Re-enable BLE display on Clock screen
This commit is contained in:
@@ -20,9 +20,7 @@ static void event_handler(lv_obj_t * obj, lv_event_t event) {
|
||||
screen->OnObjectEvent(obj, event);
|
||||
}
|
||||
|
||||
//static const char * btnm_map1[] = {"App1", "App2", "App3", "\n", "App4", "App5", "App11", ""};
|
||||
//static const char * btnm_map2[] = {"App6", "App7", "App8", "\n", "App9", "App10", "App22",""};
|
||||
static const char * btnm_map1[] = {"App1", ""};
|
||||
static const char * btnm_map1[] = {"App1", "App2", "App3", "\n", "App4", "App5", "App11", ""};
|
||||
|
||||
Tile::Tile(DisplayApp* app, Pinetime::Components::Gfx &gfx) : Screen(app, gfx) {
|
||||
|
||||
|
Reference in New Issue
Block a user