Created basic alarm app

This commit is contained in:
Mark Russell
2021-09-10 18:40:13 -04:00
parent 6f9f0e8b0e
commit 1fb5757655
16 changed files with 480 additions and 3 deletions

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@@ -0,0 +1,118 @@
//
// Created by mrussell on 30.08.21.
//
// Copied from Florian's Timer app
#include "AlarmController.h"
#include "systemtask/SystemTask.h"
#include "app_timer.h"
#include "task.h"
#include <chrono>
using namespace Pinetime::Controllers;
using namespace std::chrono_literals;
AlarmController::AlarmController(Controllers::DateTime& dateTimeController) : dateTimeController {dateTimeController} {
}
APP_TIMER_DEF(alarmAppTimer);
namespace {
void SetOffAlarm(void* p_context) {
auto* controller = static_cast<Pinetime::Controllers::AlarmController*>(p_context);
if (controller != nullptr)
controller->SetOffAlarmNow();
}
}
void AlarmController::Init() {
app_timer_create(&alarmAppTimer, APP_TIMER_MODE_SINGLE_SHOT, SetOffAlarm);
}
void AlarmController::SetAlarm(uint8_t alarmHr, uint8_t alarmMin) {
hours = alarmHr;
minutes = alarmMin;
state = AlarmState::Set;
scheduleAlarm();
}
void AlarmController::scheduleAlarm() {
// Determine the next time the alarm needs to go off and set the app_timer
app_timer_stop(alarmAppTimer);
auto now = dateTimeController.CurrentDateTime();
alarmTime = now;
time_t ttAlarmTime = std::chrono::system_clock::to_time_t(alarmTime);
tm* tmAlarmTime = std::localtime(&ttAlarmTime);
// If the time being set has already passed today,the alarm should be set for tomorrow
if (hours < dateTimeController.Hours() || (hours == dateTimeController.Hours() && minutes <= dateTimeController.Minutes())) {
tmAlarmTime->tm_mday += 1;
// tm_wday doesn't update automatically
tmAlarmTime->tm_wday = (tmAlarmTime->tm_wday + 1) % 7;
}
tmAlarmTime->tm_hour = hours;
tmAlarmTime->tm_min = minutes;
tmAlarmTime->tm_sec = 0;
// if alarm is in weekday-only mode, make sure it shifts to the next weekday
if (recurrence == RecurType::Weekdays) {
if (tmAlarmTime->tm_wday == 0) { // Sunday, shift 1 day
tmAlarmTime->tm_mday += 1;
} else if (tmAlarmTime->tm_wday == 6) { // Saturday, shift 2 days
tmAlarmTime->tm_mday += 2;
}
}
tmAlarmTime->tm_isdst = -1; // use system timezone setting to determine DST
// now can convert back to a time_point
alarmTime = std::chrono::system_clock::from_time_t(std::mktime(tmAlarmTime));
auto mSecToAlarm = std::chrono::duration_cast<std::chrono::milliseconds>(alarmTime - now).count();
app_timer_start(alarmAppTimer, APP_TIMER_TICKS(mSecToAlarm), this);
}
uint32_t AlarmController::SecondsToAlarm() {
return std::chrono::duration_cast<std::chrono::seconds>(alarmTime - dateTimeController.CurrentDateTime()).count();
}
void AlarmController::DisableAlarm() {
app_timer_stop(alarmAppTimer);
state = AlarmState::Not_Set;
}
void AlarmController::SetOffAlarmNow() {
state = AlarmState::Alerting;
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::SetOffAlarm);
}
}
void AlarmController::StopAlerting() {
if (systemTask != nullptr) {
systemTask->PushMessage(System::Messages::StopRinging);
}
// Alarm state is off unless this is a recurring alarm
if (recurrence == RecurType::None) {
state = AlarmState::Not_Set;
} else {
state = AlarmState::Set;
// set next instance
scheduleAlarm();
}
}
void AlarmController::ToggleRecurrence() {
if (recurrence == AlarmController::RecurType::None) {
recurrence = AlarmController::RecurType::Daily;
} else if (recurrence == AlarmController::RecurType::Daily) {
recurrence = AlarmController::RecurType::Weekdays;
} else {
recurrence = AlarmController::RecurType::None;
}
}
void AlarmController::Register(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
}

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@@ -0,0 +1,50 @@
#pragma once
#include <cstdint>
#include "app_timer.h"
#include "components/datetime/DateTimeController.h"
namespace Pinetime {
namespace System {
class SystemTask;
}
namespace Controllers {
class AlarmController {
public:
AlarmController(Controllers::DateTime& dateTimeController);
void Init();
void SetAlarm(uint8_t alarmHr, uint8_t alarmMin);
void DisableAlarm();
void SetOffAlarmNow();
uint32_t SecondsToAlarm();
void StopAlerting();
void Register(System::SystemTask* systemTask);
enum class AlarmState { Not_Set, Set, Alerting };
enum class RecurType { None, Daily, Weekdays };
void ToggleRecurrence();
uint8_t Hours() const {
return hours;
}
uint8_t Minutes() const {
return minutes;
}
AlarmState State() const {
return state;
}
RecurType Recurrence() const {
return recurrence;
}
private:
Controllers::DateTime& dateTimeController;
System::SystemTask* systemTask = nullptr;
uint8_t hours;
uint8_t minutes;
std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds> alarmTime;
AlarmState state = AlarmState::Not_Set;
RecurType recurrence = RecurType::None;
void scheduleAlarm();
};
}
}

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@@ -42,6 +42,12 @@ void MotorController::StartRinging() {
app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
}
// This function is the same as StartRinging(), but will ring even if notifications are turned off in Settings
void MotorController::StartRingingDisregardSettings() {
Ring(this);
app_timer_start(longVibTimer, APP_TIMER_TICKS(1000), this);
}
void MotorController::StopRinging() {
app_timer_stop(longVibTimer);
nrf_gpio_pin_set(pinMotor);

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@@ -15,6 +15,7 @@ namespace Pinetime {
void RunForDuration(uint8_t motorDuration);
void StartRinging();
static void StopRinging();
void StartRingingDisregardSettings();
private:
static void Ring(void* p_context);