Improve paddle game
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@@ -24,24 +24,22 @@ namespace Pinetime {
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private:
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Pinetime::Components::LittleVgl& lvgl;
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int paddleBottomY = 90; // bottom extreme of the paddle
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int paddleTopY = 150; // top extreme of the paddle
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const uint8_t ballSize = 16;
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int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size)
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int ballY = 107; // Initial y_coordinate for the ball
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uint16_t paddlePos = 30; // Paddle center
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int dx = 2; // Velocity of the ball in the x_coordinate
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int dy = 3; // Velocity of the ball in the y_coordinate
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int16_t ballX = (LV_HOR_RES - ballSize) / 2;
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int16_t ballY = (LV_VER_RES - ballSize) / 2;
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int counter = 0; // init Frame refresh limit counter
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int score = 0;
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int8_t dx = 2; // Velocity of the ball in the x_coordinate
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int8_t dy = 3; // Velocity of the ball in the y_coordinate
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lv_img_dsc_t paddle;
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lv_img_dsc_t ball;
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uint16_t score = 0;
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lv_obj_t* points;
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lv_obj_t* paddle_image; // pointer to paddle image
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lv_obj_t* ball_image; // pointer to ball image
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lv_obj_t* paddle;
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lv_obj_t* ball;
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lv_obj_t* background;
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};
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}
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}
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