Fix crash upon leaving app.
Code formatting
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@@ -48,20 +48,21 @@ bool MotionController::Should_ShakeWake(uint16_t thresh) {
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bool wake = false;
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auto diff = xTaskGetTickCount() - lastShakeTime;
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lastShakeTime = xTaskGetTickCount();
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int32_t speed = std::abs(z + (y/2) + (x/4)- lastYForShake - lastZForShake) / diff * 100;
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/* Currently Polling at 10hz, If this ever goes faster scalar and EMA might need adjusting */
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int32_t speed = std::abs(z + (y / 2) + (x / 4) - lastYForShake - lastZForShake) / diff * 100;
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//(.2 * speed) + ((1 - .2) * accumulatedspeed);
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//implemented without floats as .25Alpha
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accumulatedspeed = (speed/5) + ((accumulatedspeed/5)*4);
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// implemented without floats as .25Alpha
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accumulatedspeed = (speed / 5) + ((accumulatedspeed / 5) * 4);
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if (accumulatedspeed > thresh) {
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if (accumulatedspeed > thresh) {
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wake = true;
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}
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lastXForShake = x/4;
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lastYForShake = y/2;
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lastXForShake = x / 4;
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lastYForShake = y / 2;
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lastZForShake = z;
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return wake;
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}
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int32_t MotionController::currentShakeSpeed(){
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int32_t MotionController::currentShakeSpeed() {
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return accumulatedspeed;
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}
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