InfiniPaint vibrate on colorchange, fix color rotation
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@@ -410,7 +410,7 @@ void DisplayApp::LoadApp(Apps app, DisplayApp::FullRefreshDirections direction)
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currentScreen = std::make_unique<Screens::Twos>(this);
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break;
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case Apps::Paint:
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl);
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currentScreen = std::make_unique<Screens::InfiniPaint>(this, lvgl,motorController);
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break;
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case Apps::Paddle:
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currentScreen = std::make_unique<Screens::Paddle>(this, lvgl);
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