Created basic alarm app
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118
src/components/alarm/AlarmController.cpp
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118
src/components/alarm/AlarmController.cpp
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//
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// Created by mrussell on 30.08.21.
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//
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// Copied from Florian's Timer app
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#include "AlarmController.h"
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#include "systemtask/SystemTask.h"
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#include "app_timer.h"
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#include "task.h"
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#include <chrono>
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using namespace Pinetime::Controllers;
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using namespace std::chrono_literals;
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AlarmController::AlarmController(Controllers::DateTime& dateTimeController) : dateTimeController {dateTimeController} {
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}
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APP_TIMER_DEF(alarmAppTimer);
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namespace {
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void SetOffAlarm(void* p_context) {
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auto* controller = static_cast<Pinetime::Controllers::AlarmController*>(p_context);
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if (controller != nullptr)
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controller->SetOffAlarmNow();
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}
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}
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void AlarmController::Init() {
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app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
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}
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void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
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hours = alarmHr;
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minutes = alarmMin;
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state = AlarmState::Set;
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scheduleAlarm();
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}
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void AlarmController::scheduleAlarm() {
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// Determine the next time the alarm needs to go off and set the app_timer
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app_timer_stop(alarmAppTimer);
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auto now = dateTimeController.CurrentDateTime();
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alarmTime = now;
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time_t ttAlarmTime = std::chrono::system_clock::to_time_t(alarmTime);
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tm* tmAlarmTime = std::localtime(&ttAlarmTime);
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// If the time being set has already passed today,the alarm should be set for tomorrow
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if (hours < dateTimeController.Hours() || (hours == dateTimeController.Hours() && minutes <= dateTimeController.Minutes())) {
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tmAlarmTime->tm_mday += 1;
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// tm_wday doesn't update automatically
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tmAlarmTime->tm_wday = (tmAlarmTime->tm_wday + 1) % 7;
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}
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tmAlarmTime->tm_hour = hours;
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tmAlarmTime->tm_min = minutes;
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tmAlarmTime->tm_sec = 0;
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// if alarm is in weekday-only mode, make sure it shifts to the next weekday
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if (recurrence == RecurType::Weekdays) {
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if (tmAlarmTime->tm_wday == 0) { // Sunday, shift 1 day
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tmAlarmTime->tm_mday += 1;
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} else if (tmAlarmTime->tm_wday == 6) { // Saturday, shift 2 days
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tmAlarmTime->tm_mday += 2;
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}
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}
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tmAlarmTime->tm_isdst = -1; // use system timezone setting to determine DST
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// now can convert back to a time_point
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alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
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auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
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app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
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}
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uint32_t AlarmController::SecondsToAlarm() {
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return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
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}
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void AlarmController::DisableAlarm() {
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app_timer_stop(alarmAppTimer);
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state = AlarmState::Not_Set;
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}
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void AlarmController::SetOffAlarmNow() {
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state = AlarmState::Alerting;
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if (systemTask != nullptr) {
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systemTask->PushMessage(System::Messages::SetOffAlarm);
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}
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}
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void AlarmController::StopAlerting() {
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if (systemTask != nullptr) {
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systemTask->PushMessage(System::Messages::StopRinging);
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}
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// Alarm state is off unless this is a recurring alarm
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if (recurrence == RecurType::None) {
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state = AlarmState::Not_Set;
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} else {
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state = AlarmState::Set;
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// set next instance
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scheduleAlarm();
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}
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}
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void AlarmController::ToggleRecurrence() {
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if (recurrence == AlarmController::RecurType::None) {
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recurrence = AlarmController::RecurType::Daily;
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} else if (recurrence == AlarmController::RecurType::Daily) {
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recurrence = AlarmController::RecurType::Weekdays;
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} else {
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recurrence = AlarmController::RecurType::None;
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}
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}
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void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
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this->systemTask = systemTask;
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}
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50
src/components/alarm/AlarmController.h
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50
src/components/alarm/AlarmController.h
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@@ -0,0 +1,50 @@
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#pragma once
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#include <cstdint>
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#include "app_timer.h"
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#include "components/datetime/DateTimeController.h"
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namespace Pinetime {
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namespace System {
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class SystemTask;
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}
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namespace Controllers {
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class AlarmController {
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public:
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AlarmController(Controllers::DateTime& dateTimeController);
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void Init();
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void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
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void DisableAlarm();
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void SetOffAlarmNow();
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uint32_t SecondsToAlarm();
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void StopAlerting();
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void Register(System::SystemTask* systemTask);
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enum class AlarmState { Not_Set, Set, Alerting };
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enum class RecurType { None, Daily, Weekdays };
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void ToggleRecurrence();
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uint8_t Hours() const {
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return hours;
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}
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uint8_t Minutes() const {
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return minutes;
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}
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AlarmState State() const {
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return state;
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}
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RecurType Recurrence() const {
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return recurrence;
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}
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private:
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Controllers::DateTime& dateTimeController;
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System::SystemTask* systemTask = nullptr;
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uint8_t hours;
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uint8_t minutes;
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std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
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AlarmState state = AlarmState::Not_Set;
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RecurType recurrence = RecurType::None;
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void scheduleAlarm();
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};
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}
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}
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@@ -42,6 +42,12 @@ void MotorController::StartRinging() {
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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// This function is the same as StartRinging(), but will ring even if notifications are turned off in Settings
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void MotorController::StartRingingDisregardSettings() {
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Ring(this);
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app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
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}
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void MotorController::StopRinging() {
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app_timer_stop(longVibTimer);
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nrf_gpio_pin_set(pinMotor);
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@@ -15,6 +15,7 @@ namespace Pinetime {
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void RunForDuration(uint8_t motorDuration);
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void StartRinging();
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static void StopRinging();
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void StartRingingDisregardSettings();
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private:
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static void Ring(void* p_context);
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