Reformatted all the files according to clang-format style

This commit is contained in:
Avamander
2021-04-18 20:28:14 +03:00
parent e56ebb8bd6
commit 40d45d923b
179 changed files with 10119 additions and 10688 deletions

View File

@@ -35,74 +35,73 @@ namespace Pinetime {
};
namespace Applications {
class DisplayApp {
public:
enum class States {Idle, Running};
enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
enum class TouchModes { Gestures, Polling };
public:
enum class States { Idle, Running };
enum class FullRefreshDirections { None, Up, Down, Left, Right, LeftAnim, RightAnim };
enum class TouchModes { Gestures, Polling };
DisplayApp(Drivers::St7789 &lcd, Components::LittleVgl &lvgl, Drivers::Cst816S &,
Controllers::Battery &batteryController, Controllers::Ble &bleController,
Controllers::DateTime &dateTimeController, Drivers::WatchdogView &watchdog,
System::SystemTask &systemTask,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings &settingsController,
Pinetime::Controllers::MotionController& motionController
);
void Start();
void PushMessage(Display::Messages msg);
DisplayApp(Drivers::St7789& lcd,
Components::LittleVgl& lvgl,
Drivers::Cst816S&,
Controllers::Battery& batteryController,
Controllers::Ble& bleController,
Controllers::DateTime& dateTimeController,
Drivers::WatchdogView& watchdog,
System::SystemTask& systemTask,
Pinetime::Controllers::NotificationManager& notificationManager,
Pinetime::Controllers::HeartRateController& heartRateController,
Controllers::Settings& settingsController,
Pinetime::Controllers::MotionController& motionController);
void Start();
void PushMessage(Display::Messages msg);
void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
void StartApp(Apps app, DisplayApp::FullRefreshDirections direction);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
void SetFullRefresh(FullRefreshDirections direction);
void SetTouchMode(TouchModes mode);
private:
private:
Pinetime::Drivers::St7789& lcd;
Pinetime::Components::LittleVgl& lvgl;
Pinetime::Drivers::Cst816S& touchPanel;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Drivers::WatchdogView& watchdog;
Pinetime::System::SystemTask& systemTask;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::HeartRateController& heartRateController;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Drivers::St7789& lcd;
Pinetime::Components::LittleVgl& lvgl;
Pinetime::Drivers::Cst816S& touchPanel;
Pinetime::Controllers::Battery &batteryController;
Pinetime::Controllers::Ble &bleController;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Drivers::WatchdogView& watchdog;
Pinetime::System::SystemTask& systemTask;
Pinetime::Controllers::NotificationManager& notificationManager;
Pinetime::Controllers::HeartRateController& heartRateController;
Pinetime::Controllers::Settings& settingsController;
Pinetime::Controllers::MotionController& motionController;
Pinetime::Controllers::FirmwareValidator validator;
Controllers::BrightnessController brightnessController;
Pinetime::Controllers::FirmwareValidator validator;
Controllers::BrightnessController brightnessController;
TaskHandle_t taskHandle;
TaskHandle_t taskHandle;
States state = States::Running;
QueueHandle_t msgQueue;
States state = States::Running;
QueueHandle_t msgQueue;
static constexpr uint8_t queueSize = 10;
static constexpr uint8_t itemSize = 1;
static constexpr uint8_t queueSize = 10;
static constexpr uint8_t itemSize = 1;
std::unique_ptr<Screens::Screen> currentScreen;
std::unique_ptr<Screens::Screen> currentScreen;
Apps currentApp = Apps::None;
Apps returnToApp = Apps::None;
FullRefreshDirections returnDirection = FullRefreshDirections::None;
TouchEvents returnTouchEvent = TouchEvents::None;
Apps currentApp = Apps::None;
Apps returnToApp = Apps::None;
FullRefreshDirections returnDirection = FullRefreshDirections::None;
TouchEvents returnTouchEvent = TouchEvents::None;
TouchModes touchMode = TouchModes::Gestures;
TouchEvents OnTouchEvent();
void RunningState();
void IdleState();
static void Process(void* instance);
void InitHw();
void Refresh();
void returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
TouchModes touchMode = TouchModes::Gestures;
TouchEvents OnTouchEvent();
void RunningState();
void IdleState();
static void Process(void* instance);
void InitHw();
void Refresh();
void returnApp(Apps app, DisplayApp::FullRefreshDirections direction, TouchEvents touchEvent);
void LoadApp(Apps app, DisplayApp::FullRefreshDirections direction);
};
}
}