Dim screen before sleep (#464)

* Implement dimming
This commit is contained in:
Riku Isokoski
2021-07-24 21:29:10 +03:00
committed by GitHub
parent ce26ef8a67
commit 34949a47c5
4 changed files with 54 additions and 17 deletions

View File

@@ -71,6 +71,7 @@ namespace Pinetime {
void OnTouchEvent();
void OnIdle();
void OnDim();
Pinetime::Controllers::NimbleController& nimble() {
return nimbleController;
@@ -99,6 +100,7 @@ namespace Pinetime {
std::atomic<bool> isSleeping {false};
std::atomic<bool> isGoingToSleep {false};
std::atomic<bool> isWakingUp {false};
std::atomic<bool> isDimmed {false};
Pinetime::Drivers::Watchdog& watchdog;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::MotorController& motorController;
@@ -106,8 +108,6 @@ namespace Pinetime {
Pinetime::Drivers::Bma421& motionSensor;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::HeartRateController& heartRateController;
Controllers::BrightnessController brightnessController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Applications::DisplayApp& displayApp;
@@ -126,9 +126,10 @@ namespace Pinetime {
static void Process(void* instance);
void Work();
void ReloadIdleTimer() const;
void ReloadIdleTimer();
bool isBleDiscoveryTimerRunning = false;
uint8_t bleDiscoveryTimer = 0;
TimerHandle_t dimTimer;
TimerHandle_t idleTimer;
bool doNotGoToSleep = false;