Renamed displayapp/Screens to displayapp/screens

This commit is contained in:
Avamander
2020-10-02 21:49:55 +03:00
parent e3fb2f0b89
commit 4daab26926
40 changed files with 36 additions and 36 deletions

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#include <libs/lvgl/lvgl.h>
#include <DisplayApp/DisplayApp.h>
#include <functional>
#include "ApplicationList.h"
#include "Tile.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
ApplicationList::ApplicationList(Pinetime::Applications::DisplayApp *app) :
Screen(app),
screens{app, {
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
//[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
}
} {}
ApplicationList::~ApplicationList() {
lv_obj_clean(lv_scr_act());
}
bool ApplicationList::Refresh() {
if(running)
running = screens.Refresh();
return running;
}
bool ApplicationList::OnButtonPushed() {
running = false;
app->StartApp(Apps::Clock);
return true;
}
bool ApplicationList::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> ApplicationList::CreateScreen1() {
std::array<Screens::Tile::Applications, 6> applications {
{{Symbols::clock, Apps::Clock},
{Symbols::music, Apps::Music},
{Symbols::sun, Apps::Brightness},
{Symbols::list, Apps::SysInfo},
{Symbols::check, Apps::FirmwareValidation},
{Symbols::none, Apps::None}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}
std::unique_ptr<Screen> ApplicationList::CreateScreen2() {
std::array<Screens::Tile::Applications, 6> applications {
{{Symbols::tachometer, Apps::Gauge},
{Symbols::asterisk, Apps::Meter},
{Symbols::paintbrush, Apps::Paint},
{Symbols::none, Apps::None},
{Symbols::none, Apps::None},
{Symbols::none, Apps::None}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}
std::unique_ptr<Screen> ApplicationList::CreateScreen3() {
std::array<Screens::Tile::Applications, 6> applications {
{{"A", Apps::Meter},
{"B", Apps::Gauge},
{"C", Apps::Clock},
{"D", Apps::Music},
{"E", Apps::SysInfo},
{"F", Apps::Brightness}
}
};
return std::unique_ptr<Screen>(new Screens::Tile(app, applications));
}

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#pragma once
#include <vector>
#include <Components/Ble/NimbleController.h>
#include "Screen.h"
#include "Label.h"
#include "ScreenList.h"
#include "Gauge.h"
#include "Meter.h"
#include <functional>
namespace Pinetime {
namespace Applications {
namespace Screens {
class ApplicationList : public Screen {
public:
explicit ApplicationList(DisplayApp* app);
~ApplicationList() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
ScreenList<2> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
};
}
}
}

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#include "BatteryIcon.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
const char* BatteryIcon::GetBatteryIcon(float batteryPercent) {
if(batteryPercent > 90.0f) return Symbols::batteryFull;
if(batteryPercent > 75.0f) return Symbols::batteryThreeQuarter;
if(batteryPercent > 50.0f) return Symbols::batteryHalf;
if(batteryPercent > 25.0f) return Symbols::batteryOneQuarter;
return Symbols::batteryEmpty;
}
const char* BatteryIcon::GetUnknownIcon() {
return Symbols::batteryEmpty;
}
const char *BatteryIcon::GetPlugIcon(bool isCharging) {
if(isCharging)
return Symbols::plug;
else return "";
}

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#pragma once
#include <libs/lvgl/src/lv_draw/lv_img_decoder.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class BatteryIcon {
public:
static const char* GetUnknownIcon();
static const char* GetBatteryIcon(float batteryPercent);
static const char* GetPlugIcon(bool isCharging);
};
}
}
}

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#include "BleIcon.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
const char* BleIcon::GetIcon(bool isConnected) {
if(isConnected) return Symbols::bluetooth;
else return "";
}

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#pragma once
namespace Pinetime {
namespace Applications {
namespace Screens {
class BleIcon {
public:
static const char* GetIcon(bool isConnected);
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Brightness.h"
using namespace Pinetime::Applications::Screens;
void slider_event_cb(lv_obj_t * slider, lv_event_t event) {
if(event == LV_EVENT_VALUE_CHANGED) {
auto* brightnessSlider = static_cast<Brightness*>(slider->user_data);
brightnessSlider->OnValueChanged();
}
}
Brightness::Brightness(Pinetime::Applications::DisplayApp *app, Controllers::BrightnessController& brightness) : Screen(app), brightness{brightness} {
slider = lv_slider_create(lv_scr_act(), NULL);
lv_obj_set_user_data(slider, this);
lv_obj_set_width(slider, LV_DPI * 2);
lv_obj_align(slider, NULL, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_event_cb(slider, slider_event_cb);
lv_slider_set_range(slider, 0, 2);
lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
slider_label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
lv_obj_set_auto_realign(slider_label, true);
lv_obj_align(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
}
Brightness::~Brightness() {
lv_obj_clean(lv_scr_act());
}
bool Brightness::Refresh() {
return running;
}
bool Brightness::OnButtonPushed() {
running = false;
return true;
}
const char *Brightness::LevelToString(Pinetime::Controllers::BrightnessController::Levels level) {
switch(level) {
case Pinetime::Controllers::BrightnessController::Levels::Off: return "Off";
case Pinetime::Controllers::BrightnessController::Levels::Low: return "Low";
case Pinetime::Controllers::BrightnessController::Levels::Medium: return "Medium";
case Pinetime::Controllers::BrightnessController::Levels::High: return "High";
default : return "???";
}
}
void Brightness::OnValueChanged() {
SetValue(lv_slider_get_value(slider));
}
void Brightness::SetValue(uint8_t value) {
switch(value) {
case 0: brightness.Set(Controllers::BrightnessController::Levels::Low); break;
case 1: brightness.Set(Controllers::BrightnessController::Levels::Medium); break;
case 2: brightness.Set(Controllers::BrightnessController::Levels::High); break;
}
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
}
uint8_t Brightness::LevelToInt(Pinetime::Controllers::BrightnessController::Levels level) {
switch(level) {
case Pinetime::Controllers::BrightnessController::Levels::Off: return 0;
case Pinetime::Controllers::BrightnessController::Levels::Low: return 0;
case Pinetime::Controllers::BrightnessController::Levels::Medium: return 1;
case Pinetime::Controllers::BrightnessController::Levels::High: return 2;
default : return 0;
}
}
bool Brightness::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
switch(event) {
case TouchEvents::SwipeLeft:
brightness.Lower();
SetValue();
return true;
case TouchEvents::SwipeRight:
brightness.Higher();
SetValue();
return true;
default:
return false;
}
}
void Brightness::SetValue() {
lv_slider_set_value(slider, LevelToInt(brightness.Level()), LV_ANIM_OFF);
lv_label_set_text(slider_label, LevelToString(brightness.Level()));
}

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#pragma once
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Brightness/BrightnessController.h>
#include "Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Brightness : public Screen {
public:
Brightness(DisplayApp* app, Controllers::BrightnessController& brightness);
~Brightness() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
void OnValueChanged();
private:
bool running = true;
Controllers::BrightnessController& brightness;
lv_obj_t * slider_label;
lv_obj_t * slider;
const char* LevelToString(Controllers::BrightnessController::Levels level);
uint8_t LevelToInt(Controllers::BrightnessController::Levels level);
void SetValue(uint8_t value);
void SetValue();
};
}
}
}

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#include <cstdio>
#include <libs/date/includes/date/date.h>
#include <Components/DateTime/DateTimeController.h>
#include <libs/lvgl/lvgl.h>
#include "Clock.h"
#include "../DisplayApp.h"
#include "BatteryIcon.h"
#include "BleIcon.h"
#include "Symbols.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
extern lv_style_t* LabelBigStyle;
static void event_handler(lv_obj_t * obj, lv_event_t event) {
Clock* screen = static_cast<Clock *>(obj->user_data);
screen->OnObjectEvent(obj, event);
}
Clock::Clock(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController) : Screen(app), currentDateTime{{}},
dateTimeController{dateTimeController}, batteryController{batteryController}, bleController{bleController} {
displayedChar[0] = 0;
displayedChar[1] = 0;
displayedChar[2] = 0;
displayedChar[3] = 0;
displayedChar[4] = 0;
batteryIcon = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(batteryIcon, Symbols::batteryFull);
lv_obj_align(batteryIcon, lv_scr_act(), LV_ALIGN_IN_TOP_RIGHT, -5, 2);
batteryPlug = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(batteryPlug, Symbols::plug);
lv_obj_align(batteryPlug, batteryIcon, LV_ALIGN_OUT_LEFT_MID, -5, 0);
bleIcon = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(bleIcon, Symbols::bluetooth);
lv_obj_align(bleIcon, batteryPlug, LV_ALIGN_OUT_LEFT_MID, -5, 0);
label_date = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(label_date, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 60);
label_time = lv_label_create(lv_scr_act(), NULL);
lv_label_set_style(label_time, LV_LABEL_STYLE_MAIN, LabelBigStyle);
lv_obj_align(label_time, lv_scr_act(), LV_ALIGN_IN_LEFT_MID, 0, 0);
backgroundLabel = lv_label_create(lv_scr_act(), NULL);
backgroundLabel->user_data = this;
lv_obj_set_click(backgroundLabel, true);
lv_obj_set_event_cb(backgroundLabel, event_handler);
lv_label_set_long_mode(backgroundLabel, LV_LABEL_LONG_CROP);
lv_obj_set_size(backgroundLabel, 240, 240);
lv_obj_set_pos(backgroundLabel, 0, 0);
lv_label_set_text(backgroundLabel, "");
heartbeatIcon = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(heartbeatIcon, Symbols::heartBeat);
lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
heartbeatValue = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(heartbeatValue, "0");
lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
heartbeatBpm = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(heartbeatBpm, "BPM");
lv_obj_align(heartbeatBpm, heartbeatValue, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
stepValue = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(stepValue, "0");
lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -5, -2);
stepIcon = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(stepIcon, Symbols::shoe);
lv_obj_align(stepIcon, stepValue, LV_ALIGN_OUT_LEFT_MID, -5, 0);
}
Clock::~Clock() {
lv_obj_clean(lv_scr_act());
}
bool Clock::Refresh() {
batteryPercentRemaining = batteryController.PercentRemaining();
if (batteryPercentRemaining.IsUpdated()) {
auto batteryPercent = batteryPercentRemaining.Get();
lv_label_set_text(batteryIcon, BatteryIcon::GetBatteryIcon(batteryPercent));
auto isCharging = batteryController.IsCharging() || batteryController.IsPowerPresent();
lv_label_set_text(batteryPlug, BatteryIcon::GetPlugIcon(isCharging));
}
bleState = bleController.IsConnected();
if (bleState.IsUpdated()) {
if(bleState.Get() == true) {
lv_label_set_text(bleIcon, BleIcon::GetIcon(true));
} else {
lv_label_set_text(bleIcon, BleIcon::GetIcon(false));
}
}
lv_obj_align(batteryIcon, lv_scr_act(), LV_ALIGN_IN_TOP_RIGHT, -5, 5);
lv_obj_align(batteryPlug, batteryIcon, LV_ALIGN_OUT_LEFT_MID, -5, 0);
lv_obj_align(bleIcon, batteryPlug, LV_ALIGN_OUT_LEFT_MID, -5, 0);
currentDateTime = dateTimeController.CurrentDateTime();
if(currentDateTime.IsUpdated()) {
auto newDateTime = currentDateTime.Get();
auto dp = date::floor<date::days>(newDateTime);
auto time = date::make_time(newDateTime-dp);
auto yearMonthDay = date::year_month_day(dp);
auto year = (int)yearMonthDay.year();
auto month = static_cast<Pinetime::Controllers::DateTime::Months>((unsigned)yearMonthDay.month());
auto day = (unsigned)yearMonthDay.day();
auto dayOfWeek = static_cast<Pinetime::Controllers::DateTime::Days>(date::weekday(yearMonthDay).iso_encoding());
auto hour = time.hours().count();
auto minute = time.minutes().count();
char minutesChar[3];
sprintf(minutesChar, "%02d", static_cast<int>(minute));
char hoursChar[3];
sprintf(hoursChar, "%02d", static_cast<int>(hour));
char timeStr[6];
sprintf(timeStr, "%c%c:%c%c", hoursChar[0],hoursChar[1],minutesChar[0], minutesChar[1]);
if(hoursChar[0] != displayedChar[0] || hoursChar[1] != displayedChar[1] || minutesChar[0] != displayedChar[2] || minutesChar[1] != displayedChar[3]) {
displayedChar[0] = hoursChar[0];
displayedChar[1] = hoursChar[1];
displayedChar[2] = minutesChar[0];
displayedChar[3] = minutesChar[1];
lv_label_set_text(label_time, timeStr);
}
if ((year != currentYear) || (month != currentMonth) || (dayOfWeek != currentDayOfWeek) || (day != currentDay)) {
char dateStr[22];
sprintf(dateStr, "%s %d %s %d", DayOfWeekToString(dayOfWeek), day, MonthToString(month), year);
lv_label_set_text(label_date, dateStr);
currentYear = year;
currentMonth = month;
currentDayOfWeek = dayOfWeek;
currentDay = day;
}
}
// TODO heartbeat = heartBeatController.GetValue();
if(heartbeat.IsUpdated()) {
char heartbeatBuffer[4];
sprintf(heartbeatBuffer, "%d", heartbeat.Get());
lv_label_set_text(heartbeatValue, heartbeatBuffer);
lv_obj_align(heartbeatIcon, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 5, -2);
lv_obj_align(heartbeatValue, heartbeatIcon, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
lv_obj_align(heartbeatBpm, heartbeatValue, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
}
// TODO stepCount = stepController.GetValue();
if(stepCount.IsUpdated()) {
char stepBuffer[5];
sprintf(stepBuffer, "%lu", stepCount.Get());
lv_label_set_text(stepValue, stepBuffer);
lv_obj_align(stepValue, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, -5, -2);
lv_obj_align(stepIcon, stepValue, LV_ALIGN_OUT_LEFT_MID, -5, 0);
}
return running;
}
const char *Clock::MonthToString(Pinetime::Controllers::DateTime::Months month) {
return Clock::MonthsString[static_cast<uint8_t>(month)];
}
const char *Clock::DayOfWeekToString(Pinetime::Controllers::DateTime::Days dayOfWeek) {
return Clock::DaysString[static_cast<uint8_t>(dayOfWeek)];
}
char const *Clock::DaysString[] = {
"",
"MONDAY",
"TUESDAY",
"WEDNESDAY",
"THURSDAY",
"FRIDAY",
"SATURDAY",
"SUNDAY"
};
char const *Clock::MonthsString[] = {
"",
"JAN",
"FEB",
"MAR",
"APR",
"MAY",
"JUN",
"JUL",
"AUG",
"SEP",
"OCT",
"NOV",
"DEC"
};
void Clock::OnObjectEvent(lv_obj_t *obj, lv_event_t event) {
if(obj == backgroundLabel) {
if (event == LV_EVENT_CLICKED) {
running = false;
}
}
}
bool Clock::OnButtonPushed() {
running = false;
return false;
}

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Battery/BatteryController.h>
#include <Components/Ble/BleController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
template <class T>
class DirtyValue {
public:
explicit DirtyValue(T v) { value = v; }
explicit DirtyValue(T& v) { value = v; }
bool IsUpdated() const { return isUpdated; }
T& Get() { this->isUpdated = false; return value; }
DirtyValue& operator=(const T& other) {
if (this->value != other) {
this->value = other;
this->isUpdated = true;
}
return *this;
}
private:
T value;
bool isUpdated = true;
};
class Clock : public Screen{
public:
Clock(DisplayApp* app,
Controllers::DateTime& dateTimeController,
Controllers::Battery& batteryController,
Controllers::Ble& bleController);
~Clock() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t *pObj, lv_event_t i);
private:
static const char* MonthToString(Pinetime::Controllers::DateTime::Months month);
static const char* DayOfWeekToString(Pinetime::Controllers::DateTime::Days dayOfWeek);
static char const *DaysString[];
static char const *MonthsString[];
char displayedChar[5];
uint16_t currentYear = 1970;
Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
uint8_t currentDay = 0;
DirtyValue<float> batteryPercentRemaining {0};
DirtyValue<bool> bleState {false};
DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::nanoseconds>> currentDateTime;
DirtyValue<uint32_t> stepCount {0};
DirtyValue<uint8_t> heartbeat {0};
lv_obj_t* label_time;
lv_obj_t* label_date;
lv_obj_t* backgroundLabel;
lv_obj_t * batteryIcon;
lv_obj_t * bleIcon;
lv_obj_t* batteryPlug;
lv_obj_t* heartbeatIcon;
lv_obj_t* heartbeatValue;
lv_obj_t* heartbeatBpm;
lv_obj_t* stepIcon;
lv_obj_t* stepValue;
Controllers::DateTime& dateTimeController;
Controllers::Battery& batteryController;
Controllers::Ble& bleController;
bool running = true;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include <libraries/log/nrf_log.h>
#include "DropDownDemo.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
DropDownDemo::DropDownDemo(Pinetime::Applications::DisplayApp *app) : Screen(app) {
// Create the dropdown object, with many item, and fix its height
ddlist = lv_ddlist_create(lv_scr_act(), NULL);
lv_ddlist_set_options(ddlist, "Apple\n"
"Banana\n"
"Orange\n"
"Melon\n"
"Grape\n"
"Raspberry\n"
"A\n"
"B\n"
"C\n"
"D\n"
"E");
lv_ddlist_set_fix_width(ddlist, 150);
lv_ddlist_set_draw_arrow(ddlist, true);
lv_ddlist_set_fix_height(ddlist, 150);
lv_obj_align(ddlist, NULL, LV_ALIGN_IN_TOP_MID, 0, 20);
}
DropDownDemo::~DropDownDemo() {
// Reset the touchmode
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
lv_obj_clean(lv_scr_act());
}
bool DropDownDemo::Refresh() {
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
// Switch touchmode to Polling if the dropdown is opened. This will allow to scroll inside the
// dropdown while it is opened.
// Disable the polling mode when the dropdown is closed to be able to handle the gestures.
if(list->opened)
app->SetTouchMode(DisplayApp::TouchModes::Polling);
else
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
return running;
}
bool DropDownDemo::OnButtonPushed() {
running = false;
return true;
}
bool DropDownDemo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
// If the dropdown is opened, notify Display app that it doesn't need to handle the event
// (this will prevent displayApp from going back to the menu or clock scree).
auto* list = static_cast<lv_ddlist_ext_t *>(ddlist->ext_attr);
if(list->opened) {
return true;
} else {
return false;
}
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class DropDownDemo : public Screen{
public:
DropDownDemo(DisplayApp* app);
~DropDownDemo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
lv_obj_t * ddlist;
bool running = true;
bool isDropDownOpened = false;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "FirmwareUpdate.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
FirmwareUpdate::FirmwareUpdate(Pinetime::Applications::DisplayApp *app, Pinetime::Controllers::Ble& bleController) :
Screen(app), bleController{bleController} {
titleLabel = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(titleLabel, "Firmware update");
lv_obj_set_auto_realign(titleLabel, true);
lv_obj_align(titleLabel, NULL, LV_ALIGN_IN_TOP_MID, 0, 50);
bar1 = lv_bar_create(lv_scr_act(), NULL);
lv_obj_set_size(bar1, 200, 30);
lv_obj_align(bar1, NULL, LV_ALIGN_CENTER, 0, 0);
lv_bar_set_anim_time(bar1, 10);
lv_bar_set_range(bar1, 0, 100);
lv_bar_set_value(bar1, 0, LV_ANIM_OFF);
percentLabel = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text(percentLabel, "");
lv_obj_set_auto_realign(percentLabel, true);
lv_obj_align(percentLabel, bar1, LV_ALIGN_OUT_TOP_MID, 0, 60);
}
FirmwareUpdate::~FirmwareUpdate() {
lv_obj_clean(lv_scr_act());
}
bool FirmwareUpdate::Refresh() {
switch(bleController.State()) {
default:
case Pinetime::Controllers::Ble::FirmwareUpdateStates::Idle:
case Pinetime::Controllers::Ble::FirmwareUpdateStates::Running:
if(state != States::Running)
state = States::Running;
return DisplayProgression();
case Pinetime::Controllers::Ble::FirmwareUpdateStates::Validated:
if(state != States::Validated) {
UpdateValidated();
state = States::Validated;
}
return running;
case Pinetime::Controllers::Ble::FirmwareUpdateStates::Error:
if(state != States::Error) {
UpdateError();
state = States::Error;
}
return running;
}
}
bool FirmwareUpdate::DisplayProgression() const {
float current = bleController.FirmwareUpdateCurrentBytes() / 1024.0f;
float total = bleController.FirmwareUpdateTotalBytes() / 1024.0f;
int16_t pc = (current / total) * 100.0f;
sprintf(percentStr, "%d %%", pc);
lv_label_set_text(percentLabel, percentStr);
lv_bar_set_value(bar1, pc, LV_ANIM_OFF);
return running;
}
bool FirmwareUpdate::OnButtonPushed() {
running = false;
return true;
}
void FirmwareUpdate::UpdateValidated() {
lv_label_set_recolor(percentLabel, true);
lv_label_set_text(percentLabel, "#00ff00 Image Ok!#");
}
void FirmwareUpdate::UpdateError() {
lv_label_set_recolor(percentLabel, true);
lv_label_set_text(percentLabel, "#ff0000 Error!#");
}

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Ble/BleController.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class FirmwareUpdate : public Screen{
public:
FirmwareUpdate(DisplayApp* app, Pinetime::Controllers::Ble& bleController);
~FirmwareUpdate() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
enum class States { Idle, Running, Validated, Error };
Pinetime::Controllers::Ble& bleController;
lv_obj_t* bar1;
lv_obj_t* percentLabel;
lv_obj_t* titleLabel;
mutable char percentStr[10];
bool running = true;
States state;
bool DisplayProgression() const;
void UpdateValidated();
void UpdateError();
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "FirmwareValidation.h"
#include "../DisplayApp.h"
#include "../../Version.h"
#include "../../Components/FirmwareValidator/FirmwareValidator.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
namespace {
static void ButtonEventHandler(lv_obj_t * obj, lv_event_t event)
{
FirmwareValidation* screen = static_cast<FirmwareValidation *>(obj->user_data);
screen->OnButtonEvent(obj, event);
}
}
FirmwareValidation::FirmwareValidation(Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::FirmwareValidator &validator)
: Screen{app}, validator{validator} {
labelVersionInfo = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(labelVersionInfo, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_label_set_text(labelVersionInfo, "Version : ");
lv_label_set_align(labelVersionInfo, LV_LABEL_ALIGN_LEFT);
labelVersionValue = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(labelVersionValue, labelVersionInfo, LV_ALIGN_OUT_RIGHT_MID, 0, 0);
lv_label_set_recolor(labelVersionValue, true);
sprintf(version, "%ld.%ld.%ld", Version::Major(), Version::Minor(), Version::Patch());
lv_label_set_text(labelVersionValue, version);
labelIsValidated = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(labelIsValidated, NULL, LV_ALIGN_IN_TOP_LEFT, 0, 50);
lv_label_set_recolor(labelIsValidated, true);
lv_label_set_long_mode(labelIsValidated, LV_LABEL_LONG_BREAK);
lv_obj_set_width(labelIsValidated, 240);
if(validator.IsValidated())
lv_label_set_text(labelIsValidated, "You have already\n#00ff00 validated# this firmware#");
else {
lv_label_set_text(labelIsValidated,
"Please #00ff00 Validate# this version or\n#ff0000 Reset# to rollback to the previous version.");
buttonValidate = lv_btn_create(lv_scr_act(), NULL);
lv_obj_align(buttonValidate, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
buttonValidate->user_data = this;
lv_obj_set_event_cb(buttonValidate, ButtonEventHandler);
labelButtonValidate = lv_label_create(buttonValidate, NULL);
lv_label_set_recolor(labelButtonValidate, true);
lv_label_set_text(labelButtonValidate, "#00ff00 Validate#");
buttonReset = lv_btn_create(lv_scr_act(), NULL);
buttonReset->user_data = this;
lv_obj_align(buttonReset, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
lv_obj_set_event_cb(buttonReset, ButtonEventHandler);
labelButtonReset = lv_label_create(buttonReset, NULL);
lv_label_set_recolor(labelButtonReset, true);
lv_label_set_text(labelButtonReset, "#ff0000 Reset#");
}
}
FirmwareValidation::~FirmwareValidation() {
lv_obj_clean(lv_scr_act());
}
bool FirmwareValidation::Refresh() {
return running;
}
bool FirmwareValidation::OnButtonPushed() {
running = false;
return true;
}
void FirmwareValidation::OnButtonEvent(lv_obj_t *object, lv_event_t event) {
if(object == buttonValidate && event == LV_EVENT_PRESSED) {
validator.Validate();
running = false;
} else if(object == buttonReset && event == LV_EVENT_PRESSED) {
validator.Reset();
}
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Controllers {
class FirmwareValidator;
}
namespace Applications {
namespace Screens {
class FirmwareValidation : public Screen{
public:
FirmwareValidation(DisplayApp* app, Pinetime::Controllers::FirmwareValidator& validator);
~FirmwareValidation() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnButtonEvent(lv_obj_t *object, lv_event_t event);
private:
Pinetime::Controllers::FirmwareValidator& validator;
lv_obj_t* labelVersionInfo;
lv_obj_t* labelVersionValue;
char version[9];
lv_obj_t* labelIsValidated;
lv_obj_t* buttonValidate;
lv_obj_t* labelButtonValidate;
lv_obj_t* buttonReset;
lv_obj_t* labelButtonReset;
bool running = true;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Gauge.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
Gauge::Gauge(Pinetime::Applications::DisplayApp *app) : Screen(app) {
/*Create a style*/
lv_style_copy(&style, &lv_style_pretty_color);
style.body.main_color = LV_COLOR_CYAN; /*Line color at the beginning*/
style.body.grad_color = LV_COLOR_RED; /*Line color at the end*/
style.body.padding.left = 10; /*Scale line length*/
style.body.padding.inner = 8 ; /*Scale label padding*/
style.body.border.color = lv_color_hex3(0x333); /*Needle middle circle color*/
style.line.width = 3;
style.text.color = LV_COLOR_WHITE;
style.line.color = LV_COLOR_RED; /*Line color after the critical value*/
/*Describe the color for the needles*/
needle_colors[0] = LV_COLOR_ORANGE;
/*Create a gauge*/
gauge1 = lv_gauge_create(lv_scr_act(), NULL);
lv_gauge_set_style(gauge1, LV_GAUGE_STYLE_MAIN, &style);
lv_gauge_set_needle_count(gauge1, 1, needle_colors);
lv_obj_set_size(gauge1, 180, 180);
lv_obj_align(gauge1, NULL, LV_ALIGN_CENTER, 0, 0);
lv_gauge_set_scale(gauge1, 360, 60, 0);
lv_gauge_set_range(gauge1, 0, 59);
/*Set the values*/
lv_gauge_set_value(gauge1, 0, value);
}
Gauge::~Gauge() {
lv_obj_clean(lv_scr_act());
}
bool Gauge::Refresh() {
// lv_lmeter_set_value(lmeter, value++); /*Set the current value*/
// if(value>=60) value = 0;
lv_gauge_set_value(gauge1, 0, value++);
if(value == 59) value = 0;
return running;
}
bool Gauge::OnButtonPushed() {
running = false;
return true;
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Gauge : public Screen{
public:
Gauge(DisplayApp* app);
~Gauge() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
lv_style_t style;
lv_color_t needle_colors[3];
lv_obj_t * gauge1;
uint32_t value=30;
bool running = true;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include <libraries/log/nrf_log.h>
#include "InfiniPaint.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
InfiniPaint::InfiniPaint(Pinetime::Applications::DisplayApp *app, Pinetime::Components::LittleVgl& lvgl) : Screen(app), lvgl{lvgl} {
app->SetTouchMode(DisplayApp::TouchModes::Polling);
std::fill(b, b+bufferSize, LV_COLOR_WHITE);
}
InfiniPaint::~InfiniPaint() {
// Reset the touchmode
app->SetTouchMode(DisplayApp::TouchModes::Gestures);
lv_obj_clean(lv_scr_act());
}
bool InfiniPaint::Refresh() {
return running;
}
bool InfiniPaint::OnButtonPushed() {
running = false;
return true;
}
bool InfiniPaint::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return true;
}
bool InfiniPaint::OnTouchEvent(uint16_t x, uint16_t y) {
lv_area_t area;
area.x1 = x-(width/2);
area.y1 = y-(height/2);
area.x2 = x+(width/2)-1;
area.y2 = y+(height/2)-1;
lvgl.SetFullRefresh(Components::LittleVgl::FullRefreshDirections::None);
lvgl.FlushDisplay(&area, b);
return true;
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <drivers/St7789.h>
#include <DisplayApp/LittleVgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class InfiniPaint : public Screen{
public:
InfiniPaint(DisplayApp* app, Pinetime::Components::LittleVgl& lvgl);
~InfiniPaint() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
bool OnTouchEvent(uint16_t x, uint16_t y) override;
private:
Pinetime::Components::LittleVgl& lvgl;
static constexpr uint16_t width = 10;
static constexpr uint16_t height = 10;
static constexpr uint16_t bufferSize = width*height;
lv_color_t b[bufferSize];
bool running = true;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Label.h"
using namespace Pinetime::Applications::Screens;
Label::Label(Pinetime::Applications::DisplayApp *app, const char *text) : Screen(app), text{text} {
label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
lv_obj_set_size(label, 240, 240);
lv_label_set_text(label, text);
}
Label::~Label() {
lv_obj_clean(lv_scr_act());
}

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#pragma once
#include <vector>
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Label : public Screen {
public:
Label(DisplayApp* app, const char* text);
~Label() override;
bool Refresh() override {return false;}
private:
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Meter.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
Meter::Meter(Pinetime::Applications::DisplayApp *app) : Screen(app) {
lv_style_copy(&style_lmeter, &lv_style_pretty_color);
style_lmeter.line.width = 2;
style_lmeter.line.color = LV_COLOR_SILVER;
style_lmeter.body.main_color = lv_color_make(255,0,0);
style_lmeter.body.grad_color = lv_color_make(160,0,0);
style_lmeter.body.padding.left = 16; /*Line length*/
/*Create a line meter */
lmeter = lv_lmeter_create(lv_scr_act(), NULL);
lv_lmeter_set_range(lmeter, 0, 60); /*Set the range*/
lv_lmeter_set_value(lmeter, value); /*Set the current value*/
lv_lmeter_set_angle_offset(lmeter, 180);
lv_lmeter_set_scale(lmeter, 360, 60); /*Set the angle and number of lines*/
lv_lmeter_set_style(lmeter, LV_LMETER_STYLE_MAIN, &style_lmeter); /*Apply the new style*/
lv_obj_set_size(lmeter, 150, 150);
lv_obj_align(lmeter, NULL, LV_ALIGN_CENTER, 0, 0);
}
Meter::~Meter() {
lv_obj_clean(lv_scr_act());
}
bool Meter::Refresh() {
lv_lmeter_set_value(lmeter, value++); /*Set the current value*/
if(value>=60) value = 0;
return running;
}
bool Meter::OnButtonPushed() {
running = false;
return true;
}

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Meter : public Screen{
public:
Meter(DisplayApp* app);
~Meter() override;
bool Refresh() override;
bool OnButtonPushed() override;
private:
lv_style_t style_lmeter;
lv_obj_t * lmeter;
uint32_t value=0;
bool running = true;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Modal.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
Modal::Modal(Pinetime::Applications::DisplayApp *app) : Screen(app) {
}
Modal::~Modal() {
lv_obj_clean(lv_scr_act());
}
bool Modal::Refresh() {
return running;
}
bool Modal::OnButtonPushed() {
running = false;
return true;
}
void Modal::Hide() {
/* Delete the parent modal background */
lv_obj_del_async(lv_obj_get_parent(mbox));
mbox = NULL; /* happens before object is actually deleted! */
isVisible = false;
}
void Modal::mbox_event_cb(lv_obj_t *obj, lv_event_t evt) {
auto* m = static_cast<Modal *>(obj->user_data);
m->OnEvent(obj, evt);
}
void Modal::OnEvent(lv_obj_t *event_obj, lv_event_t evt) {
if(evt == LV_EVENT_DELETE && event_obj == mbox) {
Hide();
} else if(evt == LV_EVENT_VALUE_CHANGED) {
/* A button was clicked */
lv_mbox_start_auto_close(mbox, 0);
// Hide();
}
}
void Modal::Show(const char* msg) {
if(isVisible) return;
isVisible = true;
lv_style_copy(&modal_style, &lv_style_plain_color);
modal_style.body.main_color = modal_style.body.grad_color = LV_COLOR_BLACK;
modal_style.body.opa = LV_OPA_50;
obj = lv_obj_create(lv_scr_act(), NULL);
lv_obj_set_style(obj, &modal_style);
lv_obj_set_pos(obj, 0, 0);
lv_obj_set_size(obj, LV_HOR_RES, LV_VER_RES);
lv_obj_set_opa_scale_enable(obj, true); /* Enable opacity scaling for the animation */
static const char * btns2[] = {"Ok", ""};
/* Create the message box as a child of the modal background */
mbox = lv_mbox_create(obj, NULL);
lv_mbox_add_btns(mbox, btns2);
lv_mbox_set_text(mbox, msg);
lv_obj_align(mbox, NULL, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_event_cb(mbox, Modal::mbox_event_cb);
mbox->user_data = this;
/* Fade the message box in with an animation */
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_time(&a, 500, 0);
lv_anim_set_values(&a, LV_OPA_TRANSP, LV_OPA_COVER);
lv_anim_set_exec_cb(&a, obj, (lv_anim_exec_xcb_t)lv_obj_set_opa_scale);
lv_anim_create(&a);
}

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#pragma once
#include <cstdint>
#include <chrono>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Modal : public Screen{
public:
Modal(DisplayApp* app);
~Modal() override;
void Show(const char* msg);
void Hide();
bool Refresh() override;
bool OnButtonPushed() override;
static void mbox_event_cb(lv_obj_t *obj, lv_event_t evt);
private:
void OnEvent(lv_obj_t *event_obj, lv_event_t evt);
lv_style_t modal_style;
lv_obj_t *obj;
lv_obj_t *mbox;
lv_obj_t *info;
bool running = true;
bool isVisible = false;
};
}
}
}

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#include <libs/lvgl/lvgl.h>
#include "Music.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_extrabold_compressed;
extern lv_font_t jetbrains_mono_bold_20;
static void event_handler(lv_obj_t * obj, lv_event_t event)
{
Music* screen = static_cast<Music *>(obj->user_data);
screen->OnObjectEvent(obj, event);
}
Music::Music(Pinetime::Applications::DisplayApp *app, Pinetime::Controllers::MusicService &music) : Screen(app), musicService(music) {
lv_obj_t * label;
btnVolDown = lv_btn_create(lv_scr_act(), NULL);
btnVolDown->user_data = this;
lv_obj_set_event_cb(btnVolDown, event_handler);
lv_obj_align(btnVolDown, NULL, LV_ALIGN_IN_TOP_LEFT, 10, 10);
label = lv_label_create(btnVolDown, NULL);
lv_label_set_text(label, "v-");
btnVolUp = lv_btn_create(lv_scr_act(), NULL);
btnVolUp->user_data = this;
lv_obj_set_event_cb(btnVolUp, event_handler);
lv_obj_align(btnVolUp, NULL, LV_ALIGN_IN_TOP_RIGHT, -10, 10);
label = lv_label_create(btnVolUp, NULL);
lv_label_set_text(label, "v+");
btnPrev = lv_btn_create(lv_scr_act(), NULL);
btnPrev->user_data = this;
lv_obj_set_event_cb(btnPrev, event_handler);
lv_obj_set_size(btnPrev, LV_HOR_RES / 4, LV_VER_RES / 4);
lv_obj_align(btnPrev, NULL, LV_ALIGN_IN_BOTTOM_LEFT, 10,-10);
label = lv_label_create(btnPrev, NULL);
lv_label_set_text(label, "<<");
btnPlayPause = lv_btn_create(lv_scr_act(), NULL);
btnPlayPause->user_data = this;
lv_obj_set_event_cb(btnPlayPause, event_handler);
lv_obj_set_size(btnPlayPause, LV_HOR_RES / 4, LV_VER_RES / 4);
lv_obj_align(btnPlayPause, NULL, LV_ALIGN_IN_BOTTOM_MID, 0,-10);
txtPlayPause = lv_label_create(btnPlayPause, NULL);
lv_label_set_text(txtPlayPause, ">");
btnNext = lv_btn_create(lv_scr_act(), NULL);
btnNext->user_data = this;
lv_obj_set_event_cb(btnNext, event_handler);
lv_obj_set_size(btnNext, LV_HOR_RES / 4, LV_VER_RES / 4);
lv_obj_align(btnNext, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, -10,-10);
label = lv_label_create(btnNext, NULL);
lv_label_set_text(label, ">>");
txtArtist = lv_label_create(lv_scr_act(), NULL);
lv_label_set_long_mode(txtArtist, LV_LABEL_LONG_SROLL);
lv_obj_align(txtArtist, NULL, LV_ALIGN_IN_LEFT_MID, 0,-20);
lv_label_set_text(txtArtist, "Artist Name");
lv_label_set_align(txtArtist, LV_LABEL_ALIGN_CENTER);
lv_obj_set_width(txtArtist, LV_HOR_RES);
txtTrack = lv_label_create(lv_scr_act(), NULL);
lv_label_set_long_mode(txtTrack, LV_LABEL_LONG_DOT);
lv_obj_align(txtTrack, NULL, LV_ALIGN_IN_LEFT_MID, 0,20);
lv_label_set_text(txtTrack, "This is a very long track name");
lv_label_set_align(txtTrack, LV_LABEL_ALIGN_CENTER);
lv_obj_set_width(txtTrack, LV_HOR_RES);
musicService.event(Controllers::MusicService::EVENT_MUSIC_OPEN);
}
Music::~Music() {
lv_obj_clean(lv_scr_act());
}
bool Music::OnButtonPushed() {
running = false;
return true;
}
bool Music::Refresh() {
if (m_artist != musicService.artist()) {
m_artist = musicService.artist();
lv_label_set_text(txtArtist, m_artist.data());
}
if (m_track != musicService.track()) {
m_track = musicService.track();
lv_label_set_text(txtTrack, m_track.data());
}
if (m_album != musicService.album()) {
m_album = musicService.album();
}
if (m_status != musicService.status()) {
m_status = musicService.status();
}
if (m_status == Pinetime::Controllers::MusicService::STATUS_MUSIC_PLAYING) {
lv_label_set_text(txtPlayPause, "||");
} else {
lv_label_set_text(txtPlayPause, ">");
}
return running;
}
void Music::OnObjectEvent(lv_obj_t* obj, lv_event_t event)
{
if (event == LV_EVENT_CLICKED) {
if (obj == btnVolDown) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_VOLDOWN);
} else if (obj == btnVolUp) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_VOLUP);
} else if (obj == btnPrev) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PREV);
} else if (obj == btnPlayPause) {
if (m_status == Pinetime::Controllers::MusicService::STATUS_MUSIC_PLAYING) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PAUSE);
} else {
musicService.event(Controllers::MusicService::EVENT_MUSIC_PLAY);
}
} else if (obj == btnNext) {
musicService.event(Controllers::MusicService::EVENT_MUSIC_NEXT);
}
}
}

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#pragma once
#include <cstdint>
#include <chrono>
#include <Components/Gfx/Gfx.h>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <libs/lvgl/src/lv_core/lv_style.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <Components/Battery/BatteryController.h>
#include <Components/Ble/BleController.h>
#include "../../Version.h"
#include <Components/Ble/MusicService.h>
#include <string>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Music : public Screen{
public:
Music(DisplayApp* app, Pinetime::Controllers::MusicService &music);
~Music() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
private:
lv_obj_t * btnPrev;
lv_obj_t * btnPlayPause;
lv_obj_t * btnNext;
lv_obj_t * btnVolDown;
lv_obj_t * btnVolUp;
lv_obj_t * txtArtist;
lv_obj_t * txtTrack;
lv_obj_t * txtPlayPause;
bool running = true;
Pinetime::Controllers::MusicService &musicService;
std::string m_artist;
std::string m_album;
std::string m_track;
unsigned char m_status;
};
}
}
}

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#include "Screen.h"
using namespace Pinetime::Applications::Screens;

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#pragma once
#include <cstdint>
#include "../TouchEvents.h"
namespace Pinetime {
namespace Applications {
class DisplayApp;
namespace Screens {
class Screen {
public:
Screen(DisplayApp* app) : app{app} {}
virtual ~Screen() = default;
// Return false if the app can be closed, true if it must continue to run
virtual bool Refresh() = 0;
// Return false if the button hasn't been handled by the app, true if it has been handled
virtual bool OnButtonPushed() { return false; }
// Return false if the event hasn't been handled by the app, true if it has been handled
virtual bool OnTouchEvent(TouchEvents event) { return false; }
virtual bool OnTouchEvent(uint16_t x, uint16_t y) { return false; }
protected:
DisplayApp* app;
};
}
}
}

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#pragma once
#include <vector>
#include <Components/Ble/NimbleController.h>
#include <functional>
#include "Screen.h"
#include "Label.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
template <size_t N>
class ScreenList : public Screen {
public:
ScreenList(DisplayApp* app, std::array<std::function<std::unique_ptr<Screen>()>, N>&& screens)
: Screen(app), screens{std::move(screens)}, current{this->screens[0]()} {
}
~ScreenList() override {
}
bool Refresh() override {
running = current->Refresh();
return running;
}
bool OnButtonPushed() override {
running = false;
return true;
}
bool OnTouchEvent(TouchEvents event) override {
switch (event) {
case TouchEvents::SwipeDown:
if (screenIndex > 0) {
current.reset(nullptr);
app->SetFullRefresh(DisplayApp::FullRefreshDirections::Down);
screenIndex--;
current = screens[screenIndex]();
}
return true;
case TouchEvents::SwipeUp:
if (screenIndex < screens.size() - 1) {
current.reset(nullptr);
app->SetFullRefresh(DisplayApp::FullRefreshDirections::Up);
screenIndex++;
current = screens[screenIndex]();
}
return true;
default:
return false;
}
return false;
}
private:
bool running = true;
uint8_t screenIndex = 0;
std::array<std::function<std::unique_ptr<Screen>()>, N> screens;
std::unique_ptr<Screen> current;
};
}
}
}

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#pragma once
namespace Pinetime {
namespace Applications {
namespace Screens {
namespace Symbols {
static constexpr const char* none = "";
static constexpr const char* batteryFull = "\xEF\x89\x80";
static constexpr const char* batteryEmpty = "\xEF\x89\x84";
static constexpr const char* batteryThreeQuarter = "\xEF\x89\x81";
static constexpr const char* batteryHalf = "\xEF\x89\x82";
static constexpr const char* batteryOneQuarter = "\xEF\x89\x83";
static constexpr const char* heartBeat = "\xEF\x88\x9E";
static constexpr const char* bluetoothFull = "\xEF\x8A\x93";
static constexpr const char* bluetooth = "\xEF\x8A\x94";
static constexpr const char* plug = "\xEF\x87\xA6";
static constexpr const char* shoe = "\xEF\x95\x8B";
static constexpr const char* clock = "\xEF\x80\x97";
static constexpr const char* info = "\xEF\x84\xA9";
static constexpr const char* list = "\xEF\x80\xBA";
static constexpr const char* sun = "\xEF\x86\x85";
static constexpr const char* check = "\xEF\x95\xA0";
static constexpr const char* music = "\xEF\x80\x81";
static constexpr const char* tachometer = "\xEF\x8F\xBD";
static constexpr const char* asterisk = "\xEF\x81\xA9";
static constexpr const char* paintbrush = "\xEF\x87\xBC";
}
}
}
}

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#include <libs/lvgl/lvgl.h>
#include <DisplayApp/DisplayApp.h>
#include <functional>
#include "SystemInfo.h"
#include "../../Version.h"
#include "Tile.h"
using namespace Pinetime::Applications::Screens;
SystemInfo::SystemInfo(Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::DateTime &dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog) :
Screen(app),
dateTimeController{dateTimeController}, batteryController{batteryController},
brightnessController{brightnessController}, bleController{bleController}, watchdog{watchdog},
screens{app, {
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen3(); }
}
} {}
SystemInfo::~SystemInfo() {
lv_obj_clean(lv_scr_act());
}
bool SystemInfo::Refresh() {
screens.Refresh();
return running;
}
bool SystemInfo::OnButtonPushed() {
running = false;
return true;
}
bool SystemInfo::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> SystemInfo::CreateScreen1() {
auto batteryPercentF = batteryController.PercentRemaining();
uint16_t batteryPercent = 0;
if(batteryPercentF > 100.0f) batteryPercent = 100;
else if(batteryPercentF < 0.0f) batteryPercent = 0;
uint8_t brightness = 0;
switch(brightnessController.Level()) {
case Controllers::BrightnessController::Levels::Off: brightness = 0; break;
case Controllers::BrightnessController::Levels::Low: brightness = 1; break;
case Controllers::BrightnessController::Levels::Medium: brightness = 2; break;
case Controllers::BrightnessController::Levels::High: brightness = 3; break;
}
auto resetReason = [this]() {
switch (watchdog.ResetReason()) {
case Drivers::Watchdog::ResetReasons::Watchdog: return "wtdg";
case Drivers::Watchdog::ResetReasons::HardReset: return "hardr";
case Drivers::Watchdog::ResetReasons::NFC: return "nfc";
case Drivers::Watchdog::ResetReasons::SoftReset: return "softr";
case Drivers::Watchdog::ResetReasons::CpuLockup: return "cpulock";
case Drivers::Watchdog::ResetReasons::SystemOff: return "off";
case Drivers::Watchdog::ResetReasons::LpComp: return "lpcomp";
case Drivers::Watchdog::ResetReasons::DebugInterface: return "dbg";
case Drivers::Watchdog::ResetReasons::ResetPin: return "rst";
default: return "?";
}
}();
// uptime
static constexpr uint32_t secondsInADay = 60*60*24;
static constexpr uint32_t secondsInAnHour = 60*60;
static constexpr uint32_t secondsInAMinute = 60;
uint32_t uptimeSeconds = dateTimeController.Uptime().count();
uint32_t uptimeDays = (uptimeSeconds / secondsInADay);
uptimeSeconds = uptimeSeconds % secondsInADay;
uint32_t uptimeHours = uptimeSeconds / secondsInAnHour;
uptimeSeconds = uptimeSeconds % secondsInAnHour;
uint32_t uptimeMinutes = uptimeSeconds / secondsInAMinute;
uptimeSeconds = uptimeSeconds % secondsInAMinute;
// TODO handle more than 100 days of uptime
sprintf(t1, "Pinetime\n"
"Version:%ld.%ld.%ld\n"
"Build: %s\n"
" %s\n"
"Date: %02d/%02d/%04d\n"
"Time: %02d:%02d:%02d\n"
"Uptime: %02lud %02lu:%02lu:%02lu\n"
"Battery: %d%%\n"
"Backlight: %d/3\n"
"Last reset: %s\n",
Version::Major(), Version::Minor(), Version::Patch(),
__DATE__, __TIME__,
dateTimeController.Day(), static_cast<uint8_t>(dateTimeController.Month()), dateTimeController.Year(),
dateTimeController.Hours(), dateTimeController.Minutes(), dateTimeController.Seconds(),
uptimeDays, uptimeHours, uptimeMinutes, uptimeSeconds,
batteryPercent, brightness, resetReason);
return std::unique_ptr<Screen>(new Screens::Label(app, t1));
}
std::unique_ptr<Screen> SystemInfo::CreateScreen2() {
auto& bleAddr = bleController.Address();
sprintf(t2, "BLE MAC: \n %2x:%2x:%2x:%2x:%2x:%2x",
bleAddr[5], bleAddr[4], bleAddr[3], bleAddr[2], bleAddr[1], bleAddr[0]);
return std::unique_ptr<Screen>(new Screens::Label(app, t2));
}
std::unique_ptr<Screen> SystemInfo::CreateScreen3() {
strncpy(t3, "Hello from\nthe developper!", 27);
return std::unique_ptr<Screen>(new Screens::Label(app, t3));
}

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#pragma once
#include <vector>
#include <Components/Ble/NimbleController.h>
#include "Screen.h"
#include "Label.h"
#include "ScreenList.h"
#include "Gauge.h"
#include "Meter.h"
#include <functional>
namespace Pinetime {
namespace Applications {
namespace Screens {
class SystemInfo : public Screen {
public:
explicit SystemInfo(DisplayApp* app,
Pinetime::Controllers::DateTime& dateTimeController,
Pinetime::Controllers::Battery& batteryController,
Pinetime::Controllers::BrightnessController& brightnessController,
Pinetime::Controllers::Ble& bleController,
Pinetime::Drivers::WatchdogView& watchdog);
~SystemInfo() override;
bool Refresh() override;
bool OnButtonPushed() override;
bool OnTouchEvent(TouchEvents event) override;
private:
bool running = true;
Pinetime::Controllers::DateTime& dateTimeController;
Pinetime::Controllers::Battery& batteryController;
Pinetime::Controllers::BrightnessController& brightnessController;
Pinetime::Controllers::Ble& bleController;
Pinetime::Drivers::WatchdogView& watchdog;
char t1[200];
char t2[200];
char t3[30];
ScreenList<3> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
std::unique_ptr<Screen> CreateScreen3();
};
}
}
}

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#include <cstdio>
#include <libs/date/includes/date/date.h>
#include <Components/DateTime/DateTimeController.h>
#include <Version.h>
#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <libs/lvgl/src/lv_font/lv_font.h>
#include <libs/lvgl/lvgl.h>
#include <libraries/log/nrf_log.h>
#include "Tab.h"
#include <DisplayApp/DisplayApp.h>
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_bold_20;
//static void event_handler(lv_obj_t * obj, lv_event_t event) {
// Tile* screen = static_cast<Tile *>(obj->user_data);
// screen->OnObjectEvent(obj, event);
//}
Tab::Tab(DisplayApp* app, Pinetime::Components::Gfx &gfx) : Screen(app, gfx) {
/*Create a Tab view object*/
lv_obj_t *tabview;
tabview = lv_tabview_create(lv_scr_act(), NULL);
/*Add 3 tabs (the tabs are page (lv_page) and can be scrolled*/
lv_obj_t *tab1 = lv_tabview_add_tab(tabview, "Tab 1");
lv_obj_t *tab2 = lv_tabview_add_tab(tabview, "Tab 2");
lv_obj_t *tab3 = lv_tabview_add_tab(tabview, "Tab 3");
/*Add content to the tabs*/
lv_obj_t * label = lv_label_create(tab1, NULL);
lv_label_set_text(label, "This the first tab\n\n"
"If the content\n"
"of a tab\n"
"become too long\n"
"the it \n"
"automatically\n"
"become\n"
"scrollable.");
label = lv_label_create(tab2, NULL);
lv_label_set_text(label, "Second tab");
label = lv_label_create(tab3, NULL);
lv_label_set_text(label, "Third tab");
}
Tab::~Tab() {
lv_obj_clean(lv_scr_act());
}
void Tab::Refresh(bool fullRefresh) {
}
void Tab::OnObjectEvent(lv_obj_t *obj, lv_event_t event) {
if(event == LV_EVENT_CLICKED) {
NRF_LOG_INFO("Clicked");
}
else if(event == LV_EVENT_VALUE_CHANGED) {
NRF_LOG_INFO("Toggled");
}
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include <lvgl/src/lv_core/lv_style.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tab : public Screen {
public:
explicit Tab(DisplayApp* app, Components::Gfx& gfx);
~Tab() override;
void Refresh(bool fullRefresh) override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event);
private:
};
}
}
}

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#include <libs/lvgl/src/lv_core/lv_obj.h>
#include <libs/lvgl/src/lv_font/lv_font.h>
#include <libs/lvgl/lvgl.h>
#include "Tile.h"
#include <DisplayApp/DisplayApp.h>
#include "Symbols.h"
#include "../../Version.h"
using namespace Pinetime::Applications::Screens;
extern lv_font_t jetbrains_mono_bold_20;
static void event_handler(lv_obj_t * obj, lv_event_t event) {
Tile* screen = static_cast<Tile *>(obj->user_data);
uint32_t* eventDataPtr = (uint32_t*) lv_event_get_data();
uint32_t eventData = *eventDataPtr;
screen->OnObjectEvent(obj, event, eventData);
}
Tile::Tile(DisplayApp* app, std::array<Applications, 6>& applications) : Screen(app) {
for(int i = 0, appIndex = 0; i < 8; i++) {
if(i == 3) btnm_map1[i] = "\n";
else if(i == 7) btnm_map1[i] = "";
else {
btnm_map1[i] = applications[appIndex].icon;
apps[appIndex] = applications[appIndex].application;
appIndex++;
}
}
modal.reset(new Modal(app));
btnm1 = lv_btnm_create(lv_scr_act(), NULL);
lv_btnm_set_map(btnm1, btnm_map1);
lv_obj_set_size(btnm1, LV_HOR_RES, LV_VER_RES);
btnm1->user_data = this;
lv_obj_set_event_cb(btnm1, event_handler);
}
Tile::~Tile() {
lv_obj_clean(lv_scr_act());
}
bool Tile::Refresh() {
return running;
}
void Tile::OnObjectEvent(lv_obj_t *obj, lv_event_t event, uint32_t buttonId) {
if(event == LV_EVENT_VALUE_CHANGED) {
app->StartApp(apps[buttonId]);
running = false;
}
}
bool Tile::OnButtonPushed() {
app->StartApp(Apps::Clock);
running = false;
return true;
}

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#pragma once
#include <cstdint>
#include "Screen.h"
#include <bits/unique_ptr.h>
#include "Modal.h"
#include <lvgl/src/lv_core/lv_style.h>
#include <DisplayApp/Apps.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Tile : public Screen {
public:
struct Applications {
const char* icon;
Pinetime::Applications::Apps application;
};
explicit Tile(DisplayApp* app, std::array<Applications, 6>& applications);
~Tile() override;
bool Refresh() override;
bool OnButtonPushed() override;
void OnObjectEvent(lv_obj_t* obj, lv_event_t event, uint32_t buttonId);
private:
lv_obj_t * btnm1;
bool running = true;
std::unique_ptr<Modal> modal;
const char* btnm_map1[8];
Pinetime::Applications::Apps apps[6];
};
}
}
}