Created basic alarm app

This commit is contained in:
Mark Russell
2021-09-10 18:40:13 -04:00
parent 6f9f0e8b0e
commit 1fb5757655
16 changed files with 480 additions and 3 deletions

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@@ -12,6 +12,7 @@ namespace Pinetime {
NotificationsPreview,
Notifications,
Timer,
Alarm,
FlashLight,
BatteryInfo,
Music,

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@@ -3,6 +3,7 @@
#include <displayapp/screens/HeartRate.h>
#include <displayapp/screens/Motion.h>
#include <displayapp/screens/Timer.h>
#include <displayapp/screens/Alarm.h>
#include "components/battery/BatteryController.h"
#include "components/ble/BleController.h"
#include "components/datetime/DateTimeController.h"
@@ -90,6 +91,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler)
: lcd {lcd},
lvgl {lvgl},
@@ -104,6 +106,7 @@ DisplayApp::DisplayApp(Drivers::St7789& lcd,
motorController {motorController},
motionController {motionController},
timerController {timerController},
alarmController {alarmController},
touchHandler {touchHandler} {
}
@@ -208,6 +211,13 @@ void DisplayApp::Refresh() {
LoadApp(Apps::Timer, DisplayApp::FullRefreshDirections::Down);
}
break;
case Messages::AlarmTriggered:
if (currentApp == Apps::Alarm) {
auto* alarm = static_cast<Screens::Alarm*>(currentScreen.get());
alarm->SetAlerting();
} else {
LoadApp(Apps::Alarm, DisplayApp::FullRefreshDirections::None);
}
case Messages::TouchEvent: {
if (state != States::Running) {
break;
@@ -340,6 +350,9 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
case Apps::Timer:
currentScreen = std::make_unique<Screens::Timer>(this, timerController);
break;
case Apps::Alarm:
currentScreen = std::make_unique<Screens::Alarm>(this, alarmController);
break;
// Settings
case Apps::QuickSettings:

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@@ -14,7 +14,9 @@
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
#include "components/timer/TimerController.h"
#include "components/alarm/AlarmController.h"
#include "touchhandler/TouchHandler.h"
#include "Messages.h"
namespace Pinetime {
@@ -57,6 +59,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController,
Pinetime::Controllers::MotionController& motionController,
Pinetime::Controllers::TimerController& timerController,
Pinetime::Controllers::AlarmController& alarmController,
Pinetime::Controllers::TouchHandler& touchHandler);
void Start();
void PushMessage(Display::Messages msg);
@@ -82,6 +85,7 @@ namespace Pinetime {
Pinetime::Controllers::MotorController& motorController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::TimerController& timerController;
Pinetime::Controllers::AlarmController& alarmController;
Pinetime::Controllers::TouchHandler& touchHandler;
Pinetime::Controllers::FirmwareValidator validator;

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@@ -15,7 +15,8 @@ namespace Pinetime {
BleFirmwareUpdateStarted,
UpdateTimeOut,
DimScreen,
RestoreBrightness
RestoreBrightness,
AlarmTriggered
};
}
}

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@@ -0,0 +1,225 @@
#include "Alarm.h"
#include "Screen.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
using Pinetime::Controllers::AlarmController;
static void btnEventHandler(lv_obj_t* obj, lv_event_t event) {
Alarm* screen = static_cast<Alarm*>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
Alarm::Alarm(DisplayApp* app, Controllers::AlarmController& alarmController)
: Screen(app), running {true}, alarmController {alarmController} {
time = lv_label_create(lv_scr_act(), nullptr);
lv_obj_set_style_local_text_font(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &jetbrains_mono_76);
lv_obj_set_style_local_text_color(time, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
alarmHours = alarmController.Hours();
alarmMinutes = alarmController.Minutes();
lv_label_set_text_fmt(time, "%02lu:%02lu", alarmHours, alarmMinutes);
lv_obj_align(time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, -20);
btnHoursUp = lv_btn_create(lv_scr_act(), nullptr);
btnHoursUp->user_data = this;
lv_obj_set_event_cb(btnHoursUp, btnEventHandler);
lv_obj_align(btnHoursUp, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, -80);
lv_obj_set_height(btnHoursUp, 40);
lv_obj_set_width(btnHoursUp, 60);
txtHrUp = lv_label_create(btnHoursUp, nullptr);
lv_label_set_text(txtHrUp, "+");
btnHoursDown = lv_btn_create(lv_scr_act(), nullptr);
btnHoursDown->user_data = this;
lv_obj_set_event_cb(btnHoursDown, btnEventHandler);
lv_obj_align(btnHoursDown, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 20, +40);
lv_obj_set_height(btnHoursDown, 40);
lv_obj_set_width(btnHoursDown, 60);
txtHrDown = lv_label_create(btnHoursDown, nullptr);
lv_label_set_text(txtHrDown, "-");
btnMinutesUp = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesUp->user_data = this;
lv_obj_set_event_cb(btnMinutesUp, btnEventHandler);
lv_obj_align(btnMinutesUp, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, -80);
lv_obj_set_height(btnMinutesUp, 40);
lv_obj_set_width(btnMinutesUp, 60);
txtMinUp = lv_label_create(btnMinutesUp, nullptr);
lv_label_set_text(txtMinUp, "+");
btnMinutesDown = lv_btn_create(lv_scr_act(), nullptr);
btnMinutesDown->user_data = this;
lv_obj_set_event_cb(btnMinutesDown, btnEventHandler);
lv_obj_align(btnMinutesDown, lv_scr_act(), LV_ALIGN_IN_RIGHT_MID, 10, +40);
lv_obj_set_height(btnMinutesDown, 40);
lv_obj_set_width(btnMinutesDown, 60);
txtMinDown = lv_label_create(btnMinutesDown, nullptr);
lv_label_set_text(txtMinDown, "-");
btnEnable = lv_btn_create(lv_scr_act(), nullptr);
btnEnable->user_data = this;
lv_obj_set_event_cb(btnEnable, btnEventHandler);
lv_obj_align(btnEnable, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 3, -10);
lv_obj_set_height(btnEnable, 40);
txtEnable = lv_label_create(btnEnable, nullptr);
setEnableButtonState();
btnRecur = lv_btn_create(lv_scr_act(), nullptr);
btnRecur->user_data = this;
lv_obj_set_event_cb(btnRecur, btnEventHandler);
lv_obj_align(btnRecur, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -3, -10);
lv_obj_set_height(btnRecur, 40);
txtRecur = lv_label_create(btnRecur, nullptr);
setRecurButtonState();
btnInfo = lv_btn_create(lv_scr_act(), nullptr);
btnInfo->user_data = this;
lv_obj_set_event_cb(btnInfo, btnEventHandler);
lv_obj_align(btnInfo, lv_scr_act(), LV_ALIGN_CENTER, 30, -80);
lv_obj_set_height(btnInfo, 40);
lv_obj_set_width(btnInfo, 30);
txtInfo = lv_label_create(btnInfo, nullptr);
lv_label_set_text(txtInfo, "i");
}
Alarm::~Alarm() {
lv_obj_clean(lv_scr_act());
}
void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
using Pinetime::Controllers::AlarmController;
if (event == LV_EVENT_CLICKED) {
if (obj == btnEnable) {
if (alarmController.State() == AlarmController::AlarmState::Alerting) {
alarmController.StopAlerting();
} else if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
} else {
alarmController.SetAlarm(alarmHours, alarmMinutes);
}
setEnableButtonState();
return;
}
if (obj == btnInfo) {
showInfo();
return;
}
if (obj == btnMessage) {
lv_obj_del(txtMessage);
lv_obj_del(btnMessage);
txtMessage = nullptr;
btnMessage = nullptr;
return;
}
// If any other button was pressed, disable the alarm
// this is to make it clear that the alarm won't be set until it is turned back on
// this avoids calling the AlarmController to change the alarm time every time the user hits minute-up or minute-down;
// can just do it once when the alarm is re-enabled
if (alarmController.State() == AlarmController::AlarmState::Set) {
alarmController.DisableAlarm();
setEnableButtonState();
}
if (obj == btnMinutesUp) {
if (alarmMinutes >= 59) {
alarmMinutes = 0;
} else {
alarmMinutes++;
}
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
return;
}
if (obj == btnMinutesDown) {
if (alarmMinutes == 0) {
alarmMinutes = 59;
} else {
alarmMinutes--;
}
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
return;
}
if (obj == btnHoursUp) {
if (alarmHours >= 23) {
alarmHours = 0;
} else {
alarmHours++;
}
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
return;
}
if (obj == btnHoursDown) {
if (alarmHours == 0) {
alarmHours = 23;
} else {
alarmHours--;
}
lv_label_set_text_fmt(time, "%02d:%02d", alarmHours, alarmMinutes);
return;
}
if (obj == btnRecur) {
alarmController.ToggleRecurrence();
setRecurButtonState();
}
}
}
void Alarm::SetAlerting() {
setEnableButtonState();
}
void Alarm::setEnableButtonState() {
switch (alarmController.State()) {
case AlarmController::AlarmState::Set:
lv_label_set_text(txtEnable, "ON");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GREEN);
break;
case AlarmController::AlarmState::Not_Set:
lv_label_set_text(txtEnable, "OFF");
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_GRAY);
break;
case AlarmController::AlarmState::Alerting:
lv_label_set_text(txtEnable, Symbols::stop);
lv_obj_set_style_local_bg_color(btnEnable, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_RED);
}
}
void Alarm::showInfo() {
btnMessage = lv_btn_create(lv_scr_act(), nullptr);
btnMessage->user_data = this;
lv_obj_set_event_cb(btnMessage, btnEventHandler);
lv_obj_set_height(btnMessage, 200);
lv_obj_set_width(btnMessage, 150);
lv_obj_align(btnMessage, lv_scr_act(), LV_ALIGN_CENTER, 0, 0);
txtMessage = lv_label_create(btnMessage, nullptr);
lv_obj_set_style_local_bg_color(btnMessage, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_NAVY);
if (alarmController.State() == AlarmController::AlarmState::Set) {
auto timeToAlarm = alarmController.SecondsToAlarm();
auto daysToAlarm = timeToAlarm / 86400;
auto hrsToAlarm = (timeToAlarm % 86400) / 3600;
auto minToAlarm = (timeToAlarm % 3600) / 60;
auto secToAlarm = timeToAlarm % 60;
lv_label_set_text_fmt(
txtMessage, "Time to\nalarm:\n%2d Days\n%2d Hours\n%2d Minutes\n%2d Seconds", daysToAlarm, hrsToAlarm, minToAlarm, secToAlarm);
} else {
lv_label_set_text(txtMessage, "Alarm\nis not\nset.");
}
}
void Alarm::setRecurButtonState() {
using Pinetime::Controllers::AlarmController;
switch (alarmController.Recurrence()) {
case AlarmController::RecurType::None:
lv_label_set_text(txtRecur, "ONCE");
break;
case AlarmController::RecurType::Daily:
lv_label_set_text(txtRecur, "DAILY");
break;
case AlarmController::RecurType::Weekdays:
lv_label_set_text(txtRecur, "WKDAYS");
}
}

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@@ -0,0 +1,31 @@
#pragma once
#include "Screen.h"
#include "systemtask/SystemTask.h"
#include "../LittleVgl.h"
#include "components/alarm/AlarmController.h"
namespace Pinetime::Applications::Screens {
class Alarm : public Screen {
public:
Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
private:
bool running;
uint8_t alarmHours = 0;
uint8_t alarmMinutes = 0;
Controllers::AlarmController& alarmController;
lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp,
*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
enum class EnableButtonState { On, Off, Alerting };
void setEnableButtonState();
void setRecurButtonState();
void setAlarm();
void showInfo();
};
}

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@@ -58,7 +58,7 @@ std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
{"2", Apps::Twos},
{Symbols::chartLine, Apps::Motion},
{Symbols::drum, Apps::Metronome},
{"", Apps::None},
{Symbols::clock, Apps::Alarm},
}};
return std::make_unique<Screens::Tile>(1, 2, app, settingsController, batteryController, dateTimeController, applications);