Big UI and navigation Rewrite
new navigation add some color to the apps redesign menus new settings menu new quick settings code clean up size reduction by converting navigation images to font and more...
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@@ -9,9 +9,13 @@
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using namespace Pinetime::Applications::Screens;
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ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp *app,
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Pinetime::Controllers::Settings &settingsController) :
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Pinetime::Controllers::Settings &settingsController,
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Pinetime::Controllers::Battery& batteryController,
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Controllers::DateTime& dateTimeController) :
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Screen(app),
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settingsController{settingsController},
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batteryController{batteryController},
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dateTimeController{dateTimeController},
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screens{app,
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settingsController.GetAppMenu(),
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{
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@@ -33,47 +37,41 @@ bool ApplicationList::Refresh() {
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return running;
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}
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bool ApplicationList::OnButtonPushed() {
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running = false;
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app->StartApp(Apps::Clock);
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return true;
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}
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bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return screens.OnTouchEvent(event);
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}
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std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
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std::array<Screens::Tile::Applications, 6> applications {
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{{Symbols::clock, Apps::Clock},
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{Symbols::music, Apps::Music},
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{Symbols::sun, Apps::Brightness},
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{Symbols::list, Apps::SysInfo},
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{Symbols::check, Apps::FirmwareValidation},
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{Symbols::heartBeat, Apps::HeartRate}
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{
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{Symbols::stopWatch, Apps::StopWatch},
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{Symbols::music, Apps::Music},
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{Symbols::map, Apps::Navigation},
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{Symbols::shoe, Apps::Clock},
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{Symbols::heartBeat, Apps::HeartRate},
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{"", Apps::None},
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}
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};
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return std::make_unique<Screens::Tile>(0, app, settingsController, applications);
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return std::make_unique<Screens::Tile>(0, 2, app, settingsController, batteryController, dateTimeController, applications);
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}
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std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
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std::array<Screens::Tile::Applications, 6> applications {
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{{Symbols::map, Apps::Navigation},
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{Symbols::stopWatch, Apps::StopWatch},
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{Symbols::paintbrush, Apps::Paint},
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{Symbols::info, Apps::Notifications},
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{Symbols::paddle, Apps::Paddle},
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{"2", Apps::Twos}
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{
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{Symbols::paintbrush, Apps::Paint},
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{Symbols::paddle, Apps::Paddle},
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{"2", Apps::Twos},
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{"", Apps::None},
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{"", Apps::None},
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{"", Apps::None},
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}
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};
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return std::make_unique<Screens::Tile>(1, app, settingsController, applications);
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return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);
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}
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std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
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/*std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
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std::array<Screens::Tile::Applications, 6> applications {
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{{"A", Apps::Meter},
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{"B", Apps::Navigation},
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@@ -84,6 +82,6 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
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}
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};
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return std::make_unique<Screens::Tile>(2, app, settingsController, applications);
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}
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return std::make_unique<Screens::Tile>(2, 3, app, settingsController, batteryController, dateTimeController, applications);
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}*/
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