Improve paddle game

This commit is contained in:
Riku Isokoski
2021-06-24 13:33:15 +03:00
committed by JF002
parent 8031cd1b40
commit 217f16d189
2 changed files with 50 additions and 126 deletions

View File

@@ -24,24 +24,22 @@ namespace Pinetime {
private:
Pinetime::Components::LittleVgl& lvgl;
int paddleBottomY = 90; // bottom extreme of the paddle
int paddleTopY = 150; // top extreme of the paddle
const uint8_t ballSize = 16;
int ballX = 107; // Initial x_coordinate for the ball (12px offset from the center to counteract the ball's 24px size)
int ballY = 107; // Initial y_coordinate for the ball
uint16_t paddlePos = 30; // Paddle center
int dx = 2; // Velocity of the ball in the x_coordinate
int dy = 3; // Velocity of the ball in the y_coordinate
int16_t ballX = (LV_HOR_RES - ballSize) / 2;
int16_t ballY = (LV_VER_RES - ballSize) / 2;
int counter = 0; // init Frame refresh limit counter
int score = 0;
int8_t dx = 2; // Velocity of the ball in the x_coordinate
int8_t dy = 3; // Velocity of the ball in the y_coordinate
lv_img_dsc_t paddle;
lv_img_dsc_t ball;
uint16_t score = 0;
lv_obj_t* points;
lv_obj_t* paddle_image; // pointer to paddle image
lv_obj_t* ball_image; // pointer to ball image
lv_obj_t* paddle;
lv_obj_t* ball;
lv_obj_t* background;
};
}
}