Code Refactor
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.idea/codeStyles/Project.xml
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47
.idea/codeStyles/Project.xml
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@ -1,54 +1,7 @@
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<component name="ProjectCodeStyleConfiguration">
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<code_scheme name="Project" version="173">
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<Objective-C>
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<option name="INDENT_NAMESPACE_MEMBERS" value="2" />
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<option name="INDENT_C_STRUCT_MEMBERS" value="2" />
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<option name="INDENT_CLASS_MEMBERS" value="2" />
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<option name="INDENT_INSIDE_CODE_BLOCK" value="2" />
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<option name="INDENT_DIRECTIVE_AS_CODE" value="true" />
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<option name="SPACE_BEFORE_TEMPLATE_DECLARATION_LT" value="true" />
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<option name="SPACE_BEFORE_POINTER_IN_DECLARATION" value="false" />
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<option name="SPACE_AFTER_POINTER_IN_DECLARATION" value="true" />
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<option name="SPACE_BEFORE_REFERENCE_IN_DECLARATION" value="false" />
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<option name="SPACE_AFTER_REFERENCE_IN_DECLARATION" value="true" />
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</Objective-C>
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<Objective-C-extensions>
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<rules>
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<rule entity="NAMESPACE" visibility="ANY" specifier="ANY" prefix="" style="PASCAL_CASE" suffix="" />
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<rule entity="MACRO" visibility="ANY" specifier="ANY" prefix="" style="SCREAMING_SNAKE_CASE" suffix="" />
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<rule entity="CLASS" visibility="ANY" specifier="ANY" prefix="" style="PASCAL_CASE" suffix="" />
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<rule entity="STRUCT" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="ENUM" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="ENUMERATOR" visibility="ANY" specifier="ANY" prefix="" style="PASCAL_CASE" suffix="" />
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<rule entity="TYPEDEF" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="UNION" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="CLASS_MEMBER_FUNCTION" visibility="ANY" specifier="ANY" prefix="" style="PASCAL_CASE" suffix="" />
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<rule entity="STRUCT_MEMBER_FUNCTION" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="CLASS_MEMBER_FIELD" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="STRUCT_MEMBER_FIELD" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="GLOBAL_FUNCTION" visibility="ANY" specifier="ANY" prefix="" style="PASCAL_CASE" suffix="" />
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<rule entity="GLOBAL_VARIABLE" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="PARAMETER" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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<rule entity="LOCAL_VARIABLE" visibility="ANY" specifier="ANY" prefix="" style="CAMEL_CASE" suffix="" />
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</rules>
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</Objective-C-extensions>
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<clangFormatSettings>
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<option name="ENABLED" value="true" />
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</clangFormatSettings>
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<codeStyleSettings language="ObjectiveC">
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<option name="RIGHT_MARGIN" value="140" />
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<option name="IF_BRACE_FORCE" value="3" />
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<option name="DOWHILE_BRACE_FORCE" value="3" />
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<option name="WHILE_BRACE_FORCE" value="3" />
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<option name="FOR_BRACE_FORCE" value="3" />
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<option name="WRAP_ON_TYPING" value="1" />
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<indentOptions>
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<option name="INDENT_SIZE" value="2" />
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<option name="CONTINUATION_INDENT_SIZE" value="4" />
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<option name="TAB_SIZE" value="2" />
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<option name="LABEL_INDENT_ABSOLUTE" value="true" />
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<option name="KEEP_INDENTS_ON_EMPTY_LINES" value="true" />
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</indentOptions>
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</codeStyleSettings>
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</code_scheme>
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</component>
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@ -153,6 +153,81 @@ std::optional<SimpleWeatherService::Forecast> SimpleWeatherService::GetForecast(
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return {};
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}
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//Linear gradient temperature color calculator :)
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int16_t SimpleWeatherService::RoundTemperature(int16_t temp) {
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return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
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}
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const char* floatToRgbHex(std::tuple<float, float, float> rgb) {
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char *rgbHex = new char[7];
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snprintf(rgbHex, 7, "%02X%02X%02X", static_cast<int>(std::get<0>(rgb)), static_cast<int>(std::get<1>(rgb)), static_cast<int>(std::get<2>(rgb)));
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return rgbHex;
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}
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std::tuple<float, float, float> hexToFloat(int rgb) {
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float r = ((rgb >> 16) & 0xFF);
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float g = ((rgb >> 8) & 0xFF);
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float b = (rgb & 0xFF);
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return std::tuple<float, float, float>(r, g, b);
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}
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float normalize(float value) {
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if (value < 0.0f) {
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return 0.0f;
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} else if (value > 1.0f) {
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return 1.0f;
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} else {
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return value;
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}
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}
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// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
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std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
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NRF_LOG_INFO("Normal value: %f", normalValue);
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auto lerpOutput = std::tuple<float, float, float>(
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get<0>(pointA) + (get<0>(pointB) - get<0>(pointA)) * normalValue,
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get<1>(pointA) + (get<1>(pointB) - get<1>(pointA)) * normalValue,
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get<2>(pointA) + (get<2>(pointB) - get<2>(pointA)) * normalValue
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//std::lerp(get<0>(pointA), get<0>(pointB), normalValue),
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//std::lerp(get<1>(pointA), get<1>(pointB), normalValue),
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//std::lerp(get<2>(pointA), get<2>(pointB), normalValue)
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);
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NRF_LOG_INFO("pointA: %f, %f, %f", get<0>(pointA), get<1>(pointA), get<2>(pointA));
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NRF_LOG_INFO("pointB: %f, %f, %f", get<0>(pointB), get<1>(pointB), get<2>(pointB));
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NRF_LOG_INFO("lerp: %f, %f, %f", get<0>(lerpOutput), get<1>(lerpOutput), get<2>(lerpOutput));
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return lerpOutput;
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}
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const char* SimpleWeatherService::TemperatureColor(int16_t temperature) {
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const std::vector<int> colors = {0x5555ff, 0x00c9ff, 0xff9b00, 0xff0000};
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std::vector<std::tuple<float, float, float>> stops;
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for (auto colorVal: colors) {
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stops.emplace_back(hexToFloat(colorVal));
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}
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int tempRounded = RoundTemperature(temperature);
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if (tempRounded < 0) {
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tempRounded = 1;
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}
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// convert temperature to range between newMin and newMax
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float oldMax = 50;
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float oldMin = 0;
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float newMax = 1;
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float newMin = 0;
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float oldRange = (oldMax - oldMin);
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float newRange = (newMax - newMin);
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float newValue = (((tempRounded - oldMin) * newRange) / oldRange) + newMin;
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newValue = normalize(newValue);
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if (newValue <= .33f) {
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return floatToRgbHex(lerp(stops[0], stops[1], newValue));
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} else if (newValue <= .66f) {
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return floatToRgbHex(lerp(stops[1], stops[2], newValue));
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} else {
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return floatToRgbHex(lerp(stops[2], stops[3], newValue));
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}
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}
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bool SimpleWeatherService::CurrentWeather::operator==(const SimpleWeatherService::CurrentWeather& other) const {
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return this->iconId == other.iconId && this->temperature == other.temperature && this->timestamp == other.timestamp &&
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this->maxTemperature == other.maxTemperature && this->minTemperature == other.maxTemperature &&
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@ -60,7 +60,7 @@ namespace Pinetime {
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Smog = 8, // Mist
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Unknown = 255
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};
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using Location = std::array<char, 33>; // 32 char + \0 (end of string)
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struct CurrentWeather {
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@ -111,6 +111,10 @@ namespace Pinetime {
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static int16_t CelsiusToFahrenheit(int16_t celsius) {
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return celsius * 9 / 5 + 3200;
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}
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static const char* TemperatureColor(int16_t temperature);
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static int16_t RoundTemperature(int16_t temp);
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private:
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// 00050000-78fc-48fe-8e23-433b3a1942d0
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@ -125,7 +129,7 @@ namespace Pinetime {
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}
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ble_uuid128_t weatherUuid {BaseUuid()};
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ble_uuid128_t weatherDataCharUuid {CharUuid(0x00, 0x01)};
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const struct ble_gatt_chr_def characteristicDefinition[2] = {{.uuid = &weatherDataCharUuid.u,
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@ -11,6 +11,7 @@
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#include "components/heartrate/HeartRateController.h"
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#include "components/motion/MotionController.h"
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#include "components/settings/Settings.h"
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#include "components/ble/SimpleWeatherService.h"
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#include <nrfx_log.h>
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#include <tuple>
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#include <vector>
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@ -122,99 +123,6 @@ WatchFaceTerminal::~WatchFaceTerminal() {
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}
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}
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}
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// TODO: This code is duplicated from Weather.cpp. It would probably be better to put it in its own class, but I'm not really certain where it should go.
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int16_t RoundTemperature(int16_t temp) {
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return temp = temp / 100 + (temp % 100 >= 50 ? 1 : 0);
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}
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// End of code duplication.
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//Linear gradient temperature color calculator :)
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const char* floatToRgbHex(std::tuple<float, float, float> rgb) {
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char *rgbHex = new char[7];
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snprintf(rgbHex, 7, "%02X%02X%02X", static_cast<int>(std::get<0>(rgb)), static_cast<int>(std::get<1>(rgb)), static_cast<int>(std::get<2>(rgb)));
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return rgbHex;
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}
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std::tuple<float, float, float> hexToFloat(int rgb) {
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float r = ((rgb >> 16) & 0xFF);
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float g = ((rgb >> 8) & 0xFF);
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float b = (rgb & 0xFF);
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return std::tuple<float, float, float>(r, g, b);
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}
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float normalize(float value) {
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if (value < 0.0f) {
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return 0.0f;
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} else if (value > 1.0f) {
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return 1.0f;
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} else {
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return value;
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}
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}
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// reference: https://dev.to/ndesmic/linear-color-gradients-from-scratch-1a0e
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std::tuple<float, float, float> lerp(std::tuple<float, float, float> pointA, std::tuple<float, float, float> pointB, float normalValue) {
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NRF_LOG_INFO("Normal value: %f", normalValue);
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auto lerpOutput = std::tuple<float, float, float>(
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get<0>(pointA) + (get<0>(pointB) - get<0>(pointA)) * normalValue,
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get<1>(pointA) + (get<1>(pointB) - get<1>(pointA)) * normalValue,
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get<2>(pointA) + (get<2>(pointB) - get<2>(pointA)) * normalValue
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//std::lerp(get<0>(pointA), get<0>(pointB), normalValue),
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//std::lerp(get<1>(pointA), get<1>(pointB), normalValue),
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//std::lerp(get<2>(pointA), get<2>(pointB), normalValue)
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);
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NRF_LOG_INFO("pointA: %f, %f, %f", get<0>(pointA), get<1>(pointA), get<2>(pointA));
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NRF_LOG_INFO("pointB: %f, %f, %f", get<0>(pointB), get<1>(pointB), get<2>(pointB));
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NRF_LOG_INFO("lerp: %f, %f, %f", get<0>(lerpOutput), get<1>(lerpOutput), get<2>(lerpOutput));
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return lerpOutput;
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}
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const char* TemperatureColor(int16_t temperature) {
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const std::vector<int> colors = {0x5555ff, 0x00c9ff, 0xff9b00, 0xff0000};
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std::vector<std::tuple<float, float, float>> stops;
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for (auto colorVal: colors) {
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stops.emplace_back(hexToFloat(colorVal));
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}
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int tempRounded = RoundTemperature(temperature);
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if (tempRounded < 0) {
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tempRounded = 1;
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}
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// convert temperature to range between newMin and newMax
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float oldMax = 26;
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float oldMin = 0;
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float newMax = 1;
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float newMin = 0;
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float oldRange = (oldMax - oldMin);
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float newRange = (newMax - newMin);
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float newValue = (((tempRounded - oldMin) * newRange) / oldRange) + newMin;
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newValue = normalize(newValue);
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if (newValue <= .50f) {
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return floatToRgbHex(lerp(stops[0], stops[1], newValue));
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} else if (newValue <= .85f) {
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return floatToRgbHex(lerp(stops[1], stops[2], newValue));
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} else {
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return floatToRgbHex(lerp(stops[2], stops[3], newValue));
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}
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}
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int16_t testVal = 0;
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bool incDec = true;
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void testColor() {
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if (incDec) {
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testVal++;
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} else {
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testVal--;
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}
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if (testVal == 26) {
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incDec = false;
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}
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if (testVal == 0) {
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incDec = true;
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}
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NRF_LOG_INFO("testVal: %i", testVal);
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}
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void WatchFaceTerminal::Refresh() {
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powerPresent = batteryController.IsPowerPresent();
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@ -260,9 +168,9 @@ void WatchFaceTerminal::Refresh() {
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int16_t temp = optCurrentWeather->temperature; // current temperature
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uint8_t weatherId = static_cast<int>(optCurrentWeather->iconId); // weather type
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NRF_LOG_INFO("Raw temp: %d", temp);
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NRF_LOG_INFO("Rounded temp: %d", RoundTemperature(temp));
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NRF_LOG_INFO("Rounded temp: %d", Controllers::SimpleWeatherService::RoundTemperature(temp));
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//testColor(); //testVal * 100
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auto color = TemperatureColor(temp); // call temperature color BEFORE unit conversion
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auto color = Controllers::SimpleWeatherService::TemperatureColor(temp); // call temperature color BEFORE unit conversion
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// unit conversion
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char tempUnit = 'C';
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if (settingsController.GetWeatherFormat() == Controllers::Settings::WeatherFormat::Imperial) {
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@ -270,7 +178,7 @@ void WatchFaceTerminal::Refresh() {
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tempUnit = 'F';
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}
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NRF_LOG_INFO("Color hex: %s", color);
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lv_label_set_text_fmt(weatherStatus, "[WTHR]#%s %d#°%c %s", color, RoundTemperature(temp), tempUnit, WeatherString(weatherId));
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lv_label_set_text_fmt(weatherStatus, "[WTHR]#%s %d#°%c %s", color, Controllers::SimpleWeatherService::RoundTemperature(temp), tempUnit, WeatherString(weatherId));
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delete[] color;
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} else {
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lv_label_set_text_static(weatherStatus, "[WTHR]No Data");
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