Return button action instead of pushing messages

This commit is contained in:
Riku Isokoski
2021-10-25 16:57:29 +03:00
parent b19a2a760b
commit 351c60a131
6 changed files with 66 additions and 50 deletions

View File

@@ -0,0 +1,7 @@
#pragma once
namespace Pinetime {
namespace Controllers {
enum class ButtonActions { None, Click, DoubleClick, LongPress, LongerPress };
}
}

View File

@@ -3,27 +3,19 @@
using namespace Pinetime::Controllers;
void ButtonTimerCallback(TimerHandle_t xTimer) {
auto* buttonHandler = static_cast<ButtonHandler*>(pvTimerGetTimerID(xTimer));
buttonHandler->HandleEvent(ButtonHandler::Events::Timer);
auto* sysTask = static_cast<Pinetime::System::SystemTask*>(pvTimerGetTimerID(xTimer));
sysTask->PushMessage(Pinetime::System::Messages::HandleButtonTimerEvent);
}
void ButtonHandler::Init(Pinetime::System::SystemTask* systemTask) {
this->systemTask = systemTask;
buttonTimer = xTimerCreate("buttonTimer", 0, pdFALSE, this, ButtonTimerCallback);
buttonTimer = xTimerCreate("buttonTimer", 0, pdFALSE, systemTask, ButtonTimerCallback);
}
void ButtonHandler::HandleEvent(Events event) {
ButtonActions ButtonHandler::HandleEvent(Events event) {
static constexpr TickType_t doubleClickTime = pdMS_TO_TICKS(200);
static constexpr TickType_t longPressTime = pdMS_TO_TICKS(400);
static constexpr TickType_t longerPressTime = pdMS_TO_TICKS(2000);
if (systemTask->IsSleeping()) {
// This is for faster wakeup, sacrificing special longpress and doubleclick handling while sleeping
systemTask->PushMessage(System::Messages::GoToRunning);
} else {
systemTask->PushMessage(System::Messages::ReloadIdleTimer);
}
if (event == Events::Press) {
buttonPressed = true;
} else if (event == Events::Release) {
@@ -42,9 +34,9 @@ void ButtonHandler::HandleEvent(Events event) {
case States::Pressed:
if (event == Events::Press) {
if (xTaskGetTickCount() - releaseTime < doubleClickTime) {
systemTask->PushMessage(System::Messages::OnButtonDoubleClicked);
xTimerStop(buttonTimer, 0);
state = States::Idle;
return ButtonActions::DoubleClick;
}
} else if (event == Events::Release) {
xTimerChangePeriod(buttonTimer, doubleClickTime, 0);
@@ -55,21 +47,21 @@ void ButtonHandler::HandleEvent(Events event) {
xTimerStart(buttonTimer, 0);
state = States::Holding;
} else {
systemTask->PushMessage(System::Messages::OnButtonPushed);
state = States::Idle;
return ButtonActions::Click;
}
}
break;
case States::Holding:
if (event == Events::Release) {
systemTask->PushMessage(System::Messages::OnButtonPushed);
xTimerStop(buttonTimer, 0);
state = States::Idle;
return ButtonActions::Click;
} else if (event == Events::Timer) {
xTimerChangePeriod(buttonTimer, longerPressTime - longPressTime - doubleClickTime, 0);
xTimerStart(buttonTimer, 0);
systemTask->PushMessage(System::Messages::OnButtonLongPressed);
state = States::LongHeld;
return ButtonActions::LongPress;
}
break;
case States::LongHeld:
@@ -77,9 +69,10 @@ void ButtonHandler::HandleEvent(Events event) {
xTimerStop(buttonTimer, 0);
state = States::Idle;
} else if (event == Events::Timer) {
systemTask->PushMessage(System::Messages::OnButtonLongerPressed);
state = States::Idle;
return ButtonActions::LongerPress;
}
break;
}
return ButtonActions::None;
}

View File

@@ -1,5 +1,6 @@
#pragma once
#include "ButtonActions.h"
#include "systemtask/SystemTask.h"
#include <FreeRTOS.h>
#include <timers.h>
@@ -10,11 +11,10 @@ namespace Pinetime {
public:
enum class Events : uint8_t { Press, Release, Timer };
void Init(Pinetime::System::SystemTask* systemTask);
void HandleEvent(Events event);
ButtonActions HandleEvent(Events event);
private:
enum class States : uint8_t { Idle, Pressed, Holding, LongHeld };
Pinetime::System::SystemTask* systemTask = nullptr;
TickType_t releaseTime = 0;
TimerHandle_t buttonTimer;
bool buttonPressed = false;