartRate.h"
#include <components/heartrate/HeartRateController.h>
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
const char* ToString(Pinetime::Controllers::HeartRateController::States s) {
switch(s) {
case Pinetime::Controllers::HeartRateController::States::NotEnoughData: return "Not enough data,\nplease wait...";
case Pinetime::Controllers::HeartRateController::States::NoTouch: return "No touch detected";
case Pinetime::Controllers::HeartRateController::States::Running: return "Measuring...";
}
return "";
}
HeartRate::HeartRate(Pinetime::Applications::DisplayApp *app, Controllers::HeartRateController& heartRateController) : Screen(app), heartRateController{heartRateController} {
label_bpm = lv_label_create(lv_scr_act(), NULL);
labelStyle = const_cast<lv_style_t *>(lv_label_get_style(label_bpm, LV_LABEL_STYLE_MAIN));
labelStyle->text.font = &jetbrains_mono_bold_20;
lv_style_copy(&labelBigStyle, labelStyle);
labelBigStyle.text.font = &jetbrains_mono_extrabold_compressed;
lv_label_set_style(label_bpm, LV_LABEL_STYLE_MAIN, labelStyle);
label_hr = lv_label_create(lv_scr_act(), NULL);
lv_label_set_style(label_hr, LV_LABEL_STYLE_MAIN, &labelBigStyle);
lv_obj_align(label_hr, lv_scr_act(), LV_ALIGN_CENTER, -70, 0);
lv_label_set_text(label_hr, "000");
lv_label_set_text(label_bpm, "Heart rate BPM");
lv_obj_align(label_bpm, label_hr, LV_ALIGN_OUT_TOP_MID, 0, -20);
label_status = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(label_status, ToString(Pinetime::Controllers::HeartRateController::States::NotEnoughData));
lv_label_set_style(label_status, LV_LABEL_STYLE_MAIN, labelStyle);
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
heartRateController.Start();
}
HeartRate::~HeartRate() {
heartRateController.Stop();
lv_obj_clean(lv_scr_act());
}
bool HeartRate::Refresh() {
char hr[4];
auto state = heartRateController.State();
switch(state) {
case Controllers::HeartRateController::States::NoTouch:
case Controllers::HeartRateController::States::NotEnoughData:
lv_label_set_text(label_hr, "000");
break;
default:
sprintf(hr, "%03d", heartRateController.HeartRate());
lv_label_set_text(label_hr, hr);
}
lv_label_set_text(label_status, ToString(state));
lv_obj_align(label_status, label_hr, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
return running;
}
bool HeartRate::OnButtonPushed() {
running = false;
return true;
}

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@@ -0,0 +1,38 @@
#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Controllers {
class HeartRateController;
}
namespace Applications {
namespace Screens {
class HeartRate : public Screen{
public:
HeartRate(DisplayApp* app, Controllers::HeartRateController& HeartRateController);
~HeartRate() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
Controllers::HeartRateController& heartRateController;
lv_obj_t* label_hr;
lv_obj_t* label_bpm;
lv_obj_t* label_status;
lv_style_t labelBigStyle;
lv_style_t* labelStyle;
bool running = true;
};
}
}
}