Big UI and navigation Rewrite

new navigation
add some color to the apps
redesign menus
new settings menu
new quick settings
code clean up
size reduction by converting navigation images to font
and more...
This commit is contained in:
Joaquim
2021-04-04 03:08:51 +01:00
parent 58a2d000c4
commit 1d3742e14f
484 changed files with 58615 additions and 10523 deletions

View File

@@ -25,7 +25,8 @@ SystemInfo::SystemInfo(Pinetime::Applications::DisplayApp *app,
{
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen4(); }
},
Screens::ScreenListModes::UpDown
} {}
@@ -49,16 +50,46 @@ bool SystemInfo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
auto batteryPercent = static_cast<uint8_t>(batteryController.PercentRemaining());
void SystemInfo::CreateContainer() {
uint8_t brightness = 0;
switch(brightnessController.Level()) {
case Controllers::BrightnessController::Levels::Off: brightness = 0; break;
case Controllers::BrightnessController::Levels::Low: brightness = 1; break;
case Controllers::BrightnessController::Levels::Medium: brightness = 2; break;
case Controllers::BrightnessController::Levels::High: brightness = 3; break;
if ( container1 ) {
container1 = lv_cont_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_bg_opa(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_TRANSP);
lv_obj_set_style_local_pad_all(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 10);
lv_obj_set_style_local_pad_inner(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 5);
lv_obj_set_style_local_border_width(container1, LV_CONT_PART_MAIN, LV_STATE_DEFAULT, 0);
lv_obj_set_pos(container1, 0, 0);
lv_obj_set_width(container1, LV_HOR_RES - 10);
lv_obj_set_height(container1, LV_VER_RES);
lv_cont_set_layout(container1, LV_LAYOUT_CENTER);
}
}
std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
CreateContainer();
lv_obj_t * label = lv_label_create(container1, nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label,
"#FFFF00 InfiniTime#\n\n"
"#444444 Version# %ld.%ld.%ld\n\n"
"#444444 Build date#\n"
"\t%s\n"
"\t%s\n",
Version::Major(), Version::Minor(), Version::Patch(),
__DATE__, __TIME__);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
return std::unique_ptr<Screen>(new Screens::Label(0, 4, app, label));
}
std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
CreateContainer();
auto batteryPercent = static_cast<uint8_t>(batteryController.PercentRemaining());
float batteryVoltage = batteryController.Voltage();
auto resetReason = [this]() {
switch (watchdog.ResetReason()) {
case Drivers::Watchdog::ResetReasons::Watchdog: return "wtdg";
@@ -87,41 +118,73 @@ std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
uptimeSeconds = uptimeSeconds % secondsInAMinute;
// TODO handle more than 100 days of uptime
sprintf(t1, "InfiniTime\n"
"Version:%ld.%ld.%ld\n"
"Build: %s\n"
" %s\n"
"Date: %02d/%02d/%04d\n"
"Time: %02d:%02d:%02d\n"
"Uptime: %02lud %02lu:%02lu:%02lu\n"
"Battery: %d%%\n"
"Backlight: %d/3\n"
"Last reset: %s\n",
Version::Major(), Version::Minor(), Version::Patch(),
__DATE__, __TIME__,
if (batteryPercent == -1) batteryPercent = 0;
// hack to not use the flot functions from printf
uint8_t batteryVoltageBytes[2];
batteryVoltageBytes[1] = static_cast<uint8_t>(batteryVoltage); //truncate whole numbers
batteryVoltageBytes[0] = static_cast<uint8_t>((batteryVoltage - batteryVoltageBytes[1]) * 100); //remove whole part of flt and shift 2 places over
//
lv_obj_t * label = lv_label_create(container1, nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_fmt(label,
"#444444 Date# %02d/%02d/%04d\n"
"#444444 Time# %02d:%02d:%02d\n"
"#444444 Uptime#\n %02lud %02lu:%02lu:%02lu\n"
"#444444 Battery# %d%%/%1i.%02iv\n"
"#444444 Backlight# %s\n"
"#444444 Last reset# %s\n",
dateTimeController.Day(), static_cast<uint8_t>(dateTimeController.Month()), dateTimeController.Year(),
dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
uptimeDays, uptimeHours, uptimeMinutes, uptimeSeconds,
batteryPercent, brightness, resetReason);
batteryPercent, batteryVoltageBytes[1], batteryVoltageBytes[0], brightnessController.ToString(), resetReason
);
return std::unique_ptr<Screen>(new Screens::Label(1, 4, app, label));
return std::make_unique<Screens::Label>(app, t1);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
auto& bleAddr = bleController.Address();
sprintf(t2, "BLE MAC: \n %02x:%02x:%02x:%02x:%02x:%02x",
bleAddr[5], bleAddr[4], bleAddr[3], bleAddr[2], bleAddr[1], bleAddr[0]);
return std::make_unique<Screens::Label>(app, t2);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
sprintf(t3, "Hello from\nthe developer!\n"
lv_mem_monitor_t mon;
lv_mem_monitor(&mon);
CreateContainer();
lv_obj_t * label = lv_label_create(container1, nullptr);
lv_label_set_recolor(label, true);
auto& bleAddr = bleController.Address();
lv_label_set_text_fmt(label,
"#444444 BLE MAC#\n"
" %02x:%02x:%02x:%02x:%02x:%02x"
"\n"
"#444444 Memory#\n"
" #444444 used# %d (%d%%)\n"
" #444444 frag# %d%%\n"
" #444444 free# %d"
"\n"
"#444444 Steps# %li",
bleAddr[5], bleAddr[4], bleAddr[3], bleAddr[2], bleAddr[1], bleAddr[0],
(int)mon.total_size - mon.free_size,
mon.used_pct,
mon.frag_pct,
(int)mon.free_biggest_size,
0
);
return std::unique_ptr<Screen>(new Screens::Label(2, 4, app, label));
}
std::unique_ptr<Screen> SystemInfo::CreateScreen4() {
CreateContainer();
lv_obj_t * label = lv_label_create(container1, nullptr);
lv_label_set_recolor(label, true);
lv_label_set_text_static(label,
"Software Licensed\n"
"under the terms of\n"
"the GNU General\n"
"Public License v3\n"
"Source code:\n"
"https://github.com/\n"
" JF002/InfiniTime");
return std::make_unique<Screens::Label>(app, t3);
}
"#444444 Source code#\n"
"#FFFF00 https://github.com/#\n"
"#FFFF00 JF002/InfiniTime#");
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
return std::unique_ptr<Screen>(new Screens::Label(3, 4, app, label));
}