Reformatted all the files according to clang-format style
This commit is contained in:
@@ -8,98 +8,121 @@
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namespace Pinetime {
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namespace Controllers {
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class Settings {
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public:
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enum class ClockType {H24, H12};
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enum class Vibration {ON, OFF};
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enum class WakeUpMode {None, SingleTap, DoubleTap, RaiseWrist};
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public:
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enum class ClockType { H24, H12 };
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enum class Vibration { ON, OFF };
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enum class WakeUpMode { None, SingleTap, DoubleTap, RaiseWrist };
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Settings( Pinetime::Drivers::SpiNorFlash &spiNorFlash );
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Settings(Pinetime::Drivers::SpiNorFlash& spiNorFlash);
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void Init();
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void SaveSettings();
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void Init();
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void SaveSettings();
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void SetClockFace( uint8_t face ) {
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if ( face != settings.clockFace ) settingsChanged = true;
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settings.clockFace = face;
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};
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uint8_t GetClockFace() const { return settings.clockFace; };
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void SetClockFace(uint8_t face) {
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if (face != settings.clockFace)
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settingsChanged = true;
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settings.clockFace = face;
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};
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uint8_t GetClockFace() const {
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return settings.clockFace;
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};
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void SetAppMenu( uint8_t menu ) { appMenu = menu; };
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uint8_t GetAppMenu() { return appMenu; };
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void SetAppMenu(uint8_t menu) {
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appMenu = menu;
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};
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uint8_t GetAppMenu() {
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return appMenu;
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};
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void SetSettingsMenu( uint8_t menu ) { settingsMenu = menu; };
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uint8_t GetSettingsMenu() const { return settingsMenu; };
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void SetSettingsMenu(uint8_t menu) {
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settingsMenu = menu;
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};
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uint8_t GetSettingsMenu() const {
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return settingsMenu;
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};
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void SetClockType( ClockType clocktype ) {
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if ( clocktype != settings.clockType ) settingsChanged = true;
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settings.clockType = clocktype;
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};
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ClockType GetClockType() const { return settings.clockType; };
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void SetClockType(ClockType clocktype) {
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if (clocktype != settings.clockType)
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settingsChanged = true;
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settings.clockType = clocktype;
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};
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ClockType GetClockType() const {
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return settings.clockType;
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};
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void SetVibrationStatus( Vibration status ) {
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if ( status != settings.vibrationStatus ) settingsChanged = true;
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settings.vibrationStatus = status;
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};
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Vibration GetVibrationStatus() const { return settings.vibrationStatus; };
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void SetVibrationStatus(Vibration status) {
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if (status != settings.vibrationStatus)
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settingsChanged = true;
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settings.vibrationStatus = status;
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};
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Vibration GetVibrationStatus() const {
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return settings.vibrationStatus;
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};
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void SetScreenTimeOut( uint32_t timeout ) {
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if ( timeout != settings.screenTimeOut ) settingsChanged = true;
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settings.screenTimeOut = timeout;
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};
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uint32_t GetScreenTimeOut() const { return settings.screenTimeOut; };
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void SetScreenTimeOut(uint32_t timeout) {
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if (timeout != settings.screenTimeOut)
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settingsChanged = true;
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settings.screenTimeOut = timeout;
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};
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uint32_t GetScreenTimeOut() const {
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return settings.screenTimeOut;
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};
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void setWakeUpMode( WakeUpMode wakeUp ) {
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if ( wakeUp != settings.wakeUpMode ) settingsChanged = true;
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settings.wakeUpMode = wakeUp;
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};
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WakeUpMode getWakeUpMode() const { return settings.wakeUpMode; };
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void setWakeUpMode(WakeUpMode wakeUp) {
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if (wakeUp != settings.wakeUpMode)
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settingsChanged = true;
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settings.wakeUpMode = wakeUp;
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};
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WakeUpMode getWakeUpMode() const {
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return settings.wakeUpMode;
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};
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void SetBrightness( Controllers::BrightnessController::Levels level ) {
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if ( level != settings.brightLevel ) settingsChanged = true;
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settings.brightLevel = level;
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};
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Controllers::BrightnessController::Levels GetBrightness() const { return settings.brightLevel; };
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void SetBrightness(Controllers::BrightnessController::Levels level) {
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if (level != settings.brightLevel)
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settingsChanged = true;
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settings.brightLevel = level;
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};
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Controllers::BrightnessController::Levels GetBrightness() const {
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return settings.brightLevel;
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};
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private:
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private:
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Pinetime::Drivers::SpiNorFlash& spiNorFlash;
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struct SettingsData {
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Pinetime::Drivers::SpiNorFlash& spiNorFlash;
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struct SettingsData {
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ClockType clockType = ClockType::H24;
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Vibration vibrationStatus = Vibration::ON;
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ClockType clockType = ClockType::H24;
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Vibration vibrationStatus = Vibration::ON;
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uint8_t clockFace = 0;
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uint8_t clockFace = 0;
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uint32_t stepsGoal = 1000;
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uint32_t screenTimeOut = 15000;
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uint32_t stepsGoal = 1000;
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uint32_t screenTimeOut = 15000;
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WakeUpMode wakeUpMode = WakeUpMode::None;
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WakeUpMode wakeUpMode = WakeUpMode::None;
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Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
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};
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Controllers::BrightnessController::Levels brightLevel = Controllers::BrightnessController::Levels::Medium;
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SettingsData settings;
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bool settingsChanged = false;
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};
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uint8_t appMenu = 0;
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uint8_t settingsMenu = 0;
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SettingsData settings;
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bool settingsChanged = false;
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// There are 10 blocks of reserved flash to save settings
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// to minimize wear, the recording is done in a rotating way by the 10 blocks
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uint8_t settingsFlashBlock = 99; // default to indicate it needs to find the active block
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uint8_t appMenu = 0;
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uint8_t settingsMenu = 0;
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// There are 10 blocks of reserved flash to save settings
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// to minimize wear, the recording is done in a rotating way by the 10 blocks
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uint8_t settingsFlashBlock = 99; // default to indicate it needs to find the active block
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static constexpr uint32_t settingsBaseAddr = 0x3F6000; // Flash Settings Location
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static constexpr uint16_t settingsVersion = 0x0100; // Flash Settings Version
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bool FindHeader();
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void ReadSettingsData();
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void EraseBlock();
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void SetHeader( bool state );
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void SaveSettingsData();
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void LoadSettingsFromFlash();
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void SaveSettingsToFlash();
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static constexpr uint32_t settingsBaseAddr = 0x3F6000; // Flash Settings Location
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static constexpr uint16_t settingsVersion = 0x0100; // Flash Settings Version
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bool FindHeader();
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void ReadSettingsData();
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void EraseBlock();
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void SetHeader(bool state);
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void SaveSettingsData();
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void LoadSettingsFromFlash();
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void SaveSettingsToFlash();
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};
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}
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}
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