Reformatted all the files according to clang-format style
This commit is contained in:
@@ -8,56 +8,68 @@ namespace Pinetime {
|
||||
class DisplayApp;
|
||||
namespace Screens {
|
||||
|
||||
template <class T>
|
||||
class DirtyValue {
|
||||
public:
|
||||
DirtyValue() = default; // Use NSDMI
|
||||
explicit DirtyValue(T const& v):value{v}{} // Use MIL and const-lvalue-ref
|
||||
bool IsUpdated() const { return isUpdated; }
|
||||
T const& Get() { this->isUpdated = false; return value; } // never expose a non-const lvalue-ref
|
||||
DirtyValue& operator=(const T& other) {
|
||||
if (this->value != other) {
|
||||
this->value = other;
|
||||
this->isUpdated = true;
|
||||
}
|
||||
return *this;
|
||||
template <class T> class DirtyValue {
|
||||
public:
|
||||
DirtyValue() = default; // Use NSDMI
|
||||
explicit DirtyValue(T const& v) : value {v} {
|
||||
} // Use MIL and const-lvalue-ref
|
||||
bool IsUpdated() const {
|
||||
return isUpdated;
|
||||
}
|
||||
T const& Get() {
|
||||
this->isUpdated = false;
|
||||
return value;
|
||||
} // never expose a non-const lvalue-ref
|
||||
DirtyValue& operator=(const T& other) {
|
||||
if (this->value != other) {
|
||||
this->value = other;
|
||||
this->isUpdated = true;
|
||||
}
|
||||
private:
|
||||
T value{}; // NSDMI - default initialise type
|
||||
bool isUpdated{true}; // NSDMI - use brace initilisation
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
T value {}; // NSDMI - default initialise type
|
||||
bool isUpdated {true}; // NSDMI - use brace initilisation
|
||||
};
|
||||
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
explicit Screen(DisplayApp* app) : app{app} {}
|
||||
virtual ~Screen() = default;
|
||||
public:
|
||||
explicit Screen(DisplayApp* app) : app {app} {
|
||||
}
|
||||
virtual ~Screen() = default;
|
||||
|
||||
/**
|
||||
* Most of the time, apps only react to events (touch events, for example).
|
||||
* In this case you don't need to do anything in this method.
|
||||
*
|
||||
* For example, InfiniPaint does nothing in Refresh().
|
||||
* But, if you want to update your display periodically, draw an animation...
|
||||
* you cannot do it in a touch event handler because these handlers are not
|
||||
* called if the user does not touch the screen.
|
||||
*
|
||||
* That's why Refresh() is there: update the display periodically.
|
||||
*
|
||||
* @return false if the app can be closed, true if it must continue to run
|
||||
**/
|
||||
virtual bool Refresh() = 0;
|
||||
/**
|
||||
* Most of the time, apps only react to events (touch events, for example).
|
||||
* In this case you don't need to do anything in this method.
|
||||
*
|
||||
* For example, InfiniPaint does nothing in Refresh().
|
||||
* But, if you want to update your display periodically, draw an animation...
|
||||
* you cannot do it in a touch event handler because these handlers are not
|
||||
* called if the user does not touch the screen.
|
||||
*
|
||||
* That's why Refresh() is there: update the display periodically.
|
||||
*
|
||||
* @return false if the app can be closed, true if it must continue to run
|
||||
**/
|
||||
virtual bool Refresh() = 0;
|
||||
|
||||
/** @return false if the button hasn't been handled by the app, true if it has been handled */
|
||||
virtual bool OnButtonPushed() { return false; }
|
||||
/** @return false if the button hasn't been handled by the app, true if it has been handled */
|
||||
virtual bool OnButtonPushed() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/** @return false if the event hasn't been handled by the app, true if it has been handled */
|
||||
virtual bool OnTouchEvent(TouchEvents event) { return false; }
|
||||
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }
|
||||
|
||||
protected:
|
||||
DisplayApp* app;
|
||||
bool running = true;
|
||||
/** @return false if the event hasn't been handled by the app, true if it has been handled */
|
||||
virtual bool OnTouchEvent(TouchEvents event) {
|
||||
return false;
|
||||
}
|
||||
virtual bool OnTouchEvent(uint16_t x, uint16_t y) {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
DisplayApp* app;
|
||||
bool running = true;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user