Created basic alarm app
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31
src/displayapp/screens/Alarm.h
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31
src/displayapp/screens/Alarm.h
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#pragma once
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#include "Screen.h"
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#include "systemtask/SystemTask.h"
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#include "../LittleVgl.h"
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#include "components/alarm/AlarmController.h"
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namespace Pinetime::Applications::Screens {
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class Alarm : public Screen {
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public:
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Alarm(DisplayApp* app, Controllers::AlarmController& alarmController);
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~Alarm() override;
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void SetAlerting();
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void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
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private:
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bool running;
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uint8_t alarmHours = 0;
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uint8_t alarmMinutes = 0;
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Controllers::AlarmController& alarmController;
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lv_obj_t *time, *btnEnable, *txtEnable, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown, *txtHrUp,
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*txtHrDown, *btnRecur, *txtRecur, *btnMessage, *txtMessage, *btnInfo, *txtInfo;
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enum class EnableButtonState { On, Off, Alerting };
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void setEnableButtonState();
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void setRecurButtonState();
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void setAlarm();
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void showInfo();
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};
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}
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