SystemTask: Move MotorController to DisplayApp
Vibrations should be associated with something happening on the UI. Therefore SystemTask should not be controlling the motor.
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@@ -127,6 +127,7 @@ void DisplayApp::Process(void* instance) {
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void DisplayApp::InitHw() {
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brightnessController.Init();
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ApplyBrightness();
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motorController.Init();
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}
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void DisplayApp::Refresh() {
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@@ -206,6 +207,7 @@ void DisplayApp::Refresh() {
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} else {
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LoadNewScreen(Apps::Timer, DisplayApp::FullRefreshDirections::Up);
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}
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motorController.RunForDuration(35);
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break;
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case Messages::AlarmTriggered:
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if (currentApp == Apps::Alarm) {
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@@ -217,6 +219,7 @@ void DisplayApp::Refresh() {
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break;
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case Messages::ShowPairingKey:
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LoadNewScreen(Apps::PassKey, DisplayApp::FullRefreshDirections::Up);
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motorController.RunForDuration(35);
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break;
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case Messages::TouchEvent: {
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if (state != States::Running) {
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@@ -307,8 +310,12 @@ void DisplayApp::Refresh() {
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// Added to remove warning
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// What should happen here?
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break;
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case Messages::Clock:
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case Messages::Chime:
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LoadNewScreen(Apps::Clock, DisplayApp::FullRefreshDirections::None);
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motorController.RunForDuration(35);
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break;
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case Messages::OnChargingEvent:
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motorController.RunForDuration(15);
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break;
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}
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}
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@@ -342,6 +349,7 @@ void DisplayApp::LoadNewScreen(Apps app, DisplayApp::FullRefreshDirections direc
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void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections direction) {
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lvgl.CancelTap();
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ApplyBrightness();
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motorController.StopRinging();
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currentScreen.reset(nullptr);
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SetFullRefresh(direction);
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@@ -399,7 +407,8 @@ void DisplayApp::LoadScreen(Apps app, DisplayApp::FullRefreshDirections directio
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currentScreen = std::make_unique<Screens::Timer>(this, timerController);
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break;
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case Apps::Alarm:
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currentScreen = std::make_unique<Screens::Alarm>(this, alarmController, settingsController.GetClockType(), *systemTask);
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currentScreen =
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std::make_unique<Screens::Alarm>(this, alarmController, settingsController.GetClockType(), *systemTask, motorController);
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break;
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// Settings
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