Reformatted all the files according to clang-format style
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@@ -23,42 +23,37 @@ namespace Pinetime {
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namespace Applications {
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namespace Screens {
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class Clock : public Screen {
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public:
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Clock(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager,
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Controllers::Settings &settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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~Clock() override;
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public:
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Clock(DisplayApp* app,
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Controllers::DateTime& dateTimeController,
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Controllers::Battery& batteryController,
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Controllers::Ble& bleController,
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Controllers::NotificationManager& notificatioManager,
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Controllers::Settings& settingsController,
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Controllers::HeartRateController& heartRateController,
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Controllers::MotionController& motionController);
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~Clock() override;
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bool Refresh() override;
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bool OnTouchEvent(TouchEvents event) override;
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bool Refresh() override;
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private:
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bool OnTouchEvent(TouchEvents event) override;
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Controllers::DateTime& dateTimeController;
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Controllers::Battery& batteryController;
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Controllers::Ble& bleController;
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Controllers::NotificationManager& notificatioManager;
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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private:
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Controllers::DateTime& dateTimeController;
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Controllers::Battery& batteryController;
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Controllers::Ble& bleController;
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Controllers::NotificationManager& notificatioManager;
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Controllers::Settings& settingsController;
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Controllers::HeartRateController& heartRateController;
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Controllers::MotionController& motionController;
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ScreenList<2> screens;
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std::unique_ptr<Screen> WatchFaceDigitalScreen();
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std::unique_ptr<Screen> WatchFaceAnalogScreen();
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ScreenList<2> screens;
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std::unique_ptr<Screen> WatchFaceDigitalScreen();
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std::unique_ptr<Screen> WatchFaceAnalogScreen();
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// Examples for more watch faces
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//std::unique_ptr<Screen> WatchFaceMinimalScreen();
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//std::unique_ptr<Screen> WatchFaceCustomScreen();
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// Examples for more watch faces
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// std::unique_ptr<Screen> WatchFaceMinimalScreen();
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// std::unique_ptr<Screen> WatchFaceCustomScreen();
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};
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}
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}
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