Fix most issues
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@@ -166,7 +166,7 @@ void LittleVgl::FlushDisplay(const lv_area_t* area, lv_color_t* color_p) {
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lv_disp_flush_ready(&disp_drv);
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}
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void LittleVgl::SetNewTapEvent(uint16_t x, uint16_t y, bool contact) {
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void LittleVgl::SetNewTouchPoint(uint16_t x, uint16_t y, bool contact) {
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tap_x = x;
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tap_y = y;
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tapped = contact;
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