First integration of the motion sensor (bma 421) : step counting + wake on wrist rotation + app to see the value of the 3 axis in "real time".
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59
src/displayapp/screens/Motion.cpp
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59
src/displayapp/screens/Motion.cpp
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#include <libs/lvgl/lvgl.h>
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#include "Motion.h"
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#include "../DisplayApp.h"
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using namespace Pinetime::Applications::Screens;
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extern lv_font_t jetbrains_mono_extrabold_compressed;
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extern lv_font_t jetbrains_mono_bold_20;
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Motion::Motion(Pinetime::Applications::DisplayApp *app, Controllers::MotionController& motionController) : Screen(app), motionController{motionController} {
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chart = lv_chart_create(lv_scr_act(), NULL);
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lv_obj_set_size(chart, 240, 240);
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lv_obj_align(chart, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
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lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/
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//lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/
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//lv_chart_set_series_width(chart, 4); /*Line width and point radious*/
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lv_chart_set_range(chart, -1100, 1100);
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lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT);
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lv_chart_set_point_count(chart, 10);
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/*Add 3 data series*/
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ser1 = lv_chart_add_series(chart, LV_COLOR_RED);
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ser2 = lv_chart_add_series(chart, LV_COLOR_GREEN);
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ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW);
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lv_chart_init_points(chart, ser1, 0);
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lv_chart_init_points(chart, ser2, 0);
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lv_chart_init_points(chart, ser3, 0);
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lv_chart_refresh(chart); /*Required after direct set*/
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labelStep = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelStep, chart, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
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lv_label_set_text(labelStep, "Steps: ");
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labelStepValue = lv_label_create(lv_scr_act(), NULL);
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lv_obj_align(labelStepValue, labelStep, LV_ALIGN_OUT_RIGHT_MID, 0, 0);
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lv_label_set_text(labelStepValue, "-");
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}
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Motion::~Motion() {
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lv_obj_clean(lv_scr_act());
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}
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bool Motion::Refresh() {
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lv_chart_set_next(chart, ser1, motionController.X());
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lv_chart_set_next(chart, ser2, motionController.Y());
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lv_chart_set_next(chart, ser3, motionController.Z());
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snprintf(nbStepsBuffer, nbStepsBufferSize, "%lu", motionController.NbSteps());
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lv_label_set_text(labelStepValue, nbStepsBuffer);
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return running;
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}
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bool Motion::OnButtonPushed() {
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running = false;
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return true;
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}
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