Big UI and navigation Rewrite
new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more...
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@@ -20,11 +20,20 @@
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#include "displayapp/screens/SystemInfo.h"
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#include "displayapp/screens/Tile.h"
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#include "displayapp/screens/Twos.h"
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#include "displayapp/screens/FlashLight.h"
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#include "displayapp/screens/BatteryInfo.h"
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#include "drivers/Cst816s.h"
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#include "drivers/St7789.h"
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#include "drivers/Watchdog.h"
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#include "systemtask/SystemTask.h"
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#include "displayapp/screens/settings/QuickSettings.h"
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#include "displayapp/screens/settings/Settings.h"
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#include "displayapp/screens/settings/SettingWatchFace.h"
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#include "displayapp/screens/settings/SettingTimeFormat.h"
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#include "displayapp/screens/settings/SettingWakeUp.h"
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#include "displayapp/screens/settings/SettingDisplay.h"
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using namespace Pinetime::Applications;
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using namespace Pinetime::Applications::Display;
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@@ -37,18 +46,18 @@ DisplayApp::DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Driver
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Controllers::Settings &settingsController) :
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lcd{lcd},
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lvgl{lvgl},
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touchPanel{touchPanel},
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batteryController{batteryController},
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bleController{bleController},
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dateTimeController{dateTimeController},
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watchdog{watchdog},
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touchPanel{touchPanel},
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currentScreen{new Screens::Clock(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController) },
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systemTask{systemTask},
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notificationManager{notificationManager},
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heartRateController{heartRateController},
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settingsController{settingsController} {
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msgQueue = xQueueCreate(queueSize, itemSize);
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onClockApp = true;
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// Start clock when smartwatch boots
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LoadApp( Apps::Clock, DisplayApp::FullRefreshDirections::None );
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}
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void DisplayApp::Start() {
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@@ -65,14 +74,13 @@ void DisplayApp::Process(void *instance) {
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xTaskNotifyGive(xTaskGetCurrentTaskHandle());
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while (1) {
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app->Refresh();
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}
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}
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void DisplayApp::InitHw() {
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brightnessController.Init();
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brightnessController.Set(settingsController.GetBrightness());
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}
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uint32_t acc = 0;
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@@ -112,69 +120,57 @@ void DisplayApp::Refresh() {
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brightnessController.Restore();
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state = States::Running;
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break;
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case Messages::UpdateTimeOut:
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systemTask.PushMessage(System::SystemTask::Messages::UpdateTimeOut);
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break;
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case Messages::UpdateBleConnection:
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// clockScreen.SetBleConnectionState(bleController.IsConnected() ? Screens::Clock::BleConnectionStates::Connected : Screens::Clock::BleConnectionStates::NotConnected);
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break;
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case Messages::UpdateBatteryLevel:
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// clockScreen.SetBatteryPercentRemaining(batteryController.PercentRemaining());
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break;
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case Messages::NewNotification: {
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if(onClockApp) {
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currentScreen.reset(nullptr);
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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onClockApp = false;
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currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
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}
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}
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case Messages::NewNotification:
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LoadApp( Apps::NotificationsPreview, DisplayApp::FullRefreshDirections::Down );
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break;
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case Messages::TouchEvent: {
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if (state != States::Running) break;
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auto gesture = OnTouchEvent();
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if(!currentScreen->OnTouchEvent(gesture)) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case TouchEvents::SwipeDown:
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currentScreen->OnButtonPushed();
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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break;
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default:
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break;
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if ( currentApp == Apps::Clock ) {
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switch (gesture) {
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case TouchEvents::SwipeUp:
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LoadApp( Apps::Launcher, DisplayApp::FullRefreshDirections::Up );
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break;
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case TouchEvents::SwipeDown:
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LoadApp( Apps::Notifications, DisplayApp::FullRefreshDirections::Down );
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break;
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case TouchEvents::SwipeRight:
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LoadApp( Apps::QuickSettings, DisplayApp::FullRefreshDirections::RightAnim );
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break;
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case TouchEvents::DoubleTap:
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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break;
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default:
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break;
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}
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} else if ( returnTouchEvent == gesture ) {
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LoadApp( returnToApp, returnDirection );
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}
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}
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}
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break;
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case Messages::ButtonPushed:
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if(onClockApp)
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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else {
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auto buttonUsedByApp = currentScreen->OnButtonPushed();
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if (!buttonUsedByApp) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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if( currentApp == Apps::Clock ) {
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systemTask.PushMessage(System::SystemTask::Messages::GoToSleep);
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} else {
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if ( !currentScreen->OnButtonPushed() ) {
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LoadApp( returnToApp, returnDirection );
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}
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}
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// lvgl.SetFullRefresh(components::LittleVgl::FullRefreshDirections::Down);
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// currentScreen.reset(nullptr);
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// if(toggle) {
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// currentScreen = std::make_unique<Screens::Tile>(this);
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// toggle = false;
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// } else {
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// currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController);
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// toggle = true;
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// }
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break;
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case Messages::BleFirmwareUpdateStarted:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Down);
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currentScreen.reset(nullptr);
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currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
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onClockApp = false;
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case Messages::BleFirmwareUpdateStarted:
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LoadApp( Apps::FirmwareUpdate, DisplayApp::FullRefreshDirections::Down );
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break;
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case Messages::UpdateDateTime:
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// Added to remove warning
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@@ -194,37 +190,120 @@ void DisplayApp::Refresh() {
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}
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void DisplayApp::RunningState() {
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// clockScreen.SetCurrentDateTime(dateTimeController.CurrentDateTime());
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if(!currentScreen->Refresh()) {
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currentScreen.reset(nullptr);
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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onClockApp = false;
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switch(nextApp) {
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case Apps::None:
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case Apps::Launcher: currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController); break;
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case Apps::Clock:
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currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController);
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onClockApp = true;
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break;
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case Apps::SysInfo: currentScreen = std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog); break;
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case Apps::Meter: currentScreen = std::make_unique<Screens::Meter>(this);break;
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case Apps::StopWatch: currentScreen = std::make_unique<Screens::StopWatch>(this); break;
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case Apps::Twos: currentScreen = std::make_unique<Screens::Twos>(this); break;
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case Apps::Paint: currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl); break;
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case Apps::Paddle: currentScreen = std::make_unique<Screens::Paddle>(this, lvgl); break;
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case Apps::Brightness : currentScreen = std::make_unique<Screens::Brightness>(this, brightnessController); break;
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case Apps::Music : currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music()); break;
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case Apps::Navigation : currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation()); break;
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case Apps::FirmwareValidation: currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator); break;
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case Apps::Notifications: currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal); break;
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case Apps::HeartRate: currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController); break;
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}
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nextApp = Apps::None;
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LoadApp( returnToApp, returnDirection );
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}
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lv_task_handler();
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}
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void DisplayApp::StartApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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LoadApp( app, direction );
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}
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void DisplayApp::returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent) {
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returnToApp = app;
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returnDirection = direction;
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returnTouchEvent = touchEvent;
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}
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void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction) {
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currentScreen.reset(nullptr);
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SetFullRefresh( direction );
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// default return to launcher
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returnApp(Apps::Launcher, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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switch(app) {
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case Apps::Launcher:
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currentScreen = std::make_unique<Screens::ApplicationList>(this, settingsController, batteryController, dateTimeController);
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returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::None:
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case Apps::Clock:
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currentScreen = std::make_unique<Screens::Clock>(this, dateTimeController, batteryController, bleController, notificationManager, settingsController, heartRateController);
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break;
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case Apps::FirmwareValidation:
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currentScreen = std::make_unique<Screens::FirmwareValidation>(this, validator);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::FirmwareUpdate:
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currentScreen = std::make_unique<Screens::FirmwareUpdate>(this, bleController);
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break;
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case Apps::Notifications:
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currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Normal);
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returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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case Apps::NotificationsPreview:
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currentScreen = std::make_unique<Screens::Notifications>(this, notificationManager, systemTask.nimble().alertService(), Screens::Notifications::Modes::Preview);
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returnApp(Apps::Clock, FullRefreshDirections::Up, TouchEvents::SwipeUp);
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break;
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// Settings
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case Apps::QuickSettings:
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currentScreen = std::make_unique<Screens::QuickSettings>(this, batteryController, dateTimeController, brightnessController, settingsController);
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returnApp(Apps::Clock, FullRefreshDirections::LeftAnim, TouchEvents::SwipeLeft);
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break;
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case Apps::Settings:
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currentScreen = std::make_unique<Screens::Settings>(this, settingsController);
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returnApp(Apps::QuickSettings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWatchFace:
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currentScreen = std::make_unique<Screens::SettingWatchFace>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingTimeFormat:
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currentScreen = std::make_unique<Screens::SettingTimeFormat>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingWakeUp:
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currentScreen = std::make_unique<Screens::SettingWakeUp>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SettingDisplay:
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currentScreen = std::make_unique<Screens::SettingDisplay>(this, settingsController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::BatteryInfo:
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currentScreen = std::make_unique<Screens::BatteryInfo>(this, batteryController);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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case Apps::SysInfo:
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currentScreen = std::make_unique<Screens::SystemInfo>(this, dateTimeController, batteryController, brightnessController, bleController, watchdog);
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returnApp(Apps::Settings, FullRefreshDirections::Down, TouchEvents::SwipeDown);
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break;
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//
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case Apps::FlashLight:
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currentScreen = std::make_unique<Screens::FlashLight>(this, systemTask, brightnessController);
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returnApp(Apps::Clock, FullRefreshDirections::Down, TouchEvents::None);
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break;
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case Apps::StopWatch:
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currentScreen = std::make_unique<Screens::StopWatch>(this);
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break;
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case Apps::Twos:
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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break;
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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break;
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case Apps::Music:
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currentScreen = std::make_unique<Screens::Music>(this, systemTask.nimble().music());
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break;
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case Apps::Navigation:
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currentScreen = std::make_unique<Screens::Navigation>(this, systemTask.nimble().navigation());
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break;
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case Apps::HeartRate:
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currentScreen = std::make_unique<Screens::HeartRate>(this, heartRateController, systemTask);
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break;
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}
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currentApp = app;
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}
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void DisplayApp::IdleState() {
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}
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@@ -267,10 +346,6 @@ TouchEvents DisplayApp::OnTouchEvent() {
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return TouchEvents::None;
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}
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void DisplayApp::StartApp(Apps app) {
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nextApp = app;
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}
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void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
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switch(direction){
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case DisplayApp::FullRefreshDirections::Down:
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@@ -279,9 +354,20 @@ void DisplayApp::SetFullRefresh(DisplayApp::FullRefreshDirections direction) {
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case DisplayApp::FullRefreshDirections::Up:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Up);
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break;
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case DisplayApp::FullRefreshDirections::Left:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Left);
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break;
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case DisplayApp::FullRefreshDirections::Right:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::Right);
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break;
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case DisplayApp::FullRefreshDirections::LeftAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::LeftAnim);
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break;
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case DisplayApp::FullRefreshDirections::RightAnim:
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lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::RightAnim);
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break;
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default: break;
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}
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}
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void DisplayApp::SetTouchMode(DisplayApp::TouchModes mode) {
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